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fix mcl_beds: ignore players in other dimensions than overwold (#4257)
beds ignore players in other dimensions than "overworld" (because players can only sleep in the "overworld") Reviewed-on: https://git.minetest.land/MineClone2/MineClone2/pulls/4257 Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land> Co-authored-by: nixnoxus <nixnoxus@web.de> Co-committed-by: nixnoxus <nixnoxus@web.de>
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1 changed files with 49 additions and 35 deletions
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@ -8,7 +8,7 @@ local is_sp = minetest.is_singleplayer()
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local weather_mod = minetest.get_modpath("mcl_weather")
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local explosions_mod = minetest.get_modpath("mcl_explosions")
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local spawn_mod = minetest.get_modpath("mcl_spawn")
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local worlds_mod = minetest.get_modpath("mcl_worlds")
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local pos_to_dim = minetest.get_modpath("mcl_worlds") and mcl_worlds.pos_to_dimension or function(pos) return "overworld" end
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local function mcl_log (message)
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mcl_util.mcl_log (message, "[Beds]")
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@ -38,6 +38,16 @@ local function is_night_skip_enabled()
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return players_in_bed_setting() <= 100
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end
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local function players_in_overworld(players)
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local count = 0
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for _, player in pairs(players) do
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if player and pos_to_dim(player:get_pos()) == "overworld" then
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count = count +1
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end
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end
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return count
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end
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local function check_in_beds(players)
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if not players then
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players = minetest.get_connected_players()
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@ -45,7 +55,7 @@ local function check_in_beds(players)
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if player_in_bed <= 0 then
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return false
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end
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return players_in_bed_setting() <= (player_in_bed * 100) / #players
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return players_in_bed_setting() <= (player_in_bed * 100) / players_in_overworld(players)
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end
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-- These monsters do not prevent sleep
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@ -206,10 +216,10 @@ local function lay_down(player, pos, bed_pos, state, skip)
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return true
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end
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local function update_formspecs(finished, ges)
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local ges = ges or #minetest.get_connected_players()
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local function update_formspecs(finished, players)
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local ges = players_in_overworld(players or minetest.get_connected_players())
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local form_n = "size[12,5;true]"
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local all_in_bed = players_in_bed_setting() <= (player_in_bed * 100) / ges
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local all_in_bed = ges and players_in_bed_setting() <= (player_in_bed * 100) / ges or 0
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local night_skip = is_night_skip_enabled()
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local button_leave = "button_exit[4,3;4,0.75;leave;"..F(S("Leave bed")).."]"
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local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]"
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@ -349,25 +359,36 @@ function mcl_beds.get_bed_bottom (pos)
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return bed_bottom
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end
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local function recheck_in_beds()
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if check_in_beds() then
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update_formspecs(is_night_skip_enabled())
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mcl_beds.sleep()
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end
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-- check again (a player can change the dimension)
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if player_in_bed > 0 then
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update_formspecs(false)
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minetest.after(5, recheck_in_beds)
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end
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end
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function mcl_beds.on_rightclick(pos, player, is_top)
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-- Anti-Inception: Don't allow to sleep while you're sleeping
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if player:get_meta():get_string("mcl_beds:sleeping") == "true" then
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return
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end
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if worlds_mod then
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local dim = mcl_worlds.pos_to_dimension(pos)
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if dim == "nether" or dim == "end" then
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-- Bed goes BOOM in the Nether or End.
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local node = minetest.get_node(pos)
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local dir = minetest.facedir_to_dir(node.param2)
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local dim = pos_to_dim(pos)
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if dim == "nether" or dim == "end" then
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-- Bed goes BOOM in the Nether or End.
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local node = minetest.get_node(pos)
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local dir = minetest.facedir_to_dir(node.param2)
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minetest.remove_node(pos)
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minetest.remove_node(string.sub(node.name, -4) == "_top" and vector.subtract(pos, dir) or vector.add(pos, dir))
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if explosions_mod then
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mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
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end
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return
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minetest.remove_node(pos)
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minetest.remove_node(string.sub(node.name, -4) == "_top" and vector.subtract(pos, dir) or vector.add(pos, dir))
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if explosions_mod then
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mcl_explosions.explode(pos, 5, {drop_chance = 1.0, fire = true})
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end
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return
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end
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local name = player:get_player_name()
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local ppos = player:get_pos()
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@ -385,10 +406,13 @@ function mcl_beds.on_rightclick(pos, player, is_top)
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mcl_title.set(player, "actionbar", {text=message, color="white", stay=60})
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else -- someone just successfully entered a bed
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local connected_players = minetest.get_connected_players()
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local sleep_hud_message = S("@1/@2 players currently in bed.", player_in_bed, math.ceil(players_in_bed_setting() * #connected_players / 100))
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local ges = players_in_overworld(connected_players)
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local sleep_hud_message = S("@1/@2 players currently in bed.", player_in_bed, math.ceil(players_in_bed_setting() * ges / 100))
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for _, player in pairs(connected_players) do
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if not mcl_beds.player[player:get_player_name()] then -- only send message to players not sleeping.
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if mcl_title.params_get(player) then mcl_title.clear(player) end -- clear, old message is still being displayed
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-- only send message to players not sleeping and in the "overworld"
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if not mcl_beds.player[player:get_player_name()] and pos_to_dim(player:get_pos()) == "overworld" then
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-- clear, old message is still being displayed
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if mcl_title.params_get(player) then mcl_title.clear(player) end
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mcl_title.set(player, "actionbar", {text=sleep_hud_message, color="white", stay=60})
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end
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end
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@ -400,13 +424,8 @@ function mcl_beds.on_rightclick(pos, player, is_top)
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update_formspecs(false)
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-- skip the night and let all players stand up
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if check_in_beds() then
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minetest.after(5, function()
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if check_in_beds() then
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update_formspecs(is_night_skip_enabled())
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mcl_beds.sleep()
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end
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end)
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if player_in_bed > 0 then
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minetest.after(5, recheck_in_beds)
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end
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end
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@ -433,15 +452,10 @@ minetest.register_on_leaveplayer(function(player)
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break
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end
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end
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if check_in_beds(players) then
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minetest.after(5, function()
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if check_in_beds() then
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update_formspecs(is_night_skip_enabled())
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mcl_beds.sleep()
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end
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end)
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if player_in_bed > 0 then
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minetest.after(5, recheck_in_beds)
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end
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update_formspecs(false, #players)
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update_formspecs(false, players)
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end)
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local message_rate_limit = tonumber(minetest.settings:get("chat_message_limit_per_10sec")) or 8 --NEVER change this! if this was java, i would've declared it as final
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