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Fix wielded item text overlapping with HUD
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1 changed files with 4 additions and 0 deletions
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@ -7,6 +7,7 @@ local dtimes = {}
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local dlimit = 3 -- HUD element will be hidden after this many seconds
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local dlimit = 3 -- HUD element will be hidden after this many seconds
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local hudbars_mod = minetest.get_modpath("hudbars")
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local hudbars_mod = minetest.get_modpath("hudbars")
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local xp_mod = minetest.get_modpath("mcl_experience")
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local function set_hud(player)
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local function set_hud(player)
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if not player:is_player() then return end
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if not player:is_player() then return end
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@ -28,6 +29,9 @@ local function set_hud(player)
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local vmargin = tonumber(minetest.settings:get("hudbars_vmargin")) or 28
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local vmargin = tonumber(minetest.settings:get("hudbars_vmargin")) or 28
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off.y = -76 - vmargin*rows
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off.y = -76 - vmargin*rows
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end
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end
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if xp_mod then
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off.y = off.y - 25
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end
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-- Dirty trick to avoid collision with Minetest's status text (e.g. “Volume changed to 0%”)
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-- Dirty trick to avoid collision with Minetest's status text (e.g. “Volume changed to 0%”)
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if off.y >= -167 and off.y <= -156 then
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if off.y >= -167 and off.y <= -156 then
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