Refactor playerplus

This commit is contained in:
Wuzzy 2017-05-23 00:42:32 +02:00
parent 3632d9ac3a
commit 355c99fee2

View file

@ -30,6 +30,23 @@ local armor_mod = minetest.get_modpath("3d_armor")
local def = {} local def = {}
local time = 0 local time = 0
local get_player_nodes = function(player_pos)
local work_pos = table.copy(player_pos)
-- what is around me?
work_pos.y = work_pos.y - 0.1 -- standing on
local nod_stand = node_ok(work_pos)
local nod_stand_below = node_ok({x=work_pos.x, y=work_pos.y-1, z=work_pos.z})
work_pos.y = work_pos.y + 1.5 -- head level
local nod_head = node_ok(work_pos)
work_pos.y = work_pos.y - 1.2 -- feet level
local nod_feet = node_ok(work_pos)
return nod_stand, nod_stand_below, nod_head, nod_feet
end
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
time = time + dtime time = time + dtime
@ -45,16 +62,7 @@ minetest.register_globalstep(function(dtime)
local pos = player:getpos() local pos = player:getpos()
-- what is around me? local nod_stand, nod_stand_below, nod_head, nod_feet = get_player_nodes(pos)
pos.y = pos.y - 0.1 -- standing on
local nod_stand = node_ok(pos)
local nod_stand_below = node_ok({x=pos.x, y=pos.y-1, z=pos.z})
pos.y = pos.y + 1.5 -- head level
local nod_head = node_ok(pos)
pos.y = pos.y - 1.2 -- feet level
local nod_feet = node_ok(pos)
-- Cause buggy exhaustion for jumping -- Cause buggy exhaustion for jumping
@ -103,22 +111,11 @@ minetest.register_globalstep(function(dtime)
local pos = player:getpos() local pos = player:getpos()
-- what is around me? -- what is around me?
pos.y = pos.y - 0.1 -- standing on local nod_stand, nod_stand_below, nod_head, nod_feet = get_player_nodes(pos)
playerplus[name].nod_stand = node_ok(pos) playerplus[name].nod_stand = nod_stand
playerplus[name].nod_stand_below = node_ok({x=pos.x, y=pos.y-1, z=pos.z}) playerplus[name].nod_stand_below = nod_stand_below
playerplus[name].nod_head = nod_head
pos.y = pos.y + 1.5 -- head level playerplus[name].nod_feet = nod_feet
playerplus[name].nod_head = node_ok(pos)
pos.y = pos.y - 1.2 -- feet level
playerplus[name].nod_feet = node_ok(pos)
pos.y = pos.y - 0.2 -- reset pos
-- Set jump status
if player:get_player_control().jump then
playerplus_internal[name].jumped = true
end
-- set defaults -- set defaults
def.speed = 1 def.speed = 1