From 328a377940b38bc3791c3afd5fe784ed07a4889c Mon Sep 17 00:00:00 2001 From: cora Date: Wed, 16 Nov 2022 17:24:05 +0100 Subject: [PATCH] export apply_bone_meal function in mcl_dye this is essentially just a hack to not put any more sweetberry code in mcl_dye because the architecture makes it necessary for mcl_dye to depend on mcl_farming, not the other way around - hence all the plant bonemealing is done in mcl_dye... --- mods/ITEMS/mcl_dye/init.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/mods/ITEMS/mcl_dye/init.lua b/mods/ITEMS/mcl_dye/init.lua index 73884856a..8296519ca 100644 --- a/mods/ITEMS/mcl_dye/init.lua +++ b/mods/ITEMS/mcl_dye/init.lua @@ -379,6 +379,8 @@ local function apply_bone_meal(pointed_thing,user) return false end +mcl_dye.apply_bone_meal = apply_bone_meal + minetest.register_craftitem("mcl_dye:white", { inventory_image = "mcl_dye_white.png", description = S("Bone Meal"),