mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 10:31:06 +01:00
Made soul speed and depth strider speed boosts additive instead of exclusive (#4422)
Reviewed-on: https://git.minetest.land/VoxeLibre/VoxeLibre/pulls/4422 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: WillConker <waj01@joanes.net> Co-committed-by: WillConker <waj01@joanes.net>
This commit is contained in:
parent
09aba760cf
commit
406e0e8169
1 changed files with 13 additions and 7 deletions
|
@ -512,23 +512,27 @@ minetest.register_globalstep(function(dtime)
|
|||
local boots = player:get_inventory():get_stack("armor", 5)
|
||||
local soul_speed = mcl_enchanting.get_enchantment(boots, "soul_speed")
|
||||
if soul_speed > 0 then
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", soul_speed * 0.105 + 1.3)
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", soul_speed * 0.105 + 1.3)
|
||||
else
|
||||
if node_stand_below == "mcl_core:ice" or node_stand_below == "mcl_core:packed_ice" or node_stand_below == "mcl_core:slimeblock" or node_stand_below == "mcl_core:water_source" then
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", 0.1)
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", 0.1)
|
||||
else
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", 0.4)
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:soul_speed", 0.4)
|
||||
end
|
||||
end
|
||||
elseif get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then
|
||||
else
|
||||
playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:soul_speed")
|
||||
end
|
||||
if get_item_group(node_feet, "liquid") ~= 0 and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then
|
||||
local boots = player:get_inventory():get_stack("armor", 5)
|
||||
local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")
|
||||
|
||||
if depth_strider > 0 then
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:surface", (depth_strider / 3) + 0.75)
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_playerplus:depth_strider", (depth_strider / 3) + 0.75)
|
||||
else
|
||||
playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:depth_strider")
|
||||
end
|
||||
else
|
||||
playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
|
||||
playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:depth_strider")
|
||||
end
|
||||
|
||||
-- Is player suffocating inside node? (Only for solid full opaque cube type nodes
|
||||
|
@ -679,6 +683,8 @@ minetest.register_on_joinplayer(function(player)
|
|||
player:respawn()
|
||||
minetest.log("warning", name .. " joined the game with 0 hp and has been forced to respawn")
|
||||
end
|
||||
|
||||
playerphysics.remove_physics_factor(player, "speed", "mcl_playerplus:surface")
|
||||
end)
|
||||
|
||||
-- clear when player leaves
|
||||
|
|
Loading…
Reference in a new issue