mirror of
https://git.minetest.land/VoxeLibre/VoxeLibre.git
synced 2024-11-22 10:31:06 +01:00
use dtime
This commit is contained in:
parent
5c085bd28f
commit
32a57133ac
1 changed files with 7 additions and 3 deletions
|
@ -314,8 +314,8 @@ minetest.register_globalstep(function(dtime)
|
|||
speed_mult = speed_mult - slowdown_mult * dtime -- slow down
|
||||
speed_mult = math.max(speed_mult, -1)
|
||||
speed_mult = math.min(speed_mult, max_speed)
|
||||
if turn_amount > 0.1 then
|
||||
speed_mult = speed_mult - (speed_mult * turn_amount / (math.pi*3))
|
||||
if turn_amount > 0.3 then
|
||||
speed_mult = speed_mult - (speed_mult * (turn_amount / (math.pi*3)))
|
||||
end
|
||||
|
||||
elytra.speed = speed_mult -- set the speed so you can keep track of it and add to it
|
||||
|
@ -342,11 +342,12 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
end
|
||||
|
||||
new_vel = vector.multiply(new_vel, speed_mult * dtime * 30)
|
||||
new_vel = vector.multiply(new_vel, speed_mult)
|
||||
new_vel = {
|
||||
x = clamp(new_vel.x, -max_speed, max_speed),
|
||||
y = clamp(new_vel.y, -max_speed, max_speed),
|
||||
z = clamp(new_vel.z, -max_speed, max_speed)}
|
||||
new_vel = vector.multiply(new_vel, dtime * 30)
|
||||
|
||||
-- slow the player down so less spongy movement by applying half the inverse vel
|
||||
-- NOTE: do not set this higher than about 0.7 or the game will get the wrong vel and it will be broken
|
||||
|
@ -697,6 +698,9 @@ end)
|
|||
-- Don't change HP if the player falls in the water or through End Portal:
|
||||
mcl_damage.register_modifier(function(obj, damage, reason)
|
||||
if reason.type == "fall" then
|
||||
if minetest.is_creative_enabled(obj:get_player_name()) then
|
||||
return 0
|
||||
end
|
||||
local pos = obj:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
local velocity = obj:get_velocity() or obj:get_player_velocity() or {x=0,y=-10,z=0}
|
||||
|
|
Loading…
Reference in a new issue