Basic light blocks
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@ -249,6 +249,33 @@ minetest.register_node("mcl_core:realm_barrier", {
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})
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--- Light blocks
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for i = 0, 14 do --minetest.LIGHT_MAX
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minetest.register_node("mcl_core:light_" .. i, {
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description = S("Light"),
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_doc_items_longdesc = S("Lights are invisble blocks. They are used to light up adventure maps and the like."),
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_doc_items_usagehelp = S("When you hold a light in hand, you reveal all placed lights in a short distance around you."),
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drawtype = "airlike",
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paramtype = "light",
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light_source = i,
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drop = "",
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inventory_image = "mcl_core_light_" .. i .. ".png",
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wield_image = "mcl_core_light_" .. i .. ".png",
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sunlight_propagates = true,
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is_ground_content = false,
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groups = {creative_breakable = 1, not_solid = 1},
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on_blast = function() end,
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on_use = function(itemstack, user, pointed_thing)
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itemstack:set_name("mcl_core:light_" .. ((i == 14) and 0 or i + 1))
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return itemstack
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end,
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_mcl_blast_resistance = 36000008,
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_mcl_hardness = -1,
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})
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end
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-- The void below the bedrock. Void damage is handled in mcl_playerplus.
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mods/ITEMS/mcl_core/textures/mcl_core_light_0.png
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mods/ITEMS/mcl_core/textures/mcl_core_light_1.png
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mods/ITEMS/mcl_core/textures/mcl_core_light_10.png
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mods/ITEMS/mcl_core/textures/mcl_core_light_11.png
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mods/ITEMS/mcl_core/textures/mcl_core_light_12.png
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mods/ITEMS/mcl_core/textures/mcl_core_light_13.png
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mods/ITEMS/mcl_core/textures/mcl_core_light_14.png
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mods/ITEMS/mcl_core/textures/mcl_core_light_2.png
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mods/ITEMS/mcl_core/textures/mcl_core_light_3.png
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mods/ITEMS/mcl_core/textures/mcl_core_light_4.png
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mods/ITEMS/mcl_core/textures/mcl_core_light_5.png
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mods/ITEMS/mcl_core/textures/mcl_core_light_6.png
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After Width: | Height: | Size: 354 B |
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mods/ITEMS/mcl_core/textures/mcl_core_light_7.png
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After Width: | Height: | Size: 310 B |
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mods/ITEMS/mcl_core/textures/mcl_core_light_8.png
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After Width: | Height: | Size: 310 B |
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mods/ITEMS/mcl_core/textures/mcl_core_light_9.png
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After Width: | Height: | Size: 314 B |