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tweak structure parameters
This commit is contained in:
parent
c4532de910
commit
3c36131cd9
3 changed files with 8 additions and 6 deletions
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@ -6,7 +6,7 @@ local spawnon = {"mcl_core:stripped_oak","mcl_stairs:slab_birchwood_top"}
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vl_structures.register_structure("pillager_outpost",{
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vl_structures.register_structure("pillager_outpost",{
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass","group:sand"},
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass","group:sand"},
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flags = "place_center_x, place_center_z",
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flags = "place_center_x, place_center_z",
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prepare = { padding = 3, corners = 4, foundation = -8, clear = true },
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prepare = { tolerance = 4, padding = 3, corners = 4, foundation = -8, clear = true },
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y_offset = 0,
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y_offset = 0,
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chunk_probability = 15,
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chunk_probability = 15,
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y_max = mcl_vars.mg_overworld_max,
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y_max = mcl_vars.mg_overworld_max,
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@ -57,8 +57,10 @@ vl_structures.register_structure("pillager_outpost",{
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}
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}
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}}
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}}
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},
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},
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after_place = function(p,_,pr) -- fixme: use p1, p2 from the callback?
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after_place = function(p,_,pr,p1,p2)
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local p1, p2 = vector.offset(p,-9,0,-9), vector.offset(p,9,32,9)
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for _,n in pairs(minetest.find_nodes_in_area(p1,p2,{"group:wall"})) do
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mcl_walls.update_wall(n)
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end
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vl_structures.spawn_mobs("mobs_mc:pillager",spawnon,p1,p2,pr,5)
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vl_structures.spawn_mobs("mobs_mc:pillager",spawnon,p1,p2,pr,5)
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vl_structures.spawn_mobs("mobs_mc:parrot",{"mesecons_pressureplates:pressure_plate_stone_off"},p1,p2,pr,3)
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vl_structures.spawn_mobs("mobs_mc:parrot",{"mesecons_pressureplates:pressure_plate_stone_off"},p1,p2,pr,3)
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vl_structures.spawn_mobs("mobs_mc:iron_golem",{"mesecons_button:button_stone_off"},p1,p2,pr,1)
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vl_structures.spawn_mobs("mobs_mc:iron_golem",{"mesecons_button:button_stone_off"},p1,p2,pr,1)
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@ -71,10 +71,10 @@ vl_structures.register_structure("shipwreck",{
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place_on = {"group:sand","mcl_core:gravel"},
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place_on = {"group:sand","mcl_core:gravel"},
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spawn_by = {"group:water"},
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spawn_by = {"group:water"},
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num_spawn_by = 4,
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num_spawn_by = 4,
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chunk_probability = 15,
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chunk_probability = 20,
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biomes = ocean_biomes,
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biomes = ocean_biomes,
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y_min = mcl_vars.mg_overworld_min,
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y_min = mcl_vars.mg_overworld_min,
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y_max = water_level-4,
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y_max = water_level-5,
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y_offset = function(pr) return pr:next(-3,-1) end,
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y_offset = function(pr) return pr:next(-3,-1) end,
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flags = "place_center_x, place_center_z, force_placement",
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flags = "place_center_x, place_center_z, force_placement",
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prepare = { tolerance = -1, clear = false, foundation = false, mode = "water" },
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prepare = { tolerance = -1, clear = false, foundation = false, mode = "water" },
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@ -6,7 +6,7 @@ local spawnon = {"mcl_deepslate:deepslate","mcl_core:birchwood","mcl_wool:red_ca
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vl_structures.register_structure("woodland_cabin",{
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vl_structures.register_structure("woodland_cabin",{
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"},
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place_on = {"group:grass_block","group:dirt","mcl_core:dirt_with_grass"},
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flags = "place_center_x, place_center_z",
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flags = "place_center_x, place_center_z",
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prepare = { padding = 2, corners = 5, foundation = true, clear = true, clear_top = 2 },
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prepare = { tolerance = 3, padding = 2, corners = 5, foundation = -5, clear = true, clear_top = 2 },
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force_placement = false,
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force_placement = false,
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chunk_probability = 20,
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chunk_probability = 20,
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y_max = mcl_vars.mg_overworld_max,
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y_max = mcl_vars.mg_overworld_max,
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