Improve bossbars API

This commit is contained in:
Elias Fleckenstein 2021-04-07 16:47:14 +02:00
parent 6e2a7c8a7e
commit 3449b3eb7c

View file

@ -1,6 +1,7 @@
mcl_bossbars = { mcl_bossbars = {
bars = {}, bars = {},
huds = {}, huds = {},
static = {},
colors = {"light_purple", "blue", "red", "green", "yellow", "dark_purple", "white"}, colors = {"light_purple", "blue", "red", "green", "yellow", "dark_purple", "white"},
} }
@ -27,21 +28,52 @@ function mcl_bossbars.recalculate_colors()
mcl_bossbars.colors_sorted = sorted mcl_bossbars.colors_sorted = sorted
end end
function mcl_bossbars.update_bar(player, text, color, percentage) local function get_color_info(color, percentage)
local cdef = mcl_bossbars.colors_sorted[color] local cdef = mcl_bossbars.colors_sorted[color]
table.insert(mcl_bossbars.bars[player:get_player_name()], {color = cdef.hex, text = text, image = string.format(cdef.image, percentage)}) return cdef.hex, string.format(cdef.image, percentage)
end
local last_id = 0
function mcl_bossbars.add_bar(player, def)
local name = player:get_player_name()
local bar = {text = def.text}
bar.color, bar.image = get_color_info(def.color, def.percentage)
table.insert(mcl_bossbars.bars[name], bar)
if not def.dynamic then
bar.raw_color = def.color
bar.id = last_id + 1
last_id = bar.id
mcl_bossbars.static[bar.id] = bar
return id
end
end
function mcl_bossbars.remove_bar(id)
mcl_bossbars.static[id].bar.static = false
mcl_bossbars.static[id] = nil
end
function mcl_bossbars.update_bar(id, def)
local old = mcl_bossbars.static[id]
old.color = get_color_info(def.color or old.raw_color, def.percentage or old.percentage)
old.text = def.text or old.text
end end
function mcl_bossbars.update_boss(luaentity, name, color) function mcl_bossbars.update_boss(luaentity, name, color)
local object = luaentity.object local object = luaentity.object
local text = luaentity.nametag local bardef = {
if not text or text == "" then text = luaentity.nametag,
text = name percentage = math.floor(luaentity.health / luaentity.hp_max * 100),
color = color,
dynamic = true,
}
if not bardef.text or bardef.text == "" then
bardef.text = name
end end
local percentage = math.floor(luaentity.health / luaentity.hp_max * 100)
for _, obj in pairs(minetest.get_objects_inside_radius(object:get_pos(), 128)) do for _, obj in pairs(minetest.get_objects_inside_radius(object:get_pos(), 128)) do
if obj:is_player() then if obj:is_player() then
mcl_bossbars.update_bar(obj, text, color, percentage) mcl_bossbars.add_bar(obj, bardef)
end end
end end
end end
@ -55,6 +87,11 @@ end)
minetest.register_on_leaveplayer(function(player) minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name() local name = player:get_player_name()
mcl_bossbars.huds[name] = nil mcl_bossbars.huds[name] = nil
for _, bar in pairs(mcl_bossbars.bars[name]) do
if bar.id then
mcl_bossbars.static[bar.id] = nil
end
end
mcl_bossbars.bars[name] = nil mcl_bossbars.bars[name] = nil
end) end)
@ -64,12 +101,17 @@ minetest.register_globalstep(function()
local bars = mcl_bossbars.bars[name] local bars = mcl_bossbars.bars[name]
local huds = mcl_bossbars.huds[name] local huds = mcl_bossbars.huds[name]
local huds_new = {} local huds_new = {}
local bars_new = {}
local i = 0 local i = 0
while #huds > 0 or #bars > 0 do while #huds > 0 or #bars > 0 do
local bar = table.remove(bars, 1) local bar = table.remove(bars, 1)
local hud = table.remove(huds, 1) local hud = table.remove(huds, 1)
if bar and bar.id then
table.insert(bars_new, bar)
end
if bar and not hud then if bar and not hud then
hud = { hud = {
color = bar.color, color = bar.color,
@ -118,6 +160,7 @@ minetest.register_globalstep(function()
end end
mcl_bossbars.huds[name] = huds_new mcl_bossbars.huds[name] = huds_new
mcl_bossbars.bars[name] = bars_new
end end
end) end)