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Add local to speedup global function access.
The minetest.registered_nodes function is called from multiple places. Define a local alias registered_nodes and substitute it in all calls.
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1 changed files with 7 additions and 5 deletions
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@ -22,6 +22,8 @@ local get_node = minetest.get_node
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local add_node = minetest.add_node
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local add_node = minetest.add_node
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local add_item = minetest.add_item
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local add_item = minetest.add_item
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local registered_nodes = minetest.registered_nodes
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if mod_mcl_core then
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if mod_mcl_core then
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minetest.register_craft({
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minetest.register_craft({
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@ -40,21 +42,21 @@ mcl_buckets = {
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-- Sound helper functions for placing and taking liquids
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-- Sound helper functions for placing and taking liquids
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local function sound_place(itemname, pos)
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local function sound_place(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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local def = registered_nodes[itemname]
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if def and def.sounds and def.sounds.place then
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if def and def.sounds and def.sounds.place then
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minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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minetest.sound_play(def.sounds.place, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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end
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end
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end
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end
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local function sound_take(itemname, pos)
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local function sound_take(itemname, pos)
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local def = minetest.registered_nodes[itemname]
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local def = registered_nodes[itemname]
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if def and def.sounds and def.sounds.dug then
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if def and def.sounds and def.sounds.dug then
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minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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minetest.sound_play(def.sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true)
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end
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end
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end
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end
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local function place_liquid(pos, itemstring)
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local function place_liquid(pos, itemstring)
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local fullness = minetest.registered_nodes[itemstring].liquid_range
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local fullness = registered_nodes[itemstring].liquid_range
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sound_place(itemstring, pos)
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sound_place(itemstring, pos)
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minetest.add_node(pos, {name=itemstring, param2=fullness})
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minetest.add_node(pos, {name=itemstring, param2=fullness})
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end
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end
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@ -163,7 +165,7 @@ local function on_place_bucket(itemstack, user, pointed_thing, def)
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local undernode = get_node(pointed_thing.under)
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local undernode = get_node(pointed_thing.under)
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local abovenode = get_node(pointed_thing.above)
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local abovenode = get_node(pointed_thing.above)
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local name1, name2 = undernode.name, abovenode.name
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local name1, name2 = undernode.name, abovenode.name
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local regnode1, regnode2 = minetest.registered_nodes[name1], minetest.registered_nodes[name2]
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local regnode1, regnode2 = registered_nodes[name1], registered_nodes[name2]
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local buildable1 = regnode1 and (regnode1.buildable_to or regnode1.groups.cauldron == 1)
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local buildable1 = regnode1 and (regnode1.buildable_to or regnode1.groups.cauldron == 1)
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local buildable2 = regnode2 and (regnode2.buildable_to or regnode2.groups.cauldron == 1)
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local buildable2 = regnode2 and (regnode2.buildable_to or regnode2.groups.cauldron == 1)
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@ -347,7 +349,7 @@ function mcl_buckets.register_liquid(def)
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stack_max = 1,
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stack_max = 1,
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groups = def.groups,
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groups = def.groups,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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local buildable = minetest.registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
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local buildable = registered_nodes[dropnode.name].buildable_to or dropnode.name == "mcl_portals:portal"
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if not buildable then return stack end
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if not buildable then return stack end
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local result, take_bucket = get_extra_check(def.extra_check, droppos, nil)
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local result, take_bucket = get_extra_check(def.extra_check, droppos, nil)
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if result then -- Fail placement of liquid if result is false
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if result then -- Fail placement of liquid if result is false
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