Update tsm_railcorridors to 0.14.0

This commit is contained in:
Wuzzy 2019-02-19 20:16:12 +01:00
parent c1bc7a8fae
commit 38f6804a79
3 changed files with 557 additions and 264 deletions

View file

@ -1,11 +1,10 @@
# Railway corridors [`tsm_railcorridors`] # Railway corridors [`tsm_railcorridors`]
MineClone 2 adaption. NO TREASURER SUPPORT! MineClone 2 adaption. NO TREASURER SUPPORT!
* Current version 0.12.0 * Current version 0.14.0
Minetest mod for adding underground corridors with rails and wood constructions with Minetest mod for adding underground corridors with rails and wood constructions with a few treasure chests now and then.
a few treasure chests now and then. Optional Treasurer support is available for adding Optional support for the Treasurer mod is available for adding treasures from various mods.
treasures from various mods.
Cobwebs are added if the `mobs_monster` mod is found. Cobwebs are added if the `mobs_monster` mod is found.
Use the advanced settings to finetune the railway corridors. Use the advanced settings to finetune the railway corridors.
@ -13,6 +12,6 @@ Use the advanced settings to finetune the railway corridors.
* Forum thread: https://forum.minetest.net/viewtopic.php?t=10339 * Forum thread: https://forum.minetest.net/viewtopic.php?t=10339
* License: MIT License. * License: MIT License.
## Info for modders ## Info for game makers
Want to include this mod in a game, but you hate the dependencies? Want to include this mod in a game, but you have problems with the dependencies?
You can edit the node names in gameconfig.lua to fit your needs. :-) Edit `gameconfig.lua` to fit your needs. :-)

File diff suppressed because it is too large Load diff

View file

@ -1,5 +1,5 @@
#Probability (0.0 to 1.0) for every newly generated chunk to get rail corridors. #Probability (0.0 to 1.0) for every newly generated mapchunk to get rail corridors.
tsm_railcorridors_probability_railcaves_in_chunk (Rail corridor probability) float 0.3 0.0 1.0 tsm_railcorridors_probability_railcaves_in_mapchunk (Rail corridor probability) float 0.33333 0.0 1.0
#Minimum rail corridor path length (excludes forks). #Minimum rail corridor path length (excludes forks).
tsm_railcorridors_way_min (Minimum rail corridor length) int 4 1 tsm_railcorridors_way_min (Minimum rail corridor length) int 4 1
@ -20,6 +20,17 @@ tsm_railcorridors_probability_fork (Fork probability) float 0.04 0.0 1.0
#Probability (0.0 to 1.0) for every part of a rail corridor to contain a treasure chest. #Probability (0.0 to 1.0) for every part of a rail corridor to contain a treasure chest.
tsm_railcorridors_probability_chest (Chest probability) float 0.05 0.0 1.0 tsm_railcorridors_probability_chest (Chest probability) float 0.05 0.0 1.0
#Probability (0.0 to 1.0) for every part of a rail corridor to include a cart.
#Note: The rail may still be subject to rail damage, so the probability
#of finding a cart in rail corridors with high rail damage will be lower.
#NOTE: Due to a bug in Minetest <https://github.com/minetest/minetest/issues/4759>
#carts often fail to spawn even if they should.
tsm_railcorridors_probability_cart (Cart probability) float 0.0 0.0 1.0
#If enabled, cobwebs may be placed in some corridors.
#Currently, cobwebs are only supported with the Mobs Redo mod.
tsm_railcorridors_place_cobwebs (Cobwebs) bool true
#Probability (0.0 to 1.0) for a rail corridor system to have damaged/incomplete railways #Probability (0.0 to 1.0) for a rail corridor system to have damaged/incomplete railways
tsm_railcorridors_probability_damage (Damaged railway probability) float 1.0 0.0 1.0 tsm_railcorridors_probability_damage (Damaged railway probability) float 1.0 0.0 1.0
@ -28,7 +39,3 @@ tsm_railcorridors_probability_damage (Damaged railway probability) float 1.0 0.0
#to pretty chaotic rail corridors, but they are also more free to spread. #to pretty chaotic rail corridors, but they are also more free to spread.
#If disabled, rail corridors spread in a orderly fashion. #If disabled, rail corridors spread in a orderly fashion.
tsm_railcorridors_chaos (Chaos Mode) bool false tsm_railcorridors_chaos (Chaos Mode) bool false
#If enabled, cobwebs may be placed in some corridors.
#Currently, cobwebs are only supported with the Mobs Redo mod.
tsm_railcorridors_place_cobwebs (Cobwebs) bool true