diff --git a/mods/ENTITIES/mobs_mc/enderman.lua b/mods/ENTITIES/mobs_mc/enderman.lua index ba04f8b59..6c87b9305 100644 --- a/mods/ENTITIES/mobs_mc/enderman.lua +++ b/mods/ENTITIES/mobs_mc/enderman.lua @@ -346,29 +346,28 @@ mobs:register_mob("mobs_mc:enderman", { --skip player if they have no data - log it if not player_eye_height then minetest.log("error", "Enderman at location: ".. dump(enderpos).." has indexed a null player!") - goto continue - end + else - --calculate very quickly the exact location the player is looking - --within the distance between the two "heads" (player and enderman) - local look_pos = vector.new(player_pos.x, player_pos.y + player_eye_height, player_pos.z) - local look_pos_base = look_pos - local ender_eye_pos = vector.new(enderpos.x, enderpos.y + 2.75, enderpos.z) - local eye_distance_from_player = vector.distance(ender_eye_pos, look_pos) - look_pos = vector.add(look_pos, vector.multiply(look_dir, eye_distance_from_player)) + --calculate very quickly the exact location the player is looking + --within the distance between the two "heads" (player and enderman) + local look_pos = vector.new(player_pos.x, player_pos.y + player_eye_height, player_pos.z) + local look_pos_base = look_pos + local ender_eye_pos = vector.new(enderpos.x, enderpos.y + 2.75, enderpos.z) + local eye_distance_from_player = vector.distance(ender_eye_pos, look_pos) + look_pos = vector.add(look_pos, vector.multiply(look_dir, eye_distance_from_player)) - --if looking in general head position, turn hostile - if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then - self.provoked = "staring" - self.attack = minetest.get_player_by_name(obj:get_player_name()) - break - else -- I'm not sure what this part does, but I don't want to break anything - jordan4ibanez - if self.provoked == "staring" then - self.provoked = "broke_contact" - end - end + --if looking in general head position, turn hostile + if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then + self.provoked = "staring" + self.attack = minetest.get_player_by_name(obj:get_player_name()) + break + else -- I'm not sure what this part does, but I don't want to break anything - jordan4ibanez + if self.provoked == "staring" then + self.provoked = "broke_contact" + end + end - ::continue:: -- this is a sweep over statement, this can be used to continue even when errors occurred + end end end end