mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 10:31:06 +01:00
Widen the openings of lonely dungeon corners to allow entry
This commit is contained in:
parent
ded7aa7ee6
commit
43fba81ee3
1 changed files with 50 additions and 2 deletions
|
@ -126,11 +126,16 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
local openings_counter = 0
|
||||
-- Store positions of openings; walls will not be generated here
|
||||
local openings = {}
|
||||
-- Corners are stored because a corner-only opening needs to be increased,
|
||||
-- so entities can get through.
|
||||
local corners = {}
|
||||
if ceilingfloor_ok then
|
||||
|
||||
local walls = {
|
||||
-- walls along x axis (contain corners)
|
||||
{ x, x+dim.x+1, "x", "z", z },
|
||||
{ x, x+dim.x+1, "x", "z", z+dim.z+1 },
|
||||
-- walls along z axis (exclude corners)
|
||||
{ z+1, z+dim.z, "z", "x", x },
|
||||
{ z+1, z+dim.z, "z", "x", x+dim.x+1 },
|
||||
}
|
||||
|
@ -153,12 +158,47 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
if doorname1 == "air" and doorname2 == "air" then
|
||||
openings_counter = openings_counter + 1
|
||||
openings[pos.x][pos.z] = true
|
||||
|
||||
-- Record corners
|
||||
if wall[3] == "x" and (iter == wall[1] or iter == wall[2]) then
|
||||
table.insert(corners, {x=pos.x, z=pos.z})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-- If all openings are only at corners, the dungeon can't be accessed yet.
|
||||
-- This code extends the openings of corners so they can be entered.
|
||||
if openings_counter >= 1 and openings_counter == #corners then
|
||||
for c=1, #corners do
|
||||
-- Prevent creating too many openings because this would lead to dungeon rejection
|
||||
if openings_counter >= 5 then
|
||||
break
|
||||
end
|
||||
-- A corner is widened by adding openings to both neighbors
|
||||
local cx, cz = corners[c].x, corners[c].z
|
||||
local cxn, czn = cx, cz
|
||||
if x == cx then
|
||||
cxn = cxn + 1
|
||||
else
|
||||
cxn = cxn - 1
|
||||
end
|
||||
if z == cz then
|
||||
czn = czn + 1
|
||||
else
|
||||
czn = czn - 1
|
||||
end
|
||||
openings[cx][czn] = true
|
||||
openings_counter = openings_counter + 1
|
||||
if openings_counter < 5 then
|
||||
openings[cxn][cz] = true
|
||||
openings_counter = openings_counter + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Check conditions. If okay, start generating
|
||||
if ceilingfloor_ok and openings_counter >= 1 and openings_counter <= 5 then
|
||||
-- Okay! Spawning starts!
|
||||
|
@ -201,7 +241,7 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
local p_pos = area:index(tx, ty, tz)
|
||||
|
||||
-- Do not overwrite nodes with is_ground_content == false (e.g. bedrock)
|
||||
-- Exceptions cobblestone and moss stone so neighborings dungeons nicely connect to each other
|
||||
-- Exceptions: cobblestone and moss stone so neighborings dungeons nicely connect to each other
|
||||
local name = minetest.get_name_from_content_id(data[p_pos])
|
||||
if name == "mcl_core:cobble" or name == "mcl_core:mossycobble" or minetest.registered_nodes[name].is_ground_content then
|
||||
-- Floor
|
||||
|
@ -213,13 +253,21 @@ minetest.register_on_generated(function(minp, maxp)
|
|||
end
|
||||
|
||||
-- Generate walls
|
||||
--[[ Note: No cobblestone additional ceiling is generated. This is intentional.
|
||||
--[[ Note: No additional cobblestone ceiling is generated. This is intentional.
|
||||
The solid blocks above the dungeon are considered as the “ceiling”.
|
||||
It is possible (but rare) for a dungeon to generate below sand or gravel. ]]
|
||||
|
||||
elseif ty > y and (tx == x or tx == maxx or (tz == z or tz == maxz)) then
|
||||
-- Check if it's an opening first
|
||||
if (not openings[tx][tz]) or ty == maxy then
|
||||
-- Place wall or ceiling
|
||||
data[p_pos] = c_cobble
|
||||
elseif ty < maxy - 1 then
|
||||
-- Normally the openings are already clear, but not if it is a corner
|
||||
-- widening. Make sure to clear at least the bottom 2 nodes of an opening.
|
||||
data[p_pos] = c_air
|
||||
elseif ty == maxy - 1 and data[p_pos] ~= c_air then
|
||||
-- This allows for variation between 2-node and 3-node high openings.
|
||||
data[p_pos] = c_cobble
|
||||
end
|
||||
-- If it was an opening, the lower 3 blocks are not touched at all
|
||||
|
|
Loading…
Reference in a new issue