From 30e50a64ef6ffcad961321ea1dc3cb07e51f640f Mon Sep 17 00:00:00 2001 From: AFCMS Date: Sat, 27 Mar 2021 20:12:48 +0100 Subject: [PATCH] basic API (WIP) --- mods/PLAYER/mcl_death_drop/API.md | 12 ++++++++++ mods/PLAYER/mcl_death_drop/init.lua | 34 +++++++++++++++++++---------- 2 files changed, 34 insertions(+), 12 deletions(-) create mode 100644 mods/PLAYER/mcl_death_drop/API.md diff --git a/mods/PLAYER/mcl_death_drop/API.md b/mods/PLAYER/mcl_death_drop/API.md new file mode 100644 index 000000000..6f1d1cde7 --- /dev/null +++ b/mods/PLAYER/mcl_death_drop/API.md @@ -0,0 +1,12 @@ +# mcl_death_drop +Drop registered inventories on player death. + +## mcl_death_drop.register_dropped_list(inv, listname, drop) +* inv: string of function returning a string +* listname: string +* drop: bool +-- if true the entire list will be dropped +-- if false, items with curse_of_vanishing enchantement will be broken. + +## mcl_death_drop.registered_dropped_lists +Table containing dropped list definition. \ No newline at end of file diff --git a/mods/PLAYER/mcl_death_drop/init.lua b/mods/PLAYER/mcl_death_drop/init.lua index 56e6ea522..6c51618a1 100644 --- a/mods/PLAYER/mcl_death_drop/init.lua +++ b/mods/PLAYER/mcl_death_drop/init.lua @@ -1,3 +1,18 @@ +local random = math.random + +mcl_death_drop = {} + +mcl_death_drop.registered_dropped_lists = {} + +function mcl_death_drop.register_dropped_list(inv, listname, drop) + table.insert(mcl_death_drop.registered_dropped_player_lists, {inv=inv, listname=listname, drop=drop}) +end + +mcl_death_drop.register_dropped_list("PLAYER", "main", true) +mcl_death_drop.register_dropped_list("PLAYER", "craft", true) +mcl_death_drop.register_dropped_list("PLAYER", "armor", true) +mcl_death_drop.register_dropped_list(function(player) return minetest.get_inventory({type="detached", name=player:get_player_name().."_armor"}) end , "armor", false) + minetest.register_on_dieplayer(function(player) local keep = minetest.settings:get_bool("mcl_keepInventory", false) if keep == false then @@ -7,20 +22,15 @@ minetest.register_on_dieplayer(function(player) local name, player_armor_inv, armor_armor_inv, pos = armor:get_valid_player(player, "[on_dieplayer]") -- No item drop if in deep void local void, void_deadly = mcl_worlds.is_in_void(pos) - local lists = { - { inv = inv, listname = "main", drop = true }, - { inv = inv, listname = "craft", drop = true }, - { inv = player_armor_inv, listname = "armor", drop = true }, - { inv = armor_armor_inv, listname = "armor", drop = false }, - } - for l=1,#lists do - local inv = lists[l].inv - local listname = lists[l].listname - local drop = lists[l].drop + + for l=1,#mcl_death_drop.registered_dropped_lists do + local inv = mcl_death_drop.registered_dropped_lists[l].inv + local listname = mcl_death_drop.registered_dropped_lists[l].listname + local drop = mcl_death_drop.registered_dropped_lists[l].drop if inv ~= nil then for i, stack in ipairs(inv:get_list(listname)) do - local x = math.random(0, 9)/3 - local z = math.random(0, 9)/3 + local x = random(0, 9)/3 + local z = random(0, 9)/3 pos.x = pos.x + x pos.z = pos.z + z if not void_deadly and drop and not mcl_enchanting.has_enchantment(stack, "curse_of_vanishing") then