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Add spawn counts per mob to /mobstats
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1 changed files with 7 additions and 0 deletions
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@ -25,6 +25,7 @@ local table_remove = table.remove
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local pairs = pairs
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local dbg_spawn_attempts = 0
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local dbg_spawn_succ = 0
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local dbg_spawn_counts = {}
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-- range for mob count
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local aoc_range = 136
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@ -473,6 +474,11 @@ function mcl_mobs.spawn(pos,id)
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if not def or (def.can_spawn and not def.can_spawn(pos)) or not def.is_mob then
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return false
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end
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if not dbg_spawn_counts[def.name] then
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dbg_spawn_counts[def.name] = 1
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else
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dbg_spawn_counts[def.name] = dbg_spawn_counts[def.name] + 1
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end
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return minetest.add_entity(pos, def.name)
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end
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@ -672,6 +678,7 @@ end
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minetest.register_chatcommand("mobstats",{
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privs = { debug = true },
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func = function(n,param)
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minetest.chat_send_player(n,dump(dbg_spawn_counts))
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local pos = minetest.get_player_by_name(n):get_pos()
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minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,32))
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minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
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