mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-18 00:51:06 +01:00
More reliable jump detection
This commit is contained in:
parent
3cd02e3262
commit
3632d9ac3a
1 changed files with 58 additions and 15 deletions
|
@ -34,7 +34,58 @@ minetest.register_globalstep(function(dtime)
|
||||||
|
|
||||||
time = time + dtime
|
time = time + dtime
|
||||||
|
|
||||||
-- every 0.5 seconds
|
-- Update jump status immediately since we need this info in real time.
|
||||||
|
-- WARNING: This section is HACKY as hell since it is all just based on heuristics.
|
||||||
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if playerplus_internal[name].jump_cooldown > 0 then
|
||||||
|
playerplus_internal[name].jump_cooldown = playerplus_internal[name].jump_cooldown - dtime
|
||||||
|
end
|
||||||
|
if player:get_player_control().jump and playerplus_internal[name].jump_cooldown <= 0 then
|
||||||
|
|
||||||
|
local pos = player:getpos()
|
||||||
|
|
||||||
|
-- what is around me?
|
||||||
|
pos.y = pos.y - 0.1 -- standing on
|
||||||
|
local nod_stand = node_ok(pos)
|
||||||
|
local nod_stand_below = node_ok({x=pos.x, y=pos.y-1, z=pos.z})
|
||||||
|
|
||||||
|
pos.y = pos.y + 1.5 -- head level
|
||||||
|
local nod_head = node_ok(pos)
|
||||||
|
|
||||||
|
pos.y = pos.y - 1.2 -- feet level
|
||||||
|
local nod_feet = node_ok(pos)
|
||||||
|
|
||||||
|
-- Cause buggy exhaustion for jumping
|
||||||
|
|
||||||
|
--[[ Checklist we check to know the player *actually* jumped:
|
||||||
|
* Not on or in liquid
|
||||||
|
* Not on or at climbable
|
||||||
|
* On walkable
|
||||||
|
* Not on disable_jump
|
||||||
|
FIXME: This code is pretty hacky and it is possible to miss some jumps or detect false
|
||||||
|
jumps because of delays, rounding errors, etc.
|
||||||
|
What this code *really* needs is some kind of jumping “callback” which this engine lacks
|
||||||
|
as of 0.4.15.
|
||||||
|
]]
|
||||||
|
|
||||||
|
if minetest.get_item_group(nod_feet, "liquid") == 0 and
|
||||||
|
minetest.get_item_group(nod_stand, "liquid") == 0 and
|
||||||
|
not minetest.registered_nodes[nod_feet].climbable and
|
||||||
|
not minetest.registered_nodes[nod_stand].climbable and
|
||||||
|
(minetest.registered_nodes[nod_stand].walkable or minetest.registered_nodes[nod_stand_below].walkable)
|
||||||
|
and minetest.get_item_group(nod_stand, "disable_jump") == 0
|
||||||
|
and minetest.get_item_group(nod_stand_below, "disable_jump") == 0 then
|
||||||
|
-- Cause exhaustion for jumping
|
||||||
|
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
|
||||||
|
|
||||||
|
-- Reset cooldown timer
|
||||||
|
playerplus_internal[name].jump_cooldown = 0.45
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Run the rest of the code every 0.5 seconds
|
||||||
if time < 0.5 then
|
if time < 0.5 then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
@ -45,7 +96,6 @@ minetest.register_globalstep(function(dtime)
|
||||||
|
|
||||||
-- check players
|
-- check players
|
||||||
for _,player in pairs(minetest.get_connected_players()) do
|
for _,player in pairs(minetest.get_connected_players()) do
|
||||||
|
|
||||||
-- who am I?
|
-- who am I?
|
||||||
local name = player:get_player_name()
|
local name = player:get_player_name()
|
||||||
|
|
||||||
|
@ -65,6 +115,11 @@ minetest.register_globalstep(function(dtime)
|
||||||
|
|
||||||
pos.y = pos.y - 0.2 -- reset pos
|
pos.y = pos.y - 0.2 -- reset pos
|
||||||
|
|
||||||
|
-- Set jump status
|
||||||
|
if player:get_player_control().jump then
|
||||||
|
playerplus_internal[name].jumped = true
|
||||||
|
end
|
||||||
|
|
||||||
-- set defaults
|
-- set defaults
|
||||||
def.speed = 1
|
def.speed = 1
|
||||||
def.jump = 1
|
def.jump = 1
|
||||||
|
@ -159,19 +214,6 @@ minetest.register_globalstep(function(dtime)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Cause buggy exhaustion for jumping
|
|
||||||
elseif not minetest.registered_nodes[playerplus[name].nod_feet].climbable and
|
|
||||||
not minetest.registered_nodes[playerplus[name].nod_stand].climbable then
|
|
||||||
--[[ No exhaustion for “jumping” in a liquid or at a climbable node since those
|
|
||||||
treat the jump key differently. ]]
|
|
||||||
|
|
||||||
-- Cause exhaustion for jumping
|
|
||||||
local controls = player:get_player_control()
|
|
||||||
-- FIXME: This is quite hacky and doesn't check if the player is actually jumping
|
|
||||||
-- FIXME: Sometimes this exhaustion is caused for holding down the jump key on the top of water
|
|
||||||
if controls.jump then
|
|
||||||
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Underwater: Spawn bubble particles
|
-- Underwater: Spawn bubble particles
|
||||||
|
@ -245,6 +287,7 @@ minetest.register_on_joinplayer(function(player)
|
||||||
playerplus_internal[name] = {
|
playerplus_internal[name] = {
|
||||||
lastPos = nil,
|
lastPos = nil,
|
||||||
swimDistance = 0,
|
swimDistance = 0,
|
||||||
|
jump_cooldown = -1, -- Cooldown timer for jumping, we need this to prevent the jump exhaustion to increase rapidly
|
||||||
}
|
}
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue