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Re-registered FOV mods using new API version
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2 changed files with 13 additions and 2 deletions
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@ -34,7 +34,12 @@ local bow_load = {}
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local bow_index = {}
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local bow_index = {}
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-- define FOV modifier(s)
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-- define FOV modifier(s)
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mcl_fovapi.register_modifier("bowcomplete", 0.8, 1, true, false, nil, nil)
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mcl_fovapi.register_modifier({
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name = "bowcomplete",
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fov_factor = 0.8,
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time = 1,
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is_multiplier = true,
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})
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function mcl_bows.shoot_arrow(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack, collectable)
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function mcl_bows.shoot_arrow(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack, collectable)
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local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrow_item.."_entity")
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local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrow_item.."_entity")
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@ -17,7 +17,13 @@ minetest.register_craft({
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}
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}
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})
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})
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mcl_fovapi.register_modifier("spyglass", 8, 0.1,false, true, nil, nil)
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mcl_fovapi.register_modifier({
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name = "spyglass",
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fov_factor = 8,
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time = 0.1,
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is_multiplier = false,
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exclusive = true,
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})
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local spyglass_scope = {}
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local spyglass_scope = {}
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