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Tweak leaf generator numbers to catch missed jungle leaves
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1 changed files with 1 additions and 1 deletions
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@ -582,7 +582,7 @@ minetest.register_lbm({
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-- We go above maxp.y because trees can often get placed close to the top of a generated area and folliage may not
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-- We go above maxp.y because trees can often get placed close to the top of a generated area and folliage may not
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-- be coloured correctly.
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-- be coloured correctly.
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local function fix_folliage_missed (minp, maxp)
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local function fix_folliage_missed (minp, maxp)
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local pos1, pos2 = vector.offset(minp, -4, 0, -4), vector.offset(maxp, 4, 10, 4)
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local pos1, pos2 = vector.offset(minp, -6, 0, -6), vector.offset(maxp, 6, 14, 6)
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local foliage = minetest.find_nodes_in_area(pos1, pos2, {"group:foliage_palette", "group:foliage_palette_wallmounted"})
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local foliage = minetest.find_nodes_in_area(pos1, pos2, {"group:foliage_palette", "group:foliage_palette_wallmounted"})
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for _, fpos in pairs(foliage) do
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for _, fpos in pairs(foliage) do
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local fnode = minetest.get_node(fpos)
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local fnode = minetest.get_node(fpos)
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