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Fix condition on node collision for mob projectiles
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1 changed files with 1 additions and 1 deletions
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@ -424,7 +424,7 @@ function mcl_mobs.register_arrow(name, def)
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return true
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return true
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end,
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end,
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on_collide_with_solid = function(self, pos, node, nodedef)
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on_collide_with_solid = function(self, pos, node, nodedef)
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if nodedef or not nodedef.walkable then return end
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if not nodedef or not nodedef.walkable then return end
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self.hit_node(self, pos, node)
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self.hit_node(self, pos, node)
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if self.drop == true then
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if self.drop == true then
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