mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-25 12:01:06 +01:00
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4642 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com> Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
This commit is contained in:
parent
ae7995d195
commit
41b188caea
4 changed files with 2 additions and 41 deletions
|
@ -5,9 +5,6 @@
|
|||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
-- CONSTS
|
||||
local DOUBLE_DROP_CHANCE = 8
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
local BAMBOO_ENDCAP_NAME = "mcl_bamboo:bamboo_endcap"
|
||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||
|
@ -16,7 +13,7 @@ local BAMBOO_PLANK = BAMBOO .. "_plank"
|
|||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
local node_sound = mcl_sounds.node_sound_wood_defaults()
|
||||
local pr = PseudoRandom((os.time() + 15766) * 12) -- switched from math.random() to PseudoRandom because the random wasn't very random.
|
||||
local pr = PseudoRandom((os.time() + 15766) * 12)
|
||||
|
||||
local on_rotate
|
||||
if minetest.get_modpath("screwdriver") then
|
||||
|
@ -31,33 +28,7 @@ local bamboo_def = {
|
|||
paramtype = "light",
|
||||
groups = {handy = 1, axey = 1, choppy = 1, dig_by_piston = 1, plant = 1, non_mycelium_plant = 1, flammable = 3},
|
||||
sounds = node_sound,
|
||||
|
||||
drop = {
|
||||
max_items = 1,
|
||||
-- From the API:
|
||||
-- max_items: Maximum number of item lists to drop.
|
||||
-- The entries in 'items' are processed in order. For each:
|
||||
-- Item filtering is applied, chance of drop is applied, if both are
|
||||
-- successful the entire item list is dropped.
|
||||
-- Entry processing continues until the number of dropped item lists
|
||||
-- equals 'max_items'.
|
||||
-- Therefore, entries should progress from low to high drop chance.
|
||||
items = {
|
||||
-- Examples:
|
||||
{
|
||||
-- 1 in DOUBLE_DROP_CHANCE chance of dropping.
|
||||
-- Default rarity is '1'.
|
||||
rarity = DOUBLE_DROP_CHANCE,
|
||||
items = {BAMBOO .. " 2"},
|
||||
},
|
||||
{
|
||||
-- 1 in 1 chance of dropping. (Note: this means that it will drop 100% of the time.)
|
||||
-- Default rarity is '1'.
|
||||
rarity = 1,
|
||||
items = {BAMBOO},
|
||||
},
|
||||
},
|
||||
},
|
||||
drop = BAMBOO,
|
||||
|
||||
inventory_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
wield_image = "mcl_bamboo_bamboo_shoot.png",
|
||||
|
@ -86,7 +57,6 @@ local bamboo_def = {
|
|||
on_rotate = on_rotate,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
|
||||
if not pointed_thing then
|
||||
return itemstack
|
||||
end
|
||||
|
@ -241,9 +211,6 @@ local bamboo_def = {
|
|||
if node_above and ((bamboo_node and bamboo_node > 0) or node_above.name == BAMBOO_ENDCAP_NAME) then
|
||||
minetest.remove_node(new_pos)
|
||||
minetest.sound_play(node_sound.dug, sound_params, true)
|
||||
if pr:next(1, DOUBLE_DROP_CHANCE) == 1 then
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
minetest.add_item(new_pos, istack)
|
||||
end
|
||||
end,
|
||||
|
|
|
@ -9,8 +9,6 @@ local SIDE_SCAFFOLDING = false
|
|||
local SIDE_SCAFFOLD_NAME = "mcl_bamboo:scaffolding_horizontal"
|
||||
-- ---------------------------------------------------------------------------
|
||||
local SCAFFOLDING_NAME = "mcl_bamboo:scaffolding"
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||
|
||||
|
|
|
@ -7,8 +7,6 @@
|
|||
|
||||
-- LOCALS
|
||||
local modname = minetest.get_current_modname()
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
|
||||
mcl_bamboo = {}
|
||||
|
|
|
@ -5,8 +5,6 @@
|
|||
--- These are all of the fuel recipes and all of the crafting recipes, consolidated into one place.
|
||||
--- Copyright (C) 2022 - 2023, Michieal. See License.txt
|
||||
|
||||
-- Used everywhere. Often this is just the name, but it makes sense to me as BAMBOO, because that's how I think of it...
|
||||
-- "BAMBOO" goes here.
|
||||
local BAMBOO = "mcl_bamboo:bamboo"
|
||||
local BAMBOO_PLANK = BAMBOO .. "_plank"
|
||||
-- Craftings
|
||||
|
|
Loading…
Reference in a new issue