Dropper + Dispenser inventory

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AFCMS 2022-09-10 11:39:10 +02:00
parent 1065eb4d8c
commit 37176976b6
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GPG key ID: 8720389A25B652E3
2 changed files with 117 additions and 88 deletions

View file

@ -8,23 +8,36 @@ All node definitions share a lot of code, so this is the reason why there
are so many weird tables below. are so many weird tables below.
]] ]]
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local C = minetest.colorize
local F = minetest.formspec_escape
-- For after_place_node local dispenser_formspec = table.concat({
"formspec_version[4]",
"size[11.75,10.425]",
"label[4.125,0.375;" .. F(C(mcl_formspec.label_color, S("Dispenser"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(4.125, 0.75, 3, 3),
"list[context;main;4.125,0.75;3,3;]",
"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
"list[current_player;main;0.375,5.1;9,3;9]",
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
"list[current_player;main;0.375,9.05;9,1;]",
"listring[context;main]",
"listring[current_player;main]",
})
---For after_place_node
---@param pos Vector
local function setup_dispenser(pos) local function setup_dispenser(pos)
-- Set formspec and inventory -- Set formspec and inventory
local form = "size[9,8.75]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dispenser"))).."]"..
"list[context;main;3,0.5;3,3;]"..
mcl_formspec.get_itemslot_bg(3,0.5,3,3)..
"listring[context;main]"..
"listring[current_player;main]"
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", form) meta:set_string("formspec", dispenser_formspec)
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", 9) inv:set_size("main", 9)
end end
@ -145,7 +158,8 @@ local dispenserdef = {
if igroups.armor then if igroups.armor then
local droppos_below = { x = droppos.x, y = droppos.y - 1, z = droppos.z } local droppos_below = { x = droppos.x, y = droppos.y - 1, z = droppos.z }
for _, objs in ipairs({minetest.get_objects_inside_radius(droppos, 1), minetest.get_objects_inside_radius(droppos_below, 1)}) do for _, objs in ipairs({ minetest.get_objects_inside_radius(droppos, 1),
minetest.get_objects_inside_radius(droppos_below, 1) }) do
for _, obj in ipairs(objs) do for _, obj in ipairs(objs) do
stack = mcl_armor.equip(stack, obj) stack = mcl_armor.equip(stack, obj)
if stack:is_empty() then if stack:is_empty() then
@ -301,7 +315,8 @@ local horizontal_def = table.copy(dispenserdef)
horizontal_def.description = S("Dispenser") horizontal_def.description = S("Dispenser")
horizontal_def._tt_help = S("9 inventory slots") .. "\n" .. S("Launches item when powered by redstone power") horizontal_def._tt_help = S("9 inventory slots") .. "\n" .. S("Launches item when powered by redstone power")
horizontal_def._doc_items_longdesc = S("A dispenser is a block which acts as a redstone component which, when powered with redstone power, dispenses an item. It has a container with 9 inventory slots.") horizontal_def._doc_items_longdesc = S("A dispenser is a block which acts as a redstone component which, when powered with redstone power, dispenses an item. It has a container with 9 inventory slots.")
horizontal_def._doc_items_usagehelp = S("Place the dispenser in one of 6 possible directions. The “hole” is where items will fly out of the dispenser. Use the dispenser to access its inventory. Insert the items you wish to dispense. Supply the dispenser with redstone energy once to dispense a random item.").."\n\n".. horizontal_def._doc_items_usagehelp = S("Place the dispenser in one of 6 possible directions. The “hole” is where items will fly out of the dispenser. Use the dispenser to access its inventory. Insert the items you wish to dispense. Supply the dispenser with redstone energy once to dispense a random item.")
.. "\n\n" ..
S("The dispenser will do different things, depending on the dispensed item:") .. "\n\n" .. S("The dispenser will do different things, depending on the dispensed item:") .. "\n\n" ..

View file

@ -9,23 +9,36 @@ are so many weird tables below.
]] ]]
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local C = minetest.colorize
local F = minetest.formspec_escape
-- For after_place_node local dropper_formspec = table.concat({
"formspec_version[4]",
"size[11.75,10.425]",
"label[4.125,0.375;" .. F(C(mcl_formspec.label_color, S("Dropper"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(4.125, 0.75, 3, 3),
"list[context;main;4.125,0.75;3,3;]",
"label[0.375,4.7;" .. F(C(mcl_formspec.label_color, S("Inventory"))) .. "]",
mcl_formspec.get_itemslot_bg_v4(0.375, 5.1, 9, 3),
"list[current_player;main;0.375,5.1;9,3;9]",
mcl_formspec.get_itemslot_bg_v4(0.375, 9.05, 9, 1),
"list[current_player;main;0.375,9.05;9,1;]",
"listring[context;main]",
"listring[current_player;main]",
})
---For after_place_node
---@param pos Vector
local function setup_dropper(pos) local function setup_dropper(pos)
-- Set formspec and inventory -- Set formspec and inventory
local form = "size[9,8.75]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,4.5,9,3)..
"list[current_player;main;0,7.74;9,1;]"..
mcl_formspec.get_itemslot_bg(0,7.74,9,1)..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]"..
"list[context;main;3,0.5;3,3;]"..
mcl_formspec.get_itemslot_bg(3,0.5,3,3)..
"listring[context;main]"..
"listring[current_player;main]"
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
meta:set_string("formspec", form) meta:set_string("formspec", dropper_formspec)
local inv = meta:get_inventory() local inv = meta:get_inventory()
inv:set_size("main", 9) inv:set_size("main", 9)
end end
@ -166,6 +179,7 @@ function horizontal_def.after_place_node(pos, placer, itemstack, pointed_thing)
setup_dropper(pos) setup_dropper(pos)
orientate_dropper(pos, placer) orientate_dropper(pos, placer)
end end
horizontal_def.tiles = { horizontal_def.tiles = {
"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png", "default_furnace_side.png",