Merge branch 'master' into objects

This commit is contained in:
Elias Fleckenstein 2021-03-18 12:57:58 +01:00
commit 422076f761
10 changed files with 49 additions and 17 deletions

View file

@ -163,6 +163,8 @@ function boat.get_staticdata(self)
end end
function boat.on_death(self, killer) function boat.on_death(self, killer)
mcl_burning.extinguish(self.object)
if killer and killer:is_player() and minetest.is_creative_enabled(killer:get_player_name()) then if killer and killer:is_player() and minetest.is_creative_enabled(killer:get_player_name()) then
local inv = killer:get_inventory() local inv = killer:get_inventory()
if not inv:contains_item("main", self._itemstring) then if not inv:contains_item("main", self._itemstring) then
@ -188,6 +190,8 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
end end
function boat.on_step(self, dtime, moveresult) function boat.on_step(self, dtime, moveresult)
mcl_burning.tick(self.object, dtime)
self._v = get_v(self.object:get_velocity()) * get_sign(self._v) self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
local v_factor = 1 local v_factor = 1
local v_slowdown = 0.02 local v_slowdown = 0.02

View file

@ -191,6 +191,14 @@ minetest.register_craftitem("mcl_paintings:painting", {
if pointed_thing.type ~= "node" then if pointed_thing.type ~= "node" then
return itemstack return itemstack
end end
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local dir = vector.subtract(pointed_thing.above, pointed_thing.under) local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
dir = vector.normalize(dir) dir = vector.normalize(dir)
if dir.y ~= 0 then if dir.y ~= 0 then

View file

@ -450,7 +450,7 @@ mobs:spawn_specific("mobs_mc:donkey", mobs_mc.spawn.grassland_savanna, {"air"},
-- spawn eggs -- spawn eggs
mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0) mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)
mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_icon_horse_skeleton.png", 0) --mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_icon_horse_skeleton.png", 0)
--mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "mobs_mc_spawn_icon_horse_zombie.png", 0) --mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "mobs_mc_spawn_icon_horse_zombie.png", 0)
mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0) mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0)
mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0) mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0)

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@ -116,6 +116,8 @@ end
ARROW_ENTITY.on_step = function(self, dtime) ARROW_ENTITY.on_step = function(self, dtime)
mcl_burning.tick(self.object, dtime) mcl_burning.tick(self.object, dtime)
self._time_in_air = self._time_in_air + .001
local pos = self.object:get_pos() local pos = self.object:get_pos()
local dpos = table.copy(pos) -- digital pos local dpos = table.copy(pos) -- digital pos
dpos = vector.round(dpos) dpos = vector.round(dpos)
@ -125,9 +127,11 @@ ARROW_ENTITY.on_step = function(self, dtime)
self.object:remove() self.object:remove()
end end
if self.object:get_attach() and not self.object:get_attach(parent) then minetest.register_on_leaveplayer(function(player)
if self.object:get_attach(parent) == player then
self.object:remove() self.object:remove()
end end
end)
if self._stuck then if self._stuck then
self._stucktimer = self._stucktimer + dtime self._stucktimer = self._stucktimer + dtime
@ -208,10 +212,10 @@ ARROW_ENTITY.on_step = function(self, dtime)
for k, obj in pairs(objs) do for k, obj in pairs(objs) do
local ok = false local ok = false
-- Arrows can only damage players and mobs -- Arrows can only damage players and mobs
if obj ~= self._shooter and obj:is_player() then if obj:is_player() then
ok = true ok = true
elseif obj:get_luaentity() ~= nil then elseif obj:get_luaentity() ~= nil then
if obj ~= self._shooter and (obj:get_luaentity()._cmi_is_mob or obj:get_luaentity()._hittable_by_projectile) then if (obj:get_luaentity()._cmi_is_mob or obj:get_luaentity()._hittable_by_projectile) then
ok = true ok = true
end end
end end
@ -229,11 +233,12 @@ ARROW_ENTITY.on_step = function(self, dtime)
end end
-- If an attackable object was found, we will damage the closest one only -- If an attackable object was found, we will damage the closest one only
if closest_object ~= nil then if closest_object ~= nil then
local obj = closest_object local obj = closest_object
local is_player = obj:is_player() local is_player = obj:is_player()
local lua = obj:get_luaentity() local lua = obj:get_luaentity()
if obj ~= self._shooter and (is_player or (lua and (lua._cmi_is_mob or lua._hittable_by_projectile))) then if obj == self._shooter and self._time_in_air > 1.02 or obj ~= self._shooter and (is_player or (lua and (lua._cmi_is_mob or lua._hittable_by_projectile))) then
if obj:get_hp() > 0 then if obj:get_hp() > 0 then
-- Check if there is no solid node between arrow and object -- Check if there is no solid node between arrow and object
local ray = minetest.raycast(self.object:get_pos(), obj:get_pos(), true) local ray = minetest.raycast(self.object:get_pos(), obj:get_pos(), true)
@ -462,6 +467,7 @@ ARROW_ENTITY.get_staticdata = function(self)
end end
ARROW_ENTITY.on_activate = function(self, staticdata, dtime_s) ARROW_ENTITY.on_activate = function(self, staticdata, dtime_s)
self._time_in_air = 1.0
self._in_player = false self._in_player = false
local data = minetest.deserialize(staticdata) local data = minetest.deserialize(staticdata)
if data then if data then

View file

@ -92,7 +92,7 @@ function mcl_buckets.register_liquid(def)
-- Check if pointing to a buildable node -- Check if pointing to a buildable node
local item = itemstack:get_name() local item = itemstack:get_name()
if extra_check and extra_check(place_pos, user) == false then if def.extra_check and def.extra_check(place_pos, user) == false then
-- Fail placement of liquid -- Fail placement of liquid
elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then elseif minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then
-- buildable; replace the node -- buildable; replace the node

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@ -2,6 +2,20 @@ local S = minetest.get_translator(minetest.get_current_modname())
local mod_mcl_core = minetest.get_modpath("mcl_core") local mod_mcl_core = minetest.get_modpath("mcl_core")
local mod_mclx_core = minetest.get_modpath("mclx_core") local mod_mclx_core = minetest.get_modpath("mclx_core")
local sound_place = function(itemname, pos)
local def = minetest.registered_nodes[itemname]
if def and def.sounds and def.sounds.place then
minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
end
end
local sound_take = function(itemname, pos)
local def = minetest.registered_nodes[itemname]
if def and def.sounds and def.sounds.dug then
minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
end
end
if mod_mcl_core then if mod_mcl_core then
-- Lava bucket -- Lava bucket
mcl_buckets.register_liquid({ mcl_buckets.register_liquid({

View file

@ -86,6 +86,11 @@ minetest.register_craftitem("mcl_end:crystal", {
if pointed_thing.type == "node" then if pointed_thing.type == "node" then
local pos = minetest.get_pointed_thing_position(pointed_thing) local pos = minetest.get_pointed_thing_position(pointed_thing)
local node = minetest.get_node(pos).name local node = minetest.get_node(pos).name
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
if find_crystal(pos) then return itemstack end if find_crystal(pos) then return itemstack end
if node == "mcl_core:obsidian" or node == "mcl_core:bedrock" then if node == "mcl_core:obsidian" or node == "mcl_core:bedrock" then
if not minetest.is_creative_enabled(placer:get_player_name()) then if not minetest.is_creative_enabled(placer:get_player_name()) then

View file

@ -106,7 +106,7 @@ minetest.register_node("mcl_nether:magma", {
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
-- From walkover mod -- From walkover mod
on_walk_over = function(loc, nodeiamon, player) on_walk_over = function(loc, nodeiamon, player)
if minetest.global_exists("mcl_potions") and mcl_potions.player_has_effect(player, "fire_proof") then if player and player:get_player_control().sneak or minetest.global_exists("mcl_potions") and mcl_potions.player_has_effect(player, "fire_proof") then
return return
end end
-- Hurt players standing on top of this block -- Hurt players standing on top of this block

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@ -22,11 +22,6 @@ wieldview.transform = {
["mcl_flowers:oxeye_daisy"]="R270", ["mcl_flowers:oxeye_daisy"]="R270",
["mcl_flowers:fern"]="R270", ["mcl_flowers:fern"]="R270",
["mcl_flowers:tallgrass"]="R270", ["mcl_flowers:tallgrass"]="R270",
["mcl_buckets:bucket_empty"]="R270",
["mcl_buckets:bucket_water"]="R270",
["mcl_buckets:bucket_river_water"]="R270",
["mcl_buckets:bucket_lava"]="R270",
["mcl_mobitems:milk_bucket"]="R270",
["mcl_potions:glass_bottle"]="R270", ["mcl_potions:glass_bottle"]="R270",
["mcl_potions:water"]="R270", ["mcl_potions:water"]="R270",
["mcl_potions:awkward"]="R270", ["mcl_potions:awkward"]="R270",