mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-25 20:11:06 +01:00
Spawn villagers on villagegen, stay in village
This spawns a villager per bed on village gen and saves the bed position in the entity. If it moves too far from the village it gets teleported (for now) back.
This commit is contained in:
parent
7c263c6a18
commit
46dbf8c0ab
2 changed files with 18 additions and 0 deletions
|
@ -1029,6 +1029,9 @@ mobs:register_mob("mobs_mc:villager", {
|
||||||
_player_scan_timer = 0,
|
_player_scan_timer = 0,
|
||||||
_trading_players = {}, -- list of playernames currently trading with villager (open formspec)
|
_trading_players = {}, -- list of playernames currently trading with villager (open formspec)
|
||||||
do_custom = function(self, dtime)
|
do_custom = function(self, dtime)
|
||||||
|
if self.bed and vector.distance(self.object:get_pos(),self.bed) > 50 then
|
||||||
|
self.object:set_pos(self.bed)
|
||||||
|
end
|
||||||
-- Stand still if player is nearby.
|
-- Stand still if player is nearby.
|
||||||
if not self._player_scan_timer then
|
if not self._player_scan_timer then
|
||||||
self._player_scan_timer = 0
|
self._player_scan_timer = 0
|
||||||
|
|
|
@ -48,6 +48,17 @@ if minetest.get_modpath("mobs_mc") then
|
||||||
end
|
end
|
||||||
--]]
|
--]]
|
||||||
|
|
||||||
|
local function spawn_villagers(minp,maxp)
|
||||||
|
local beds=minetest.find_nodes_in_area(minp,maxp,{"mcl_beds:bed_red_bottom"})
|
||||||
|
for _,bed in pairs(beds) do
|
||||||
|
minetest.get_meta(bed):set_string("villagebed","true")
|
||||||
|
local v=minetest.add_entity(bed,"mobs_mc:villager")
|
||||||
|
if v then
|
||||||
|
v:get_luaentity().bed = bed
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--
|
--
|
||||||
-- on map generation, try to build a settlement
|
-- on map generation, try to build a settlement
|
||||||
--
|
--
|
||||||
|
@ -66,6 +77,10 @@ local function build_a_settlement(minp, maxp, blockseed)
|
||||||
|
|
||||||
-- evaluate settlement_info and place schematics
|
-- evaluate settlement_info and place schematics
|
||||||
settlements.place_schematics(settlement_info, pr)
|
settlements.place_schematics(settlement_info, pr)
|
||||||
|
|
||||||
|
minetest.after(20,function()
|
||||||
|
spawn_villagers(minp,maxp)
|
||||||
|
end) --give the village some time to fully generate
|
||||||
end
|
end
|
||||||
|
|
||||||
local function ecb_village(blockpos, action, calls_remaining, param)
|
local function ecb_village(blockpos, action, calls_remaining, param)
|
||||||
|
|
Loading…
Reference in a new issue