[mcl_void_damage] fix warnings

This commit is contained in:
AFCMS 2021-05-23 14:46:13 +02:00
parent 5f8d79b37a
commit 36dc18e9da

View file

@ -1,5 +1,5 @@
local S = minetest.get_translator("mcl_void_damage") local S = minetest.get_translator("mcl_void_damage")
local enable_damage = minetest.settings:get_bool("enable_damage") --local enable_damage = minetest.settings:get_bool("enable_damage")
local pos_to_dim = mcl_worlds.pos_to_dimension local pos_to_dim = mcl_worlds.pos_to_dimension
local dim_change = mcl_worlds.dimension_change local dim_change = mcl_worlds.dimension_change
@ -39,9 +39,9 @@ minetest.register_on_mods_loaded(function()
end end
self._void_timer = 0 self._void_timer = 0
local void, void_deadly = is_in_void(pos) local _, void_deadly = is_in_void(pos)
if void_deadly then if void_deadly then
local ent = obj:get_luaentity() --local ent = obj:get_luaentity()
obj:remove() obj:remove()
return return
end end
@ -61,7 +61,7 @@ minetest.register_globalstep(function(dtime)
for p=1, #players do for p=1, #players do
local player = players[p] local player = players[p]
local pos = player:get_pos() local pos = player:get_pos()
local void, void_deadly = is_in_void(pos) local _, void_deadly = is_in_void(pos)
if void_deadly then if void_deadly then
local immortal_val = player:get_armor_groups().immortal local immortal_val = player:get_armor_groups().immortal
local is_immortal = false local is_immortal = false