Update hudbars mod to 2.1.0

This commit is contained in:
Wuzzy 2020-02-04 22:06:31 +01:00
parent 15481cb24d
commit 3836f1b7e9
21 changed files with 145 additions and 170 deletions

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@ -45,7 +45,7 @@ a vertical gradient.
### Icon
A 16×16 image shown left of the HUD bar. This is optional.
### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)`
### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)`
This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
and unhidden on a per-player basis.
Note this does not yet display the HUD bar.
@ -66,7 +66,21 @@ for more information.
* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
* `default_start_hidden`: The HUD bar will be initially start hidden by default when added to a player. Use `hb.unhide_hudbar` to unhide it.
* `format_string`: This is optional; You can specify an alternative format string display the final text on the HUD bar. The default format string is “`%s: %d/%d`” (in this order: Label, current value, maximum value). See also the Lua documentation of `string.format`.
* `format_string`: Optional; You can specify an alternative format string to use for the final text on the HUD bar. The default format string is “`@1: @2/@3`” (The “@” numbers are placeholders that have a meaning in this order: @1 = Label, @2 = current value, @3 = maximum value). Do *not* use minetest.translator on this string, the string will be translated by `hudbars`, but you still must put this string into the translation catalogue file.
* `format_string_config`: Required if `format_string` is set. This allows to change which parameters to use in the format string. It's a table with these fields:
* `textdomain`: Text domain of the format string, used by `minetest.translate`
* `order`: Table that contains the order of the placeholders. It's also possible to remove placeholders. Default order: `{ "label", "value", "max_value" }`
* `format_value`: Format string to apply when displaying `value`. Syntax is same as in `string.format`. Default: `"%d"`
* `format_max_value`: Same as `format_value` but is applied to `max_value`
#### Example
Example (mostly) from `hbarmor` mod:
```
hb.register_hudbar("armor", 0xFFFFFF, minetest.translator("hbarmor", "Armor"), { icon = "hbarmor_icon.png", bgicon = "hbarmor_bgicon.png", bar = "hbarmor_bar.png" }, 0, 100, hbarmor.autohide, N("@1: @2%"), { order = { "label", "value" }, textdomain = "hbarmor" } )
```
Displays an armor HUD bar with a label of the form „Armor: 53%“. (`N` is a dummy function that returns its argument, used to make the string visible for translator scripts.)
#### Return value
Always `nil`.

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@ -11,7 +11,7 @@ this mod will place them accordingly.
position should be displayed correctly on every screen size.
## Current version
The current version is 1.10.0.
The current version is 2.1.0.
This software uses [semantic versioning](http://semver.org), as defined by version 2.0.0 of the SemVer
standard.
@ -37,6 +37,8 @@ Translations:
* Turkish: admicos
* Dutch: kingoscargames
* Italian: Hamlet
* Malay: muhdnurhidayat
* Russian: Imk
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it

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@ -1,92 +0,0 @@
Note: This software uses semantic versioning,
as of version 2.0.0 of the standard <http://semver.org/>.
0.1.0
-----
- Initial release, forked from mod “Better HUD” [hud].
0.2.0
-----
- Add API documentation
0.3.0
-----
- Rename main table from “hud” to “hb” (affects function names!)
- Arguments 3-4 of hb.change_hudbar can be nil for values which should not change
- Add proper function hb.init_hudbar, replaces odd call to hud.hudtables[identifier].add_all
- Update API documentation and fix mistakes
- Use “hudbars.conf” instead of “hud.conf”
0.4.0
-----
- New function: hb.get_hudbar_state to get information about the state of an active HUD bar, such as values, whether it is hidden, etc.
- hb.change_hudbar has been optimized to call hud_change fewer times, which is hopefully good for networking
- Rename hb.register_hudbar parameter “start_hide” to “start_hidden”
- start_hidden parameter now finally works
- Do not affect other HUD flags (crosshair, wielditem, etc.) when starting mod
- Show error message when trying to call hb.init_hudbar or hb.change_hudbar with bad values
- Update documentation
- Lots of refactoring
- Health and breath bar now use API
1.0.0
-----
- Add new parameter start_hidden to hb.init_hudbar, specified whether HUD bar is hidden on start
- Copy-editing of API.md and README.txt
- Internal: Fix add_all weirdness
1.0.1
-----
- Fix race condition causing crash at start of server
1.0.2
-----
- Fix other HUD elements disappearing for rejoining players
- Remove pointless delays for initializing the HUD for new or rejoining players
1.0.3
-----
- Adjust default HUD bars position for Minetest 0.4.12
1.1.0
-----
- Add boolean minetest.conf setting support (hudbars_autohide_breathbar) to control whether the breath bar is automatically hidden when full (default: yes)
1.2.0
-----
- New setting: hudbars_sorting. You can now manually sort all the HUD bars. Useful if you don't like automatic order
- New setting: hudbars_bar_type. You now can change the appearance of the HUD bars.
- New HUD bar types, slightly experimental: Classic statbars and modern [hud]-style statbars
- New experimental/unfinished setting: hudbars_alignment_pattern: You can now make the HUD bars stack vertically instead of the current zig-zag pattern. Note you probably need to change source code to productively use this feature
- Various position-related HUD bar settings (see README.txt)
- Remove hudbars.conf support and hudbars.conf.example (was never officially supported anyways)
1.2.1
-----
- Fix crash when enable_damage is changed in mid-game
1.3.0
-----
- Make all settings avaialbe in Minetest's advanced settings menu
- Fix HUD bars overlap when both hudbars_tick and hudbars_vmargin were set
- Use Markdown syntax in readme file
- Fix some factual mistakes in readme file
- Add metadata: mod.conf, description.txt, screenshot.png
1.4.0
-----
- Allow to change HUD bar images and label after it has been registered
- Minor API.md correction
1.4.1
-----
- Fix bug in hb.change_hudbar being a no-op if new_value and new_max value are nil
1.5.0
-----
- Portuguese translation by BrunoMine
1.5.1
-----
- Fix critical bug: Mod does not work with both intllib and mod security enabled
- Update screenshot to use new 3:2 aspect ratio

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@ -1,5 +1,4 @@
-- (Hardcoded) default settings
-- Some of these settings have been modified for MCL2.
hb.settings.max_bar_length = 160
hb.settings.statbar_length = 20
@ -53,4 +52,3 @@ else
hb.settings.sorting_reverse[tonumber(v)] = k
end
end

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@ -1 +0,0 @@
intllib?

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@ -1 +0,0 @@
Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.

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@ -1,13 +1,5 @@
local S
if minetest.global_exists("intllib") then
if intllib.make_gettext_pair then
S = intllib.make_gettext_pair()
else
S = intllib.Getter()
end
else
S = function ( s ) return s end
end
local S = minetest.get_translator("hudbars")
local N = function(s) return s end
hb = {}
@ -59,6 +51,35 @@ local function player_exists(player)
return player ~= nil and player:is_player()
end
local function make_label(format_string, format_string_config, label, start_value, max_value)
local params = {}
local order = format_string_config.order
for o=1, #order do
if order[o] == "label" then
table.insert(params, label)
elseif order[o] == "value" then
if format_string_config.format_value then
table.insert(params, string.format(format_string_config.format_value, start_value))
else
table.insert(params, start_value)
end
elseif order[o] == "max_value" then
if format_string_config.format_max_value then
table.insert(params, string.format(format_string_config.format_max_value, max_value))
else
table.insert(params, max_value)
end
end
end
local ret
if format_string_config.textdomain then
ret = minetest.translate(format_string_config.textdomain, format_string, unpack(params))
else
ret = S(format_string, unpack(params))
end
return ret
end
-- Table which contains all players with active default HUD bars (only for internal use)
hb.players = {}
@ -98,7 +119,7 @@ function hb.get_hudbar_position_index(identifier)
end
end
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string)
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, default_start_hidden, format_string, format_string_config)
minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
local hudtable = {}
local pos, offset
@ -132,7 +153,19 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
end
end
if format_string == nil then
format_string = S("%s: %d/%d")
format_string = N("@1: @2/@3")
end
if format_string_config == nil then
format_string_config = {}
end
if format_string_config.order == nil then
format_string_config.order = { "label", "value", "max_value" }
end
if format_string_config.format_value == nil then
format_string_config.format_value = "%d"
end
if format_string_config.format_max_value == nil then
format_string_config.format_max_value = "%d"
end
hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
@ -157,7 +190,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
iconscale = { x=1, y=1 }
barnumber = hb.value_to_barlength(start_value, start_max)
bgiconnumber = hb.settings.statbar_length
text = string.format(format_string, label, start_value, start_max)
text = make_label(format_string, format_string_config, label, start_value, start_max)
end
if hb.settings.bar_type == "progress_bar" then
ids.bg = player:hud_add({
@ -195,6 +228,12 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
local bar_image, bar_size
if hb.settings.bar_type == "progress_bar" then
bar_image = textures.bar
-- NOTE: Intentionally set to nil. For some reason, on some systems,
-- the progress bar is displaced when the bar_size is set explicitly here.
-- On the other hand, setting this to nil is deprecated in MT 5.0.0 due to
-- a debug log warning, but nothing is explained in lua_api.txt.
-- This section is a potential bug magnet, please watch with care!
-- The size of the bar image is expected to be exactly 2×16 pixels.
bar_size = nil
elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
bar_image = textures.icon
@ -247,6 +286,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
hudtable.identifier = identifier
hudtable.format_string = format_string
hudtable.format_string_config = format_string_config
hudtable.label = label
hudtable.hudids = {}
hudtable.hudstate = {}
@ -307,7 +347,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
end
if new_label ~= nil then
hudtable.label = new_label
local new_text = string.format(hudtable.format_string, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
local new_text = make_label(hudtable.format_string, hudtable.format_string_config, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
player:hud_change(hudtable.hudids[name].text, "text", new_text)
end
if new_text_color ~= nil then
@ -351,7 +391,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
end
if hb.settings.bar_type == "progress_bar" then
local new_text = string.format(hudtable.format_string, hudtable.label, new_value, new_max_value)
local new_text = make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, new_value, new_max_value)
if new_text ~= hudtable.hudstate[name].text then
player:hud_change(hudtable.hudids[name].text, "text", new_text)
hudtable.hudstate[name].text = new_text
@ -367,7 +407,6 @@ function hb.hide_hudbar(player, identifier)
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
if hudtable == nil then return false end
if(hudtable.hudstate[name].hidden == false) then
if hb.settings.bar_type == "progress_bar" then
if hudtable.hudids[name].icon ~= nil then
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
@ -379,7 +418,6 @@ function hb.hide_hudbar(player, identifier)
end
player:hud_change(hudtable.hudids[name].bar, "number", 0)
hudtable.hudstate[name].hidden = true
end
return true
end
@ -388,7 +426,6 @@ function hb.unhide_hudbar(player, identifier)
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
if hudtable == nil then return false end
if(hudtable.hudstate[name].hidden) then
local value = hudtable.hudstate[name].value
local max = hudtable.hudstate[name].max
if hb.settings.bar_type == "progress_bar" then
@ -398,13 +435,12 @@ function hb.unhide_hudbar(player, identifier)
if hudtable.hudstate[name].max ~= 0 then
player:hud_change(hudtable.hudids[name].bg, "scale", {x=1,y=1})
end
player:hud_change(hudtable.hudids[name].text, "text", tostring(string.format(hudtable.format_string, hudtable.label, value, max)))
player:hud_change(hudtable.hudids[name].text, "text", make_label(hudtable.format_string, hudtable.format_string_config, hudtable.label, value, max))
elseif hb.settings.bar_type == "statbar_modern" then
player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
end
player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
hudtable.hudstate[name].hidden = false
end
return true
end
@ -452,16 +488,20 @@ local function custom_hud(player)
else
hide = true
end
hb.init_hudbar(player, "health", player:get_hp(), nil, hide)
local hp = player:get_hp()
local hp_max = player:get_properties().hp_max
hb.init_hudbar(player, "health", math.min(hp, hp_max), hp_max, hide)
local breath = player:get_breath()
local breath_max = player:get_properties().breath_max
local hide_breath
if breath == 11 and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath or hide)
if breath >= breath_max and hb.settings.autohide_breath == true then hide_breath = true else hide_breath = false end
hb.init_hudbar(player, "breath", math.min(breath, breath_max-1), breath_max-1, hide_breath or hide)
end
end
local function update_health(player)
hb.change_hudbar(player, "health", player:get_hp())
local hp_max = player:get_properties().hp_max
hb.change_hudbar(player, "health", player:get_hp(), hp_max)
end
-- update built-in HUD bars
@ -472,13 +512,14 @@ local function update_hud(player)
hb.unhide_hudbar(player, "health")
end
--air
local breath_max = player:get_properties().breath_max
local breath = player:get_breath()
if breath == 11 and hb.settings.autohide_breath == true then
if breath >= breath_max and hb.settings.autohide_breath == true then
hb.hide_hudbar(player, "breath")
else
hb.unhide_hudbar(player, "breath")
hb.change_hudbar(player, "breath", math.min(breath, 10))
hb.change_hudbar(player, "breath", math.min(breath, breath_max-1), breath_max-1)
end
--health
update_health(player)

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@ -1,3 +0,0 @@
Health = Leben
Breath = Atem
%s: %d/%d = %s: %d/%d

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@ -0,0 +1,4 @@
# textdomain: hudbars
Health=Leben
Breath=Atem
@1: @2/@3=@1: @2/@3

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@ -0,0 +1,4 @@
# textdomain: hudbars
Health=Salud
Breath=Aliento
@1: @2/@3=@1: @2/@3

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@ -1,5 +1,6 @@
Health = Salute
Breath = Ossigeno
# textdomain: hudbars
Health=Salute
Breath=Ossigeno
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
%s: %d/%d
@1: @2/@3=@1: @2/@3

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@ -0,0 +1,4 @@
# textdomain: hudbars
Health=Kesihatan
Breath=Nafas
@1: @2/@3=@1: @2/@3

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@ -1,5 +1,6 @@
Health = Gezondheid
Breath = Adem
# textdomain: hudbars
Health=Gezondheid
Breath=Adem
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
%s: %d/%d
@1: @2/@3=@1: @2/@3

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@ -1,5 +1,6 @@
Health = Salud
Breath = Aliento
# textdomain: hudbars
Health=Saude
Breath=Folego
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
%s: %d/%d
@1: @2/@3=@1: @2/@3

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@ -0,0 +1,4 @@
# textdomain: hudbars
Health=HP
Breath=дыхание
@1: @2/@3=@1: @2/@3

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@ -0,0 +1,4 @@
# textdomain: hudbars
Health=Can
Breath=Nefes
@1: @2/@3=@1: @2/@3

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@ -1,5 +0,0 @@
Health = Saude
Breath = Folego
# Formato de string padrão para progresso bar-style de barras do HUD, por exemplo “Saude 5/20”
%s: %d/%d

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@ -1,5 +1,6 @@
Health
Breath
# textdomain: hudbars
Health=
Breath=
# Default format string for progress bar-style HUD bars, e.g. “Health 5/20”
%s: %d/%d
@1: @2/@3=

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@ -1,3 +0,0 @@
Health = Can
Breath = Nefes
%s: %d/%d = %s: %d/%d

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@ -1 +1,2 @@
name = hudbars
description = Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.

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@ -110,7 +110,7 @@ hudbars_start_statbar_offset_right_x (Right HUD statbar x offset) int 25
hudbars_start_statbar_offset_right_y (Right HUD statbar y offset) int -90
# The vertical distance between two HUD bars, in pixels.
hudbars_vmargin (Vertical distance between HUD bars) int 28 0
hudbars_vmargin (Vertical distance between HUD bars) int 24 0
[Performance]
# The of seconds which need to pass before the server updates the default HUD bars