stay on players shoulder in when flying in creative

This commit is contained in:
cora 2022-08-10 20:05:25 +02:00
parent 6101de8d68
commit 374e30b4a5

View file

@ -92,7 +92,8 @@ local function check_perch(self,dtime)
local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name
local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name
local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name
if n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0 then if ( n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0) and
not minetest.is_creative_enabled(p:get_player_name()) then
o:set_detach() o:set_detach()
self.detach_timer = 0 self.detach_timer = 0
return return