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Add vertical pvp knockbacks from downward hits & reduce pvp kb on half block angled upward hits
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1 changed files with 8 additions and 2 deletions
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@ -290,10 +290,16 @@ function minetest.calculate_knockback(player, hitter, time_from_last_punch, tool
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local invul = player:get_meta():get_int("mcl_damage:invulnerable")
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local invul = player:get_meta():get_int("mcl_damage:invulnerable")
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if v and v.y <= 0.01 and v.y >= -0.01 and invul == 0 then
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if v and v.y <= 0.01 and v.y >= -0.01 and invul == 0 then
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if dir.y <= 0.3 then
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if dir.y <= 0.3 then
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local regular_v = 6.4
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local enchant_v = 7
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if dir.y <= 0.27 then
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regular_v = regular_v * math.abs(dir.y - 1)
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enchant_v = enchant_v * math.abs(dir.y - 1)
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end
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if enchant == 0 then
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if enchant == 0 then
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player:add_velocity({x = 0, y = 6.4, z = 0})
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player:add_velocity({x = 0, y = regular_v, z = 0})
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else
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else
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player:add_velocity({x = 0, y = 7, z = 0})
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player:add_velocity({x = 0, y = enchant_v, z = 0})
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end
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end
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elseif dir.y <= 0.44 and dir.y > 0.3 and enchant > 0 then
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elseif dir.y <= 0.44 and dir.y > 0.3 and enchant > 0 then
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knockback = knockback + 3
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knockback = knockback + 3
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