Move sprint vars into mcl_sprint table

This commit is contained in:
Wuzzy 2017-02-21 15:45:48 +01:00
parent 94eb0b19e6
commit 341e8fadb2
4 changed files with 21 additions and 19 deletions

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@ -13,14 +13,14 @@ This mod can be configured by changing the variables declared in
the start of init.lua. The following is a brief explanation of each the start of init.lua. The following is a brief explanation of each
one. one.
SPRINT_METHOD (default 1) mcl_sprint.METHOD (default 1)
What a player has to do to start sprinting. 0 = double tap w, 1 = press e. What a player has to do to start sprinting. 0 = double tap w, 1 = press e.
Note that if you have the fast privlige, and have the fast Note that if you have the fast privlige, and have the fast
speed turned on, you will run very, very fast. You can toggle this speed turned on, you will run very, very fast. You can toggle this
by pressing j. by pressing j.
SPRINT_SPEED (default 1.5) mcl_sprint.SPEED (default 1.5)
How fast the player will move when sprinting as opposed to normal How fast the player will move when sprinting as opposed to normal
movement speed. 1.0 represents normal speed so 1.5 would mean that a movement speed. 1.0 represents normal speed so 1.5 would mean that a
@ -28,25 +28,25 @@ sprinting player would travel 50% faster than a walking player and
2.4 would mean that a sprinting player would travel 140% faster than 2.4 would mean that a sprinting player would travel 140% faster than
a walking player. a walking player.
SPRINT_JUMP (default 1.1) mcl_sprint.JUMP (default 1.1)
How high the player will jump when sprinting as opposed to normal How high the player will jump when sprinting as opposed to normal
jump height. Same as SPRINT_SPEED, just controls jump height while jump height. Same as mcl_sprint.SPEED, just controls jump height while
sprinting rather than speed. sprinting rather than speed.
SPRINT_STAMINA (default 20) mcl_sprint.STAMINA (default 20)
How long the player can sprint for in seconds. Each player has a How long the player can sprint for in seconds. Each player has a
stamina variable assigned to them, it is initially set to stamina variable assigned to them, it is initially set to
SPRINT_STAMINA and can go no higher. When the player is sprinting, mcl_sprint.STAMINA and can go no higher. When the player is sprinting,
this variable ticks down once each second, and when it reaches 0, this variable ticks down once each second, and when it reaches 0,
the player stops sprinting. It ticks back up when the player isn't the player stops sprinting. It ticks back up when the player isn't
sprinting and stops at SPRINT_STAMINA. Set this to a huge value if sprinting and stops at mcl_sprint.STAMINA. Set this to a huge value if
you want unlimited sprinting. you want unlimited sprinting.
SPRINT_TIMEOUT (default 0.5) mcl_sprint.TIMEOUT (default 0.5)
Only used if SPRINT_METHOD = 0. Only used if mcl_sprint.METHOD = 0.
How much time the player has after releasing w, to press w again and How much time the player has after releasing w, to press w again and
start sprinting. Setting this too high will result in unwanted start sprinting. Setting this too high will result in unwanted
sprinting and setting it too low will result in it being sprinting and setting it too low will result in it being

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@ -83,7 +83,7 @@ function setSprinting(playerName, sprinting) --Sets the state of a player (0=sto
-- Don't overwrite physics when standing on soul sand -- Don't overwrite physics when standing on soul sand
if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
if sprinting == true then if sprinting == true then
player:set_physics_override({speed=SPRINT_SPEED}) player:set_physics_override({speed=mcl_sprint.SPEED})
elseif sprinting == false then elseif sprinting == false then
player:set_physics_override({speed=1.0}) player:set_physics_override({speed=1.0})
end end

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@ -8,15 +8,17 @@ distributed without any warranty.
]] ]]
--Configuration variables, these are all explained in README.md --Configuration variables, these are all explained in README.md
SPRINT_METHOD = 1 mcl_sprint = {}
SPRINT_SPEED = 1.3
SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0
if SPRINT_METHOD == 0 then mcl_sprint.METHOD = 1
mcl_sprint.SPEED = 1.3
mcl_sprint.TIMEOUT = 0.5 --Only used if mcl_sprint.METHOD = 0
if mcl_sprint.METHOD == 0 then
dofile(minetest.get_modpath("mcl_sprint") .. "/wsprint.lua") dofile(minetest.get_modpath("mcl_sprint") .. "/wsprint.lua")
elseif SPRINT_METHOD == 1 then elseif mcl_sprint.METHOD == 1 then
dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua") dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua")
else else
minetest.log("error", "[mcl_sprint] SPRINT_METHOD is not set properly, using [E] to sprint.") minetest.log("error", "[mcl_sprint] mcl_sprint.METHOD is not set properly, using [E] to sprint.")
dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua") dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua")
end end

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@ -32,9 +32,9 @@ minetest.register_globalstep(function(dtime)
--Check if they are moving or not --Check if they are moving or not
players[playerName]["moving"] = player:get_player_control()["up"] players[playerName]["moving"] = player:get_player_control()["up"]
--If the player has tapped w longer than SPRINT_TIMEOUT ago, set his/her state to 0 --If the player has tapped w longer than mcl_sprint.TIMEOUT ago, set his/her state to 0
if playerInfo["state"] == 2 then if playerInfo["state"] == 2 then
if playerInfo["timeOut"] + SPRINT_TIMEOUT < gameTime then if playerInfo["timeOut"] + mcl_sprint.TIMEOUT < gameTime then
players[playerName]["timeOut"] = nil players[playerName]["timeOut"] = nil
setState(playerName, 0) setState(playerName, 0)
end end
@ -98,7 +98,7 @@ function setState(playerName, state) --Sets the state of a player (0=stopped, 1=
elseif state == 2 then --Primed elseif state == 2 then --Primed
players[playerName]["timeOut"] = gameTime players[playerName]["timeOut"] = gameTime
elseif state == 3 then --Sprinting elseif state == 3 then --Sprinting
player:set_physics_override({speed=SPRINT_SPEED}) player:set_physics_override({speed=mcl_sprint.SPEED})
end end
return true return true
end end