Nerf group spawning until group spawn is based on pack size, not per spawn attempt

This commit is contained in:
ancientmarinerdev 2023-01-28 00:44:48 +00:00 committed by Gitea
parent 1dc7cab6be
commit 4482068211
6 changed files with 11 additions and 11 deletions

View file

@ -40,8 +40,8 @@ local cod = {
xp_max = 3,
armor = 100,
rotate = 180,
spawn_in_group_min = 3,
spawn_in_group = 8,
spawn_in_group_min = 2, -- was 3
spawn_in_group = 4, -- was 8 nerfed until we can cap them properly locally. this is a group size, not a per spawn attempt
tilt_swim = true,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
visual = "mesh",

View file

@ -14,7 +14,7 @@ local cow_def = {
xp_max = 3,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
spawn_in_group = 4,
spawn_in_group_min = 3,
spawn_in_group_min = 2,
visual = "mesh",
mesh = "mobs_mc_cow.b3d",
textures = { {
@ -93,8 +93,8 @@ mcl_mobs.register_mob("mobs_mc:cow", cow_def)
-- Mooshroom
local mooshroom_def = table.copy(cow_def)
mooshroom_def.description = S("Mooshroom")
mooshroom_def.spawn_in_group_min = 4
mooshroom_def.spawn_in_group = 8
mooshroom_def.spawn_in_group_min = 2
mooshroom_def.spawn_in_group = 4
mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
mooshroom_def.on_rightclick = function(self, clicker)
if self:feed_tame(clicker, 1, true, false) then return end

View file

@ -42,8 +42,8 @@ local dolphin = {
walk_chance = 100,
breath_max = 120,
rotate = 180,
spawn_in_group_min = 3,
spawn_in_group = 5,
spawn_in_group_min = 2, -- was 3
spawn_in_group = 4, -- was 4. nerfed until water has own cap, and it represents max pack size rather than per spawn attempt
tilt_swim = true,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
visual = "mesh",

View file

@ -125,7 +125,7 @@ local horse = {
type = "animal",
spawn_class = "passive",
spawn_in_group_min = 2,
spawn_in_group = 6,
spawn_in_group = 4, -- was 6. nerfed until group size is a cap rather than per spawn cycle
visual = "mesh",
mesh = "mobs_mc_horse.b3d",
visual_size = {x=3.0, y=3.0},

View file

@ -56,8 +56,8 @@ mcl_mobs.register_mob("mobs_mc:llama", {
shoot_interval = 5.5,
arrow = "mobs_mc:llamaspit",
shoot_offset = 1, --3.5 *would* be a good value visually but it somehow messes with the projectiles trajectory
spawn_in_group_min = 4,
spawn_in_group = 6,
spawn_in_group_min = 2, -- was 4
spawn_in_group = 4, -- was 6 nerfed until we can cap them properly locally. this is a group size, not a per spawn attempt
head_swivel = "head.control",
bone_eye_height = 11,

View file

@ -67,7 +67,7 @@ local tropical_fish = {
xp_min = 1,
xp_max = 3,
armor = 100,
spawn_in_group = 9,
spawn_in_group = 4, -- was 9. nerfed until aquatics use own cap rather than animal, and it represents pack size, not per spawn attempt
tilt_swim = true,
collisionbox = {-0.2, 0.0, -0.2, 0.2, 0.1, 0.2},
visual = "mesh",