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TextureConverter: Implement grass palette conversion
Source: https://minecraft.fandom.com/wiki/Tint Since the MineClone2 biomes do not entirely match with the Minecraft ones I picked the Minecraft biomes that seem to match them best. This also changes the palette index of the nether to match the desert instead of the mesa biome and changes the color of grass blocks in item form to the default minecraft one.
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2607d40f1f
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3 changed files with 50 additions and 21 deletions
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@ -365,7 +365,7 @@ minetest.register_node("mcl_core:dirt_with_grass", {
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overlay_tiles = {"mcl_core_grass_block_top.png", "", {name="mcl_core_grass_block_side_overlay.png", tileable_vertical=false}},
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overlay_tiles = {"mcl_core_grass_block_top.png", "", {name="mcl_core_grass_block_side_overlay.png", tileable_vertical=false}},
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palette = "mcl_core_palette_grass.png",
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palette = "mcl_core_palette_grass.png",
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palette_index = 0,
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palette_index = 0,
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color = "#55aa60",
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color = "#8EB971",
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is_ground_content = true,
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is_ground_content = true,
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stack_max = 64,
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stack_max = 64,
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groups = {handy=1,shovely=1,dirt=2,grass_block=1, grass_block_no_snow=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, spreading_dirt_type=1, enderman_takable=1, building_block=1},
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groups = {handy=1,shovely=1,dirt=2,grass_block=1, grass_block_no_snow=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, spreading_dirt_type=1, enderman_takable=1, building_block=1},
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@ -1496,7 +1496,7 @@ local function register_dimension_biomes()
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heat_point = 100,
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heat_point = 100,
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humidity_point = 0,
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humidity_point = 0,
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_mcl_biome_type = "hot",
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_mcl_biome_type = "hot",
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_mcl_palette_index = 19,
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_mcl_palette_index = 17,
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})
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})
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--[[ THE END ]]
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--[[ THE END ]]
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@ -118,17 +118,6 @@ def colorize_alpha(colormap, source, colormap_pixel, texture_size, destination):
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colorize(colormap, source, colormap_pixel, texture_size, tempfile2.name)
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colorize(colormap, source, colormap_pixel, texture_size, tempfile2.name)
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os.system("composite -compose Dst_In "+source+" "+tempfile2.name+" -alpha Set "+destination)
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os.system("composite -compose Dst_In "+source+" "+tempfile2.name+" -alpha Set "+destination)
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# This function is unused atm.
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# TODO: Implemnt colormap extraction
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def extract_colormap(colormap, colormap_pixel, positions):
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os.system("convert -size 16x16 canvas:black "+tempfile1.name)
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x=0
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y=0
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for p in positions:
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os.system("convert "+colormap+" -crop 1x1+"+colormap_pixel+" -depth 8 "+tempfile2.name)
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os.system("composite -geometry 16x16+"+x+"+"+y+" "+tempfile2.name)
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x = x+1
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def target_dir(directory):
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def target_dir(directory):
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if make_texture_pack:
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if make_texture_pack:
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return output_dir + "/" + output_dir_name
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return output_dir + "/" + output_dir_name
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@ -397,20 +386,60 @@ def convert_textures():
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colorize_alpha(FOLIAG, tex_dir+"/blocks/vine.png", "16+39", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_vine.png")
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colorize_alpha(FOLIAG, tex_dir+"/blocks/vine.png", "16+39", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_vine.png")
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# Tall grass, fern (inventory images)
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# Tall grass, fern (inventory images)
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pcol = "49+172" # Plains grass color
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pcol = "50+173" # Plains grass color
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colorize_alpha(GRASS, tex_dir+"/blocks/tallgrass.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_tallgrass_inv.png")
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colorize_alpha(GRASS, tex_dir+"/blocks/tallgrass.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_tallgrass_inv.png")
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colorize_alpha(GRASS, tex_dir+"/blocks/fern.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_fern_inv.png")
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colorize_alpha(GRASS, tex_dir+"/blocks/fern.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_fern_inv.png")
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colorize_alpha(GRASS, tex_dir+"/blocks/double_plant_fern_top.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_double_plant_fern_inv.png")
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colorize_alpha(GRASS, tex_dir+"/blocks/double_plant_fern_top.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_double_plant_fern_inv.png")
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colorize_alpha(GRASS, tex_dir+"/blocks/double_plant_grass_top.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_double_plant_grass_inv.png")
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colorize_alpha(GRASS, tex_dir+"/blocks/double_plant_grass_top.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_double_plant_grass_inv.png")
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# TODO: Convert grass palette
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# Convert grass palette: https://minecraft.fandom.com/wiki/Tint
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grass_colors = [
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offset = [
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# [Coords or #Color, AdditionalTint], # Index - Minecraft biome name (MineClone2 biome names)
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[ pcol, "", "grass" ], # Default grass: Plains
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["50+173"], # 0 - Plains (flat, Plains, Plains_beach, Plains_ocean, End)
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["0+255"], # 1 - Savanna (Savanna, Savanna_beach, Savanna_ocean)
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["255+255"], # 2 - Ice Spikes (IcePlainsSpikes, IcePlainsSpikes_ocean)
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["255+255"], # 3 - Snowy Taiga (ColdTaiga, ColdTaiga_beach, ColdTaiga_beach_water, ColdTaiga_ocean)
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["178+193"], # 4 - Giant Tree Taiga (MegaTaiga, MegaTaiga_ocean)
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["178+193"], # 5 - Giant Tree Taiga (MegaSpruceTaiga, MegaSpruceTaiga_ocean)
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["203+239"], # 6 - Montains (ExtremeHills, ExtremeHills_beach, ExtremeHills_ocean)
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["203+239"], # 7 - Montains (ExtremeHillsM, ExtremeHillsM_ocean)
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["203+239"], # 8 - Montains (ExtremeHills+, ExtremeHills+_snowtop, ExtremeHills+_ocean)
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["50+173"], # 9 - Beach (StoneBeach, StoneBeach_ocean)
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["255+255"], # 10 - Snowy Tundra (IcePlains, IcePlains_ocean)
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["50+173"], # 11 - Sunflower Plains (SunflowerPlains, SunflowerPlains_ocean)
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["191+203"], # 12 - Taiga (Taiga, Taiga_beach, Taiga_ocean)
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["76+112"], # 13 - Forest (Forest, Forest_beach, Forest_ocean)
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["76+112"], # 14 - Flower Forest (FlowerForest, FlowerForest_beach, FlowerForest_ocean)
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["101+163"], # 15 - Birch Forest (BirchForest, BirchForest_ocean)
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["101+163"], # 16 - Birch Forest Hills (BirchForestM, BirchForestM_ocean)
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["0+255"], # 17 - Desert and Nether (Desert, Desert_ocean, Nether)
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["76+112", "#28340A"], # 18 - Dark Forest (RoofedForest, RoofedForest_ocean)
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["#90814d"], # 19 - Mesa (Mesa, Mesa_sandlevel, Mesa_ocean, )
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["#90814d"], # 20 - Mesa (MesaBryce, MesaBryce_sandlevel, MesaBryce_ocean)
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["#90814d"], # 21 - Mesa (MesaPlateauF, MesaPlateauF_grasstop, MesaPlateauF_sandlevel, MesaPlateauF_ocean)
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["#90814d"], # 22 - Mesa (MesaPlateauFM, MesaPlateauFM_grasstop, MesaPlateauFM_sandlevel, MesaPlateauFM_ocean)
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["0+255"], # 23 - Shattered Savanna (or Savanna Plateau ?) (SavannaM, SavannaM_ocean)
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["12+36"], # 24 - Jungle (Jungle, Jungle_shore, Jungle_ocean)
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["12+36"], # 25 - Modified Jungle (JungleM, JungleM_shore, JungleM_ocean)
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["12+61"], # 26 - Jungle Edge (JungleEdge, JungleEdge_ocean)
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["12+61"], # 27 - Modified Jungle Edge (JungleEdgeM, JungleEdgeM_ocean)
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["#6A7039"], # 28 - Swamp (Swampland, Swampland_shore, Swampland_ocean)
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["25+25"], # 29 - Mushroom Fields and Mushroom Field Shore (MushroomIsland, MushroomIslandShore, MushroomIsland_ocean)
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]
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]
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for o in offset:
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colorize(GRASS, tex_dir+"/blocks/grass_top.png", o[0], str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_"+o[2]+".png")
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grass_palette_file = target_dir("/mods/ITEMS/mcl_core/textures") + "/mcl_core_palette_grass.png"
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colorize_alpha(GRASS, tex_dir+"/blocks/grass_side_overlay.png", o[0], str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_"+o[2]+"_side.png")
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os.system("convert -size 16x16 canvas:transparent " + grass_palette_file)
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for i, color in enumerate(grass_colors):
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if color[0][0] == "#":
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os.system("convert -size 1x1 xc:\"" + color[0] + "\" " + tempfile1.name + ".png")
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else:
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os.system("convert " + GRASS + " -crop 1x1+" + color[0] + " " + tempfile1.name + ".png")
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if len(color) > 1:
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os.system("convert " + tempfile1.name + ".png \\( -size 1x1 xc:\"" + color[1] + "\" \\) -compose blend -define compose:args=50,50 -composite " + tempfile1.name + ".png")
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os.system("convert " + grass_palette_file + " \\( " + tempfile1.name + ".png -geometry +" + str(i % 16) + "+" + str(int(i / 16)) + " \\) -composite " + grass_palette_file)
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# Metadata
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# Metadata
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if make_texture_pack:
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if make_texture_pack:
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