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Make item entities respect gravity setting
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parent
0b4ae22c21
commit
3cda40818c
1 changed files with 7 additions and 3 deletions
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@ -14,6 +14,10 @@ item_drop_settings.drop_single_item = false --if true, the drop control dro
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item_drop_settings.follow_time = 1 -- how many seconds an item follows the player before giving up
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local get_gravity = function()
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return tonumber(minetest.setting_get("movement_gravity")) or 9.81
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end
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local check_pickup_achievements = function(object, player)
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local itemname = ItemStack(object:get_luaentity().itemstring):get_name()
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if minetest.get_item_group(itemname, "tree") ~= 0 then
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@ -307,7 +311,7 @@ core.register_entity(":__builtin:item", {
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end
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self.object:set_armor_groups({immortal = 1})
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self.object:setvelocity({x = 0, y = 2, z = 0})
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self.object:setacceleration({x = 0, y = -10, z = 0})
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self.object:setacceleration({x = 0, y = -get_gravity(), z = 0})
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self:set_item(self.itemstring)
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end,
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@ -410,7 +414,7 @@ core.register_entity(":__builtin:item", {
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self.object:setacceleration({x = 0, y = 0, z = 0})
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self.object:setvelocity({x = newv.x, y = -0.22, z = newv.z})
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self.object:setacceleration({x = 0, y = -10, z = 0})
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self.object:setacceleration({x = 0, y = -get_gravity(), z = 0})
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self.physical_state = true
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self.object:set_properties({
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physical = true
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@ -445,7 +449,7 @@ core.register_entity(":__builtin:item", {
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else
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if not self.physical_state then
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self.object:setvelocity({x = 0, y = 0, z = 0})
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self.object:setacceleration({x = 0, y = -10, z = 0})
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self.object:setacceleration({x = 0, y = -get_gravity(), z = 0})
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self.physical_state = true
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self.object:set_properties({physical = true})
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end
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