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make shooting mobs calculate raycast bool for shooting with shoot_offset
Basically makes skeletons accurately when to shoot and when not to.
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1 changed files with 1 additions and 1 deletions
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@ -3131,7 +3131,7 @@ local do_states = function(self, dtime)
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if self.shoot_interval
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if self.shoot_interval
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and self.timer > self.shoot_interval
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and self.timer > self.shoot_interval
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and not minetest.raycast(p, self.attack:get_pos(), false, false):next()
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and not minetest.raycast(vector.add(p, vector.new(0,self.shoot_offset,0)), vector.add(self.attack:get_pos(), vector.new(0,1.5,0)), false, false):next()
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and random(1, 100) <= 60 then
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and random(1, 100) <= 60 then
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self.timer = 0
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self.timer = 0
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