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Save staticdata in throwables
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1 changed files with 32 additions and 3 deletions
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@ -24,28 +24,57 @@ local throw_function = function (entity_name, velocity)
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return func
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end
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-- Staticdata handling because objects may want to be reloaded
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local get_staticdata = function(self)
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local data = {
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_lastpos = self._lastpos,
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_thrower = self._thrower,
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}
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return minetest.serialize(data)
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end
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local on_activate = function(self, staticdata, dtime_s)
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local data = minetest.deserialize(staticdata)
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if data then
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self._lastpos = data._lastpos
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self._thrower = data._thrower
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end
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end
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-- The snowball entity
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local snowball_ENTITY={
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physical = false,
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timer=0,
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textures = {"mcl_throwing_snowball.png"},
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_lastpos={},
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collisionbox = {0,0,0,0,0,0},
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get_staticdata = get_staticdata,
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on_activate = on_activate,
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_lastpos={},
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}
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local egg_ENTITY={
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physical = false,
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timer=0,
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textures = {"mcl_throwing_egg.png"},
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_lastpos={},
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collisionbox = {0,0,0,0,0,0},
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get_staticdata = get_staticdata,
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on_activate = on_activate,
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_lastpos={},
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}
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-- Ender pearl entity
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local pearl_ENTITY={
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physical = false,
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timer=0,
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textures = {"mcl_throwing_ender_pearl.png"},
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_lastpos={},
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collisionbox = {0,0,0,0,0,0},
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get_staticdata = get_staticdata,
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on_activate = on_activate,
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_lastpos={},
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_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
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}
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