From 44b1d583a777b8d560c009bd7962220ee66516a2 Mon Sep 17 00:00:00 2001 From: MysticTempest Date: Mon, 9 May 2022 05:18:59 -0500 Subject: [PATCH] Potion Fixes: Ensure all potion icons disappear after their effect is gone. Stop Breath bar from flashing when water_breathing is in effect. --- mods/ITEMS/mcl_potions/functions.lua | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/mods/ITEMS/mcl_potions/functions.lua b/mods/ITEMS/mcl_potions/functions.lua index c3b034b66..fdf565d17 100644 --- a/mods/ITEMS/mcl_potions/functions.lua +++ b/mods/ITEMS/mcl_potions/functions.lua @@ -116,6 +116,8 @@ minetest.register_globalstep(function(dtime) meta = player:get_meta() meta:set_string("_is_invisible", minetest.serialize(EF.invisible[player])) end + potions_set_hud(player) + end end @@ -195,6 +197,7 @@ minetest.register_globalstep(function(dtime) if player:get_pos() then mcl_potions._add_spawner(player, "#2E5299") end if player:get_breath() then + hb.hide_hudbar(player, "breath") if player:get_breath() < 10 then player:set_breath(10) end end @@ -203,6 +206,7 @@ minetest.register_globalstep(function(dtime) meta:set_string("_is_water_breathing", minetest.serialize(EF.water_breathing[player])) EF.water_breathing[player] = nil end + potions_set_hud(player) else EF.water_breathing[player] = nil @@ -225,6 +229,7 @@ minetest.register_globalstep(function(dtime) meta = player:get_meta() meta:set_string("_is_leaping", minetest.serialize(EF.leaping[player])) end + potions_set_hud(player) else EF.leaping[player] = nil @@ -247,6 +252,7 @@ minetest.register_globalstep(function(dtime) meta = player:get_meta() meta:set_string("_is_swift", minetest.serialize(EF.swift[player])) end + potions_set_hud(player) else EF.swift[player] = nil @@ -270,6 +276,7 @@ minetest.register_globalstep(function(dtime) meta:set_int("night_vision", 0) end mcl_weather.skycolor.update_sky_color({player}) + potions_set_hud(player) else EF.night_vision[player] = nil @@ -293,6 +300,7 @@ minetest.register_globalstep(function(dtime) meta = player:get_meta() meta:set_string("_is_fire_proof", minetest.serialize(EF.fire_proof[player])) end + potions_set_hud(player) else EF.fire_proof[player] = nil