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Some bugfixes in flower placement
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1 changed files with 5 additions and 5 deletions
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@ -10,7 +10,7 @@ local smallflowerlongdesc = "This is a small flower. Small flowers are mainly us
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local on_place_flower = mcl_util.generate_on_place_plant_function(function(pos, node)
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local on_place_flower = mcl_util.generate_on_place_plant_function(function(pos, node)
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local below = {x=pos.x, y=pos.y-1, z=pos.z}
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local soil_node = minetest.get_node_or_nil(below)
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local soil_node = minetest.get_node_or_nil(below)
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if not soil_node then return end
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if not soil_node then return false end
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--[[ Placement requirements:
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--[[ Placement requirements:
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* Dirt or grass block
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* Dirt or grass block
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@ -22,7 +22,7 @@ local on_place_flower = mcl_util.generate_on_place_plant_function(function(pos,
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if (light_night and light_night >= 8) or (light_day and light_day >= minetest.LIGHT_MAX) then
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if (light_night and light_night >= 8) or (light_day and light_day >= minetest.LIGHT_MAX) then
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light_ok = true
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light_ok = true
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end
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end
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return (soil_node.name == "mcl_core:dirt" or soil_node.name == "mcl_core:dirt_with_grass" or soil_node.name == "mcl_core:dirt_with_grass_snow") and light_ok
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return (soil_node.name == "mcl_core:dirt" or soil_node.name == "mcl_core:dirt_with_grass" or soil_node.name == "mcl_core:dirt_with_grass_snow" or soil_node.name == "mcl_core:coarse_dirt" or soil_node.name == "mcl_core:podzol" or soil_node.name == "mcl_core:podzol_snow") and light_ok
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end)
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end)
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local function add_simple_flower(name, desc, image, simple_selection_box)
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local function add_simple_flower(name, desc, image, simple_selection_box)
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@ -203,7 +203,7 @@ local function add_large_plant(name, desc, longdesc, bottom_img, top_img, inv_im
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-- * Allowed on dirt or grass block
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-- * Allowed on dirt or grass block
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-- * Only with light level >= 8
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-- * Only with light level >= 8
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-- * Only if two enough space
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-- * Only if two enough space
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if (floorname == "mcl_core:dirt" or floorname == "mcl_core:dirt_with_grass" or floorname == "mcl_core:dirt_with_grass_snow") and bottom_buildable and top_buildable and light_ok then
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if (floorname == "mcl_core:dirt" or floorname == "mcl_core:dirt_with_grass" or floorname == "mcl_core:dirt_with_grass_snow" or floorname == "mcl_core:coarse_dirt" or floorname == "mcl_core:podzol" or floorname == "mcl_core:podzol_snow") and bottom_buildable and top_buildable and light_ok then
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-- Success! We can now place the flower
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-- Success! We can now place the flower
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minetest.sound_play(minetest.registered_nodes["mcl_flowers:"..name].sounds.place, {pos = bottom, gain=1})
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minetest.sound_play(minetest.registered_nodes["mcl_flowers:"..name].sounds.place, {pos = bottom, gain=1})
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minetest.set_node(bottom, {name="mcl_flowers:"..name})
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minetest.set_node(bottom, {name="mcl_flowers:"..name})
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@ -270,8 +270,8 @@ add_large_plant("double_grass", "Double Tallgrass", "Double tallgrass a variant
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add_large_plant("double_fern", "Large Fern", "Large fern is a variant of fern and occupies two blocks. It can be harvested for wheat seeds.", "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", nil, 6/16, 5/16, wheat_seed_drop, false)
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add_large_plant("double_fern", "Large Fern", "Large fern is a variant of fern and occupies two blocks. It can be harvested for wheat seeds.", "mcl_flowers_double_plant_fern_bottom.png", "mcl_flowers_double_plant_fern_top.png", nil, 6/16, 5/16, wheat_seed_drop, false)
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minetest.register_abm({
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minetest.register_abm({
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label = "Pop out small plants",
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label = "Pop out flowers",
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nodenames = {"group:plant"},
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nodenames = {"group:flower"},
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interval = 12,
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interval = 12,
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chance = 2,
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chance = 2,
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action = function(pos, node)
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action = function(pos, node)
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