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tweak detaching behavior
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86bc398a79
commit
3d13000599
1 changed files with 4 additions and 1 deletions
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@ -128,7 +128,10 @@ mcl_mobs:register_mob("mobs_mc:parrot", {
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for _,o in pairs(p:get_children()) do
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for _,o in pairs(p:get_children()) do
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local l = o:get_luaentity()
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local l = o:get_luaentity()
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if l and l.name == "mobs_mc:parrot" then
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if l and l.name == "mobs_mc:parrot" then
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if minetest.get_node(vector.offset(p:get_pos(),0,-1,0)).name == "air" then
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local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name
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local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name
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local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name
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if n1 == "air" or minetest.get_item_group(n2,"water") ~= 0 or minetest.get_item_group(n2,"lava") ~= 0 then
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o:set_detach()
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o:set_detach()
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end
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end
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end
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end
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