Fix condition on node collision for mob projectiles

This commit is contained in:
teknomunk 2024-11-14 06:36:49 -06:00
parent 7867168c41
commit 4731ae64f0

View file

@ -424,7 +424,7 @@ function mcl_mobs.register_arrow(name, def)
return true return true
end, end,
on_collide_with_solid = function(self, pos, node, nodedef) on_collide_with_solid = function(self, pos, node, nodedef)
if nodedef or not nodedef.walkable then return end if not nodedef or not nodedef.walkable then return end
self.hit_node(self, pos, node) self.hit_node(self, pos, node)
if self.drop == true then if self.drop == true then