fix mcl_beds: ignore players in other dimensions than overwold (#4257)

beds ignore players in other dimensions than "overworld" (because players can only sleep in the "overworld")

Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4257
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
This commit is contained in:
nixnoxus 2024-05-02 03:13:27 +00:00 committed by the-real-herowl
parent 6756658ee9
commit 3975449ad2

View file

@ -8,7 +8,7 @@ local is_sp = minetest.is_singleplayer()
local weather_mod = minetest.get_modpath("mcl_weather")
local explosions_mod = minetest.get_modpath("mcl_explosions")
local spawn_mod = minetest.get_modpath("mcl_spawn")
local worlds_mod = minetest.get_modpath("mcl_worlds")
local pos_to_dim = minetest.get_modpath("mcl_worlds") and mcl_worlds.pos_to_dimension or function(pos) return "overworld" end
local function mcl_log (message)
mcl_util.mcl_log (message, "[Beds]")
@ -38,6 +38,16 @@ local function is_night_skip_enabled()
return players_in_bed_setting() <= 100
end
local function players_in_overworld(players)
local count = 0
for _, player in pairs(players) do
if player and pos_to_dim(player:get_pos()) == "overworld" then
count = count +1
end
end
return count
end
local function check_in_beds(players)
if not players then
players = minetest.get_connected_players()
@ -45,7 +55,7 @@ local function check_in_beds(players)
if player_in_bed <= 0 then
return false
end
return players_in_bed_setting() <= (player_in_bed * 100) / #players
return players_in_bed_setting() <= (player_in_bed * 100) / players_in_overworld(players)
end
-- These monsters do not prevent sleep
@ -206,10 +216,10 @@ local function lay_down(player, pos, bed_pos, state, skip)
return true
end
local function update_formspecs(finished, ges)
local ges = ges or #minetest.get_connected_players()
local function update_formspecs(finished, players)
local ges = players_in_overworld(players or minetest.get_connected_players())
local form_n = "size[12,5;true]"
local all_in_bed = players_in_bed_setting() <= (player_in_bed * 100) / ges
local all_in_bed = ges and players_in_bed_setting() <= (player_in_bed * 100) / ges or 0
local night_skip = is_night_skip_enabled()
local button_leave = "button_exit[4,3;4,0.75;leave;"..F(S("Leave bed")).."]"
local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]"
@ -349,25 +359,36 @@ function mcl_beds.get_bed_bottom (pos)
return bed_bottom
end
local function recheck_in_beds()
if check_in_beds() then
update_formspecs(is_night_skip_enabled())
mcl_beds.sleep()
end
-- check again (a player can change the dimension)
if player_in_bed > 0 then
update_formspecs(false)
minetest.after(5, recheck_in_beds)
end
end
function mcl_beds.on_rightclick(pos, player, is_top)
-- Anti-Inception: Don't allow to sleep while you're sleeping
if player:get_meta():get_string("mcl_beds:sleeping") == "true" then
return
end
if worlds_mod then
local dim = mcl_worlds.pos_to_dimension(pos)
if dim == "nether" or dim == "end" then
-- Bed goes BOOM in the Nether or End.
local node = minetest.get_node(pos)
local dir = minetest.facedir_to_dir(node.param2)
local dim = pos_to_dim(pos)
if dim == "nether" or dim == "end" then
-- Bed goes BOOM in the Nether or End.
local node = minetest.get_node(pos)
local dir = minetest.facedir_to_dir(node.param2)
minetest.remove_node(pos)
minetest.remove_node(string.sub(node.name, -4) == "_top" and vector.subtract(pos, dir) or vector.add(pos, dir))
if explosions_mod then
mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
end
return
minetest.remove_node(pos)
minetest.remove_node(string.sub(node.name, -4) == "_top" and vector.subtract(pos, dir) or vector.add(pos, dir))
if explosions_mod then
mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
end
return
end
local name = player:get_player_name()
local ppos = player:get_pos()
@ -385,10 +406,13 @@ function mcl_beds.on_rightclick(pos, player, is_top)
mcl_title.set(player, "actionbar", {text=message, color="white", stay=60})
else -- someone just successfully entered a bed
local connected_players = minetest.get_connected_players()
local sleep_hud_message = S("@1/@2 players currently in bed.", player_in_bed, math.ceil(players_in_bed_setting() * #connected_players / 100))
local ges = players_in_overworld(connected_players)
local sleep_hud_message = S("@1/@2 players currently in bed.", player_in_bed, math.ceil(players_in_bed_setting() * ges / 100))
for _, player in pairs(connected_players) do
if not mcl_beds.player[player:get_player_name()] then -- only send message to players not sleeping.
if mcl_title.params_get(player) then mcl_title.clear(player) end -- clear, old message is still being displayed
-- only send message to players not sleeping and in the "overworld"
if not mcl_beds.player[player:get_player_name()] and pos_to_dim(player:get_pos()) == "overworld" then
-- clear, old message is still being displayed
if mcl_title.params_get(player) then mcl_title.clear(player) end
mcl_title.set(player, "actionbar", {text=sleep_hud_message, color="white", stay=60})
end
end
@ -400,13 +424,8 @@ function mcl_beds.on_rightclick(pos, player, is_top)
update_formspecs(false)
-- skip the night and let all players stand up
if check_in_beds() then
minetest.after(5, function()
if check_in_beds() then
update_formspecs(is_night_skip_enabled())
mcl_beds.sleep()
end
end)
if player_in_bed > 0 then
minetest.after(5, recheck_in_beds)
end
end
@ -433,15 +452,10 @@ minetest.register_on_leaveplayer(function(player)
break
end
end
if check_in_beds(players) then
minetest.after(5, function()
if check_in_beds() then
update_formspecs(is_night_skip_enabled())
mcl_beds.sleep()
end
end)
if player_in_bed > 0 then
minetest.after(5, recheck_in_beds)
end
update_formspecs(false, #players)
update_formspecs(false, players)
end)
local message_rate_limit = tonumber(minetest.settings:get("chat_message_limit_per_10sec")) or 8 --NEVER change this! if this was java, i would've declared it as final