mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-18 00:51:06 +01:00
Make overworld biome specific (daytime) sky and fog colours possible
This commit is contained in:
parent
a6e0da0e07
commit
35b2f3b638
1 changed files with 25 additions and 10 deletions
|
@ -3,19 +3,26 @@ local NIGHT_VISION_RATIO = 0.45
|
||||||
|
|
||||||
local water_color = "#0b4880"
|
local water_color = "#0b4880"
|
||||||
|
|
||||||
function mcl_weather.set_sky_box_clear(player)
|
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||||
local pos = player:get_pos()
|
|
||||||
if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y+1.5,pos.z)).name, "water") ~= 0 then return end
|
function mcl_weather.set_sky_box_clear(player,sky,fog)
|
||||||
player:set_sky({
|
local sc = {
|
||||||
type = "regular",
|
day_sky = "#0000FF", --Pure blue to make debugging this stuff easier. The biome's sky colours are supposed to overwrite this.
|
||||||
sky_color = {
|
day_horizon = "#FF0000", --Pure red to make debugging this stuff easier. The biome's fog (horizon) colours are supposed to overwrite this.
|
||||||
day_sky = "#92B9FF",
|
|
||||||
day_horizon = "#B4D0FF",
|
|
||||||
dawn_sky = "#B4BAFA",
|
dawn_sky = "#B4BAFA",
|
||||||
dawn_horizon = "#BAC1F0",
|
dawn_horizon = "#BAC1F0",
|
||||||
night_sky = "#000000",
|
night_sky = "#000000",
|
||||||
night_horizon = "#4A6790",
|
night_horizon = "#4A6790",
|
||||||
},
|
}
|
||||||
|
if sky then
|
||||||
|
sc.day_sky = sky
|
||||||
|
end
|
||||||
|
if fog then
|
||||||
|
sc.day_horizon = fog
|
||||||
|
end
|
||||||
|
player:set_sky({
|
||||||
|
type = "regular",
|
||||||
|
sky_color = sc,
|
||||||
clouds = true,
|
clouds = true,
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
@ -124,9 +131,17 @@ mcl_weather.skycolor = {
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
if dim == "overworld" then
|
if dim == "overworld" then
|
||||||
|
local biomesky
|
||||||
|
local biomefog
|
||||||
|
if mg_name ~= "v6" and mg_name ~= "singlenode" then
|
||||||
|
local biome = minetest.get_biome_name(minetest.get_biome_data(player:get_pos()).biome)
|
||||||
|
biomesky = minetest.registered_biomes[biome]._mcl_skycolor
|
||||||
|
biomefog = minetest.registered_biomes[biome]._mcl_fogcolor
|
||||||
|
end
|
||||||
|
|
||||||
if (mcl_weather.state == "none") then
|
if (mcl_weather.state == "none") then
|
||||||
-- Clear weather
|
-- Clear weather
|
||||||
mcl_weather.set_sky_box_clear(player)
|
mcl_weather.set_sky_box_clear(player,biomesky,biomefog)
|
||||||
player:set_sun({visible = true, sunrise_visible = true})
|
player:set_sun({visible = true, sunrise_visible = true})
|
||||||
player:set_moon({visible = true})
|
player:set_moon({visible = true})
|
||||||
player:set_stars({visible = true})
|
player:set_stars({visible = true})
|
||||||
|
|
Loading…
Reference in a new issue