mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-08-26 19:57:24 +02:00
[heads] refactor and trivial renames
This commit is contained in:
parent
3922c5bdca
commit
3ff9ed4419
@ -1,5 +1,6 @@
|
|||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
|
local minetest = minetest
|
||||||
local mod_doc = minetest.get_modpath("doc")
|
local mod_doc = minetest.get_modpath("doc")
|
||||||
local mod_screwdriver = minetest.get_modpath("screwdriver")
|
local mod_screwdriver = minetest.get_modpath("screwdriver")
|
||||||
|
|
||||||
@ -8,159 +9,233 @@ if minetest.get_modpath("mcl_armor") then
|
|||||||
equip_armor = mcl_armor.equip_on_use
|
equip_armor = mcl_armor.equip_on_use
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Heads system
|
mcl_heads = {}
|
||||||
|
|
||||||
local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
|
-- box of head nodes
|
||||||
local on_rotate_floor, on_rotate_wall
|
mcl_heads.FLOOR_BOX = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, }
|
||||||
if mod_screwdriver then
|
|
||||||
on_rotate_floor = function(pos, node, user, mode, new_param2)
|
-- floor head node nodedef template ------------------------------------------------------------------------------------
|
||||||
if mode == screwdriver.ROTATE_AXIS then
|
|
||||||
node.name = node.name .. "_wall"
|
--- node definition template for floor mod heads
|
||||||
node.param2 = minetest.dir_to_wallmounted(minetest.facedir_to_dir(node.param2))
|
mcl_heads.deftemplate_floor = {
|
||||||
minetest.set_node(pos, node)
|
drawtype = "nodebox",
|
||||||
return true
|
node_box = {
|
||||||
end
|
type = "fixed",
|
||||||
end
|
fixed = mcl_heads.FLOOR_BOX,
|
||||||
on_rotate_wall = function(pos, node, user, mode, new_param2)
|
},
|
||||||
if mode == screwdriver.ROTATE_AXIS then
|
groups = {
|
||||||
node.name = string.sub(node.name, 1, string.len(node.name)-5)
|
handy = 1,
|
||||||
node.param2 = minetest.dir_to_facedir(minetest.wallmounted_to_dir(node.param2))
|
armor = 1,
|
||||||
minetest.set_node(pos, node)
|
armor_head = 1,
|
||||||
return true
|
non_combat_armor = 1,
|
||||||
end
|
non_combat_armor_head = 1,
|
||||||
|
head = 1,
|
||||||
|
deco_block = 1,
|
||||||
|
dig_by_piston = 1,
|
||||||
|
},
|
||||||
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
stack_max = 64,
|
||||||
|
sunlight_propagates = true,
|
||||||
|
sounds = mcl_sounds.node_sound_defaults{
|
||||||
|
footstep = {name="default_hard_footstep", gain=0.3},
|
||||||
|
},
|
||||||
|
is_ground_content = false,
|
||||||
|
|
||||||
|
_mcl_armor_element = "head",
|
||||||
|
_mcl_blast_resistance = 1,
|
||||||
|
_mcl_hardness = 1,
|
||||||
|
|
||||||
|
on_secondary_use = equip_armor,
|
||||||
|
}
|
||||||
|
|
||||||
|
function mcl_heads.deftemplate_floor.on_rotate(pos, node, user, mode, new_param2)
|
||||||
|
if mode == screwdriver.ROTATE_AXIS then
|
||||||
|
node.name = node.name .. "_wall"
|
||||||
|
node.param2 = minetest.dir_to_wallmounted(minetest.facedir_to_dir(node.param2))
|
||||||
|
minetest.set_node(pos, node)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
function mcl_heads.deftemplate_floor.on_place(itemstack, placer, pointed_thing)
|
||||||
|
if pointed_thing.type ~= "node" then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
local under = pointed_thing.under
|
||||||
|
local node = minetest.get_node(under)
|
||||||
|
local def = minetest.registered_nodes[node.name]
|
||||||
|
if not def then return itemstack end
|
||||||
|
|
||||||
|
-- Allow pointed node's on_rightclick callback to override place.
|
||||||
|
if placer and not placer:get_player_control().sneak then
|
||||||
|
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||||
|
return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_node("mcl_heads:"..name, {
|
local above = pointed_thing.above
|
||||||
description = desc,
|
local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
|
||||||
_doc_items_longdesc = longdesc,
|
local wdir = minetest.dir_to_wallmounted(dir)
|
||||||
drawtype = "nodebox",
|
|
||||||
is_ground_content = false,
|
-- place floor mob head
|
||||||
node_box = {
|
if wdir == 0 or wdir == 1 then
|
||||||
type = "fixed",
|
return minetest.item_place(itemstack, placer, pointed_thing)
|
||||||
fixed = {
|
end
|
||||||
{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
|
|
||||||
},
|
-- place wall mob head
|
||||||
},
|
local itemstring = itemstack:get_name()
|
||||||
groups = {handy = 1, armor = 1, armor_head = 1, non_combat_armor = 1, non_combat_armor_head = 1, head = 1, deco_block = 1, dig_by_piston = 1},
|
local placestack = ItemStack(itemstack)
|
||||||
|
placestack:set_name(itemstring .."_wall")
|
||||||
|
itemstack = minetest.item_place(placestack, placer, pointed_thing, wdir)
|
||||||
|
itemstack:set_name(itemstring)
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
-- wall head node nodedef template -------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- node definition template for wall mod heads
|
||||||
|
mcl_heads.deftemplate_wall = {
|
||||||
|
drawtype = "nodebox",
|
||||||
|
node_box = {
|
||||||
|
type = "wallmounted",
|
||||||
|
wall_bottom = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
|
||||||
|
wall_top = { -0.25, 0.0, -0.25, 0.25, 0.5, 0.25, },
|
||||||
|
wall_side = { -0.5, -0.25, -0.25, 0.0, 0.25, 0.25, },
|
||||||
|
},
|
||||||
|
groups = {
|
||||||
|
handy = 1,
|
||||||
|
head = 1,
|
||||||
|
deco_block = 1,
|
||||||
|
dig_by_piston = 1,
|
||||||
|
not_in_creative_inventory = 1,
|
||||||
|
},
|
||||||
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "wallmounted",
|
||||||
|
stack_max = 64,
|
||||||
|
sunlight_propagates = true,
|
||||||
|
sounds = mcl_sounds.node_sound_defaults{
|
||||||
|
footstep = {name="default_hard_footstep", gain=0.3},
|
||||||
|
},
|
||||||
|
is_ground_content = false,
|
||||||
|
|
||||||
|
_doc_items_create_entry = false,
|
||||||
|
_mcl_blast_resistance = 1,
|
||||||
|
_mcl_hardness = 1,
|
||||||
|
}
|
||||||
|
|
||||||
|
function mcl_heads.deftemplate_wall.on_rotate(pos, node, user, mode, new_param2)
|
||||||
|
if mode == screwdriver.ROTATE_AXIS then
|
||||||
|
node.name = string.sub(node.name, 1, string.len(node.name)-5)
|
||||||
|
node.param2 = minetest.dir_to_facedir(minetest.wallmounted_to_dir(node.param2))
|
||||||
|
minetest.set_node(pos, node)
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- API functions -------------------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
--- @class HeadDef
|
||||||
|
--- @field name string identifier for node
|
||||||
|
--- @field texture string texture filename for node
|
||||||
|
--- @field description string translated description
|
||||||
|
--- @field longdesc string translated doc description
|
||||||
|
--- @field armor_texture string texture filename for armor
|
||||||
|
--- @field range_mob string name of mob affected by range reduction
|
||||||
|
--- @field range_factor number factor of range reduction
|
||||||
|
|
||||||
|
--- registers a head
|
||||||
|
--- @param head_def HeadDef head node definition
|
||||||
|
function mcl_heads.register_head(head_def)
|
||||||
|
local name = "mcl_heads:" ..head_def.name
|
||||||
|
|
||||||
|
-- register the floor head node
|
||||||
|
minetest.register_node(name, table.update(table.copy(mcl_heads.deftemplate_floor), {
|
||||||
|
description = head_def.description,
|
||||||
|
_doc_items_longdesc = head_def.longdesc,
|
||||||
|
|
||||||
-- The head textures are based off the textures of an actual mob.
|
-- The head textures are based off the textures of an actual mob.
|
||||||
tiles = {
|
tiles = {
|
||||||
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
|
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
|
||||||
-- This is required for skeleton skull and wither skeleton skull.
|
-- This is required for skeleton skull and wither skeleton skull.
|
||||||
"[combine:16x16:-4,4="..texture, -- top
|
"[combine:16x16:-4,4=" ..head_def.texture, -- top
|
||||||
"([combine:16x16:-4,4="..texture..")^([combine:16x16:-12,4="..texture..")", -- bottom
|
"([combine:16x16:-4,4=" ..head_def.texture..")^([combine:16x16:-12,4="..head_def.texture..")", -- bottom
|
||||||
"[combine:16x16:-12,0="..texture, -- left
|
"[combine:16x16:-12,0=" ..head_def.texture, -- left
|
||||||
"[combine:16x16:4,0="..texture, -- right
|
"[combine:16x16:4,0=" ..head_def.texture, -- right
|
||||||
"[combine:16x16:-20,0="..texture, -- back
|
"[combine:16x16:-20,0=" ..head_def.texture, -- back
|
||||||
"[combine:16x16:-4,0="..texture, -- front
|
"[combine:16x16:-4,0=" ..head_def.texture, -- front
|
||||||
},
|
},
|
||||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
|
||||||
paramtype = "light",
|
|
||||||
stack_max = 64,
|
|
||||||
paramtype2 = "facedir",
|
|
||||||
sunlight_propagates = true,
|
|
||||||
walkable = true,
|
|
||||||
selection_box = {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
|
|
||||||
},
|
|
||||||
sounds = mcl_sounds.node_sound_defaults({
|
|
||||||
footstep = {name="default_hard_footstep", gain=0.3}
|
|
||||||
}),
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
|
||||||
if pointed_thing.type ~= "node" then
|
|
||||||
-- no interaction possible with entities, for now.
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
local under = pointed_thing.under
|
_mcl_armor_mob_range_mob = head_def.range_mob,
|
||||||
local node = minetest.get_node(under)
|
_mcl_armor_mob_range_factor = head_def.range_factor,
|
||||||
local def = minetest.registered_nodes[node.name]
|
_mcl_armor_texture = head_def.armor_texture
|
||||||
if not def then return itemstack end
|
}))
|
||||||
|
|
||||||
-- Call on_rightclick if the pointed node defines it
|
-- register the wall head node
|
||||||
if placer and not placer:get_player_control().sneak then
|
minetest.register_node(name .."_wall", table.update(table.copy(mcl_heads.deftemplate_wall), {
|
||||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
|
||||||
return minetest.registered_nodes[node.name].on_rightclick(under, node, placer, itemstack) or itemstack
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local above = pointed_thing.above
|
|
||||||
local diff = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
|
|
||||||
local wdir = minetest.dir_to_wallmounted(diff)
|
|
||||||
|
|
||||||
local itemstring = itemstack:get_name()
|
|
||||||
local fakestack = ItemStack(itemstack)
|
|
||||||
--local idef = fakestack:get_definition()
|
|
||||||
local retval
|
|
||||||
if wdir == 0 or wdir == 1 then
|
|
||||||
return minetest.item_place(itemstack, placer, pointed_thing)
|
|
||||||
else
|
|
||||||
retval = fakestack:set_name("mcl_heads:"..name.."_wall")
|
|
||||||
end
|
|
||||||
if not retval then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
itemstack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
|
|
||||||
itemstack:set_name(itemstring)
|
|
||||||
return itemstack
|
|
||||||
end,
|
|
||||||
on_secondary_use = equip_armor,
|
|
||||||
|
|
||||||
on_rotate = on_rotate_floor,
|
|
||||||
|
|
||||||
_mcl_armor_mob_range_mob = rangemob,
|
|
||||||
_mcl_armor_mob_range_factor = rangefactor,
|
|
||||||
_mcl_armor_element = "head",
|
|
||||||
_mcl_armor_texture = "mcl_heads_" .. name .. ".png",
|
|
||||||
_mcl_blast_resistance = 1,
|
|
||||||
_mcl_hardness = 1,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_node("mcl_heads:"..name.."_wall", {
|
|
||||||
_doc_items_create_entry = false,
|
|
||||||
drawtype = "nodebox",
|
|
||||||
is_ground_content = false,
|
|
||||||
node_box = {
|
|
||||||
type = "wallmounted",
|
|
||||||
wall_bottom = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
|
|
||||||
wall_top = { -0.25, 0.0, -0.25, 0.25, 0.5, 0.25, },
|
|
||||||
wall_side = { -0.5, -0.25, -0.25, 0.0, 0.25, 0.25, },
|
|
||||||
},
|
|
||||||
groups = {handy=1, head=1, deco_block=1, dig_by_piston=1, not_in_creative_inventory=1},
|
|
||||||
-- The head textures are based off the textures of an actual mob.
|
-- The head textures are based off the textures of an actual mob.
|
||||||
tiles = {
|
tiles = {
|
||||||
{ name = "[combine:16x16:-4,-4="..texture, align_style = "world" }, -- front
|
{ name = "[combine:16x16:-4,-4=" ..head_def.texture, align_style = "world" }, -- front
|
||||||
{ name = "[combine:16x16:-20,-4="..texture, align_style = "world" }, -- back
|
{ name = "[combine:16x16:-20,-4="..head_def.texture, align_style = "world" }, -- back
|
||||||
{ name = "[combine:16x16:-8,-4="..texture, align_style = "world" }, -- left
|
{ name = "[combine:16x16:-8,-4=" ..head_def.texture, align_style = "world" }, -- left
|
||||||
{ name = "[combine:16x16:0,-4="..texture, align_style = "world" }, -- right
|
{ name = "[combine:16x16:0,-4=" ..head_def.texture, align_style = "world" }, -- right
|
||||||
{ name = "([combine:16x16:-4,0="..texture..")^[transformR180", align_style = "node" }, -- top
|
{ name = "([combine:16x16:-4,0=" ..head_def.texture ..")^[transformR180", align_style = "node" }, -- top
|
||||||
{ name = "([combine:16x16:-4,8="..texture..")^([combine:16x16:-12,8="..texture..")", align_style = "node" }, -- bottom
|
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
|
||||||
|
-- This is required for skeleton skull and wither skeleton skull.
|
||||||
|
{ name = "([combine:16x16:-4,8=" ..head_def.texture ..")^([combine:16x16:-12,8=" ..head_def.texture..")", align_style = "node" }, -- bottom
|
||||||
},
|
},
|
||||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
drop = name,
|
||||||
paramtype = "light",
|
}))
|
||||||
stack_max = 64,
|
|
||||||
paramtype2 = "wallmounted",
|
|
||||||
sunlight_propagates = true,
|
|
||||||
walkable = true,
|
|
||||||
sounds = mcl_sounds.node_sound_defaults({
|
|
||||||
footstep = {name="default_hard_footstep", gain=0.3}
|
|
||||||
}),
|
|
||||||
drop = "mcl_heads:"..name,
|
|
||||||
on_rotate = on_rotate_wall,
|
|
||||||
_mcl_blast_resistance = 1,
|
|
||||||
_mcl_hardness = 1,
|
|
||||||
})
|
|
||||||
|
|
||||||
if mod_doc then
|
|
||||||
doc.add_entry_alias("nodes", "mcl_heads:" .. name, "nodes", "mcl_heads:" .. name .. "_wall")
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Add heads
|
-- initial heads -------------------------------------------------------------------------------------------------------
|
||||||
addhead("zombie", "mcl_heads_zombie_node.png", S("Zombie Head"), S("A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%."), "mobs_mc:zombie", 0.5)
|
|
||||||
addhead("creeper", "mcl_heads_creeper_node.png", S("Creeper Head"), S("A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%."), "mobs_mc:creeper", 0.5)
|
mcl_heads.register_head{
|
||||||
|
name = "zombie",
|
||||||
|
texture = "mcl_heads_zombie_node.png",
|
||||||
|
description = S("Zombie Head"),
|
||||||
|
longdesc = S("A zombie head is a small decorative block which resembles the head of a zombie. It can also be worn as a helmet, which reduces the detection range of zombies by 50%."),
|
||||||
|
armor_texture = "mcl_heads_zombie.png",
|
||||||
|
range_mob = "mobs_mc:zombie",
|
||||||
|
range_factor = 0.5,
|
||||||
|
}
|
||||||
|
|
||||||
|
mcl_heads.register_head{
|
||||||
|
name = "creeper",
|
||||||
|
texture = "mcl_heads_creeper_node.png",
|
||||||
|
description = S("Creeper Head"),
|
||||||
|
longdesc = S("A creeper head is a small decorative block which resembles the head of a creeper. It can also be worn as a helmet, which reduces the detection range of creepers by 50%."),
|
||||||
|
armor_texture = "mcl_heads_creeper.png",
|
||||||
|
range_mob = "mobs_mc:creeper",
|
||||||
|
range_factor = 0.5,
|
||||||
|
}
|
||||||
|
|
||||||
-- Original Minecraft name: “Head”
|
-- Original Minecraft name: “Head”
|
||||||
addhead("steve", "mcl_heads_steve_node.png", S("Human Head"), S("A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection."))
|
mcl_heads.register_head{
|
||||||
addhead("skeleton", "mcl_heads_skeleton_node.png", S("Skeleton Skull"), S("A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet, which reduces the detection range of skeletons by 50%."), "mobs_mc:skeleton", 0.5)
|
name = "steve",
|
||||||
addhead("wither_skeleton", "mcl_heads_wither_skeleton_node.png", S("Wither Skeleton Skull"), S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection."))
|
texture = "mcl_heads_steve_node.png",
|
||||||
|
description = S("Human Head"),
|
||||||
|
longdesc = S("A human head is a small decorative block which resembles the head of a human (i.e. a player character). It can also be worn as a helmet for fun, but does not offer any protection."),
|
||||||
|
armor_texture = "mcl_heads_steve.png",
|
||||||
|
}
|
||||||
|
|
||||||
|
mcl_heads.register_head{
|
||||||
|
name = "skeleton",
|
||||||
|
texture = "mcl_heads_skeleton_node.png",
|
||||||
|
description = S("Skeleton Skull"),
|
||||||
|
longdesc = S("A skeleton skull is a small decorative block which resembles the skull of a skeleton. It can also be worn as a helmet, which reduces the detection range of skeletons by 50%."),
|
||||||
|
armor_texture = "mcl_heads_skeleton.png",
|
||||||
|
range_mob = "mobs_mc:skeleton",
|
||||||
|
range_factor = 0.5,
|
||||||
|
}
|
||||||
|
|
||||||
|
mcl_heads.register_head{
|
||||||
|
name = "wither_skeleton",
|
||||||
|
texture = "mcl_heads_wither_skeleton_node.png",
|
||||||
|
description = S("Wither Skeleton Skull"),
|
||||||
|
longdesc = S("A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton. It can also be worn as a helmet for fun, but does not offer any protection."),
|
||||||
|
armor_texture = "mcl_heads_wither_skeleton.png",
|
||||||
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user