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Fix crash when killing player with dispenser arrow
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parent
3836f1b7e9
commit
377bf31c5d
1 changed files with 3 additions and 2 deletions
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@ -198,12 +198,13 @@ minetest.register_on_dieplayer(function(player, reason)
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if hitter:get_luaentity()._shooter then
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if hitter:get_luaentity()._shooter then
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shooter = hitter:get_luaentity()._shooter
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shooter = hitter:get_luaentity()._shooter
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end
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end
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local s_ent = shooter:get_luaentity()
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local is_mob = false
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local s_ent = shooter and shooter:get_luaentity()
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if shooter == nil then
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if shooter == nil then
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msg = dmsg("arrow", name)
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msg = dmsg("arrow", name)
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elseif shooter:is_player() then
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elseif shooter:is_player() then
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msg = dmsg("arrow_name", name, shooter:get_player_name())
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msg = dmsg("arrow_name", name, shooter:get_player_name())
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elseif s_ent._cmi_is_mob then
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elseif s_ent and s_ent._cmi_is_mob then
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if s_ent.nametag ~= "" then
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if s_ent.nametag ~= "" then
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msg = dmsg("arrow_name", name, shooter:get_player_name())
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msg = dmsg("arrow_name", name, shooter:get_player_name())
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elseif s_ent.name == "mobs_mc:skeleton" then
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elseif s_ent.name == "mobs_mc:skeleton" then
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