diff --git a/mods/ITEMS/mcl_bows/bow.lua b/mods/ITEMS/mcl_bows/bow.lua index 174208c3c..cfbdfb421 100644 --- a/mods/ITEMS/mcl_bows/bow.lua +++ b/mods/ITEMS/mcl_bows/bow.lua @@ -33,6 +33,9 @@ local bow_load = {} -- Another player table, this one stores the wield index of the bow being charged local bow_index = {} +-- define FOV modifier(s) +mcl_fovapi.register_modifier("bowcomplete", 0.8, 1, true, false, nil, nil) + function mcl_bows.shoot_arrow(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, bow_stack, collectable) local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrow_item.."_entity") if power == nil then @@ -183,6 +186,9 @@ end -- Resets the bow charging state and player speed. To be used when the player is no longer charging the bow local function reset_bow_state(player, also_reset_bows) + -- clear the FOV change from the player. + mcl_fovapi.remove_modifier(player, "bowcomplete") -- for the complete zoom in FOV Modifier. + bow_load[player:get_player_name()] = nil bow_index[player:get_player_name()] = nil if minetest.get_modpath("playerphysics") then @@ -314,6 +320,9 @@ controls.register_on_hold(function(player, key, time) end bow_load[name] = minetest.get_us_time() bow_index[name] = player:get_wield_index() + + -- begin Bow Zoom. + mcl_fovapi.apply_modifier(player, "bowcomplete") else if player:get_wield_index() == bow_index[name] then if type(bow_load[name]) == "number" then