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AFCMS 2023-01-14 10:06:23 +01:00 committed by Gitea
parent e9c9f151de
commit 3027965314

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@ -274,6 +274,7 @@ for i = 0, 14 do --minetest.LIGHT_MAX
groups = {creative_breakable = 1, not_solid = 1, light_block = i + 1}, groups = {creative_breakable = 1, not_solid = 1, light_block = i + 1},
on_blast = function(pos, intensity) end, on_blast = function(pos, intensity) end,
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
-- user:get_player_control() returns {} for non players, so we don't need user:is_player()
if pointed_thing.type == "node" and string.match(minetest.get_node(pointed_thing.under).name, light_block_pattern) and not user:get_player_control().sneak then if pointed_thing.type == "node" and string.match(minetest.get_node(pointed_thing.under).name, light_block_pattern) and not user:get_player_control().sneak then
minetest.dig_node(pointed_thing.under) minetest.dig_node(pointed_thing.under)
return return
@ -285,7 +286,7 @@ for i = 0, 14 do --minetest.LIGHT_MAX
return string.match(node_name, light_block_pattern) return string.match(node_name, light_block_pattern)
end), end),
after_place_node = function(pos, placer, itemstack, pointed_thing) after_place_node = function(pos, placer, itemstack, pointed_thing)
if placer == nil then if not placer then
return return
end end
minetest.add_particle({ minetest.add_particle({