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Move sprint vars into mcl_sprint table
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4 changed files with 21 additions and 19 deletions
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@ -13,14 +13,14 @@ This mod can be configured by changing the variables declared in
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the start of init.lua. The following is a brief explanation of each
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the start of init.lua. The following is a brief explanation of each
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one.
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one.
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SPRINT_METHOD (default 1)
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mcl_sprint.METHOD (default 1)
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What a player has to do to start sprinting. 0 = double tap w, 1 = press e.
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What a player has to do to start sprinting. 0 = double tap w, 1 = press e.
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Note that if you have the fast privlige, and have the fast
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Note that if you have the fast privlige, and have the fast
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speed turned on, you will run very, very fast. You can toggle this
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speed turned on, you will run very, very fast. You can toggle this
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by pressing j.
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by pressing j.
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SPRINT_SPEED (default 1.5)
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mcl_sprint.SPEED (default 1.5)
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How fast the player will move when sprinting as opposed to normal
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How fast the player will move when sprinting as opposed to normal
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movement speed. 1.0 represents normal speed so 1.5 would mean that a
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movement speed. 1.0 represents normal speed so 1.5 would mean that a
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@ -28,25 +28,25 @@ sprinting player would travel 50% faster than a walking player and
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2.4 would mean that a sprinting player would travel 140% faster than
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2.4 would mean that a sprinting player would travel 140% faster than
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a walking player.
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a walking player.
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SPRINT_JUMP (default 1.1)
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mcl_sprint.JUMP (default 1.1)
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How high the player will jump when sprinting as opposed to normal
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How high the player will jump when sprinting as opposed to normal
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jump height. Same as SPRINT_SPEED, just controls jump height while
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jump height. Same as mcl_sprint.SPEED, just controls jump height while
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sprinting rather than speed.
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sprinting rather than speed.
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SPRINT_STAMINA (default 20)
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mcl_sprint.STAMINA (default 20)
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How long the player can sprint for in seconds. Each player has a
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How long the player can sprint for in seconds. Each player has a
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stamina variable assigned to them, it is initially set to
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stamina variable assigned to them, it is initially set to
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SPRINT_STAMINA and can go no higher. When the player is sprinting,
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mcl_sprint.STAMINA and can go no higher. When the player is sprinting,
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this variable ticks down once each second, and when it reaches 0,
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this variable ticks down once each second, and when it reaches 0,
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the player stops sprinting. It ticks back up when the player isn't
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the player stops sprinting. It ticks back up when the player isn't
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sprinting and stops at SPRINT_STAMINA. Set this to a huge value if
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sprinting and stops at mcl_sprint.STAMINA. Set this to a huge value if
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you want unlimited sprinting.
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you want unlimited sprinting.
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SPRINT_TIMEOUT (default 0.5)
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mcl_sprint.TIMEOUT (default 0.5)
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Only used if SPRINT_METHOD = 0.
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Only used if mcl_sprint.METHOD = 0.
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How much time the player has after releasing w, to press w again and
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How much time the player has after releasing w, to press w again and
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start sprinting. Setting this too high will result in unwanted
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start sprinting. Setting this too high will result in unwanted
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sprinting and setting it too low will result in it being
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sprinting and setting it too low will result in it being
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@ -83,7 +83,7 @@ function setSprinting(playerName, sprinting) --Sets the state of a player (0=sto
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-- Don't overwrite physics when standing on soul sand
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-- Don't overwrite physics when standing on soul sand
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if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
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if playerplus[playerName].nod_stand ~= "mcl_nether:soul_sand" then
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if sprinting == true then
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if sprinting == true then
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player:set_physics_override({speed=SPRINT_SPEED})
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player:set_physics_override({speed=mcl_sprint.SPEED})
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elseif sprinting == false then
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elseif sprinting == false then
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player:set_physics_override({speed=1.0})
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player:set_physics_override({speed=1.0})
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end
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end
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@ -8,15 +8,17 @@ distributed without any warranty.
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]]
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]]
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--Configuration variables, these are all explained in README.md
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--Configuration variables, these are all explained in README.md
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SPRINT_METHOD = 1
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mcl_sprint = {}
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SPRINT_SPEED = 1.3
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SPRINT_TIMEOUT = 0.5 --Only used if SPRINT_METHOD = 0
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if SPRINT_METHOD == 0 then
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mcl_sprint.METHOD = 1
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mcl_sprint.SPEED = 1.3
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mcl_sprint.TIMEOUT = 0.5 --Only used if mcl_sprint.METHOD = 0
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if mcl_sprint.METHOD == 0 then
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dofile(minetest.get_modpath("mcl_sprint") .. "/wsprint.lua")
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dofile(minetest.get_modpath("mcl_sprint") .. "/wsprint.lua")
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elseif SPRINT_METHOD == 1 then
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elseif mcl_sprint.METHOD == 1 then
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dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua")
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dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua")
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else
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else
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minetest.log("error", "[mcl_sprint] SPRINT_METHOD is not set properly, using [E] to sprint.")
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minetest.log("error", "[mcl_sprint] mcl_sprint.METHOD is not set properly, using [E] to sprint.")
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dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua")
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dofile(minetest.get_modpath("mcl_sprint") .. "/esprint.lua")
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end
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end
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@ -32,9 +32,9 @@ minetest.register_globalstep(function(dtime)
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--Check if they are moving or not
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--Check if they are moving or not
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players[playerName]["moving"] = player:get_player_control()["up"]
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players[playerName]["moving"] = player:get_player_control()["up"]
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--If the player has tapped w longer than SPRINT_TIMEOUT ago, set his/her state to 0
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--If the player has tapped w longer than mcl_sprint.TIMEOUT ago, set his/her state to 0
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if playerInfo["state"] == 2 then
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if playerInfo["state"] == 2 then
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if playerInfo["timeOut"] + SPRINT_TIMEOUT < gameTime then
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if playerInfo["timeOut"] + mcl_sprint.TIMEOUT < gameTime then
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players[playerName]["timeOut"] = nil
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players[playerName]["timeOut"] = nil
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setState(playerName, 0)
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setState(playerName, 0)
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end
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end
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@ -98,7 +98,7 @@ function setState(playerName, state) --Sets the state of a player (0=stopped, 1=
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elseif state == 2 then --Primed
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elseif state == 2 then --Primed
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players[playerName]["timeOut"] = gameTime
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players[playerName]["timeOut"] = gameTime
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elseif state == 3 then --Sprinting
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elseif state == 3 then --Sprinting
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player:set_physics_override({speed=SPRINT_SPEED})
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player:set_physics_override({speed=mcl_sprint.SPEED})
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end
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end
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return true
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return true
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end
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end
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