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No enchant 4 flint&steel,pumpkin,head,screwdriver
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parent
821af93675
commit
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4 changed files with 3 additions and 4 deletions
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@ -112,7 +112,6 @@ pumpkin_face_base_def._doc_items_longdesc = S("A pumpkin can be worn as a helmet
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pumpkin_face_base_def._doc_items_usagehelp = nil
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pumpkin_face_base_def.tiles = {"farming_pumpkin_top.png", "farming_pumpkin_top.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_side.png", "farming_pumpkin_face.png"}
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pumpkin_face_base_def.groups.armor_head=1
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pumpkin_face_base_def.groups.enchantability=1
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pumpkin_face_base_def._mcl_armor_mob_range_factor = 0
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pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman"
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pumpkin_face_base_def.groups.non_combat_armor=1
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@ -9,7 +9,7 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
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inventory_image = "mcl_fire_flint_and_steel.png",
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liquids_pointable = false,
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stack_max = 1,
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groups = { tool = 1, enchantability = 1 },
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groups = { tool = 1, },
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on_place = function(itemstack, user, pointed_thing)
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-- Use pointed node's on_rightclick function first, if present
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local node = minetest.get_node(pointed_thing.under)
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@ -42,7 +42,7 @@ local function addhead(name, texture, desc, longdesc, rangemob, rangefactor)
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{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
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},
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},
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groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1, enchantability=1},
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groups = {handy=1, armor_head=1,non_combat_armor=1, head=1, deco_block=1, dig_by_piston=1 },
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-- The head textures are based off the textures of an actual mob.
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tiles = {
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-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
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@ -176,7 +176,7 @@ minetest.register_tool("screwdriver:screwdriver", {
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description = S("Screwdriver"),
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inventory_image = "screwdriver.png",
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wield_image = "screwdriver.png^[transformFX",
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groups = { tool = 1, not_in_creative_inventory = 1, enchantability = 1 },
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groups = { tool = 1, not_in_creative_inventory = 1 },
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on_use = function(itemstack, user, pointed_thing)
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screwdriver.handler(itemstack, user, pointed_thing, screwdriver.ROTATE_FACE, 200)
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return itemstack
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