Refactor mcl_doors; use multiple files

This commit is contained in:
Wuzzy 2017-06-05 21:57:23 +02:00
parent f22411656b
commit 2ffa0736ac
6 changed files with 864 additions and 793 deletions

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-- Register aliases
local doornames = {
["door"] = "wooden_door",
["door_jungle"] = "jungle_door",
["door_spruce"] = "spruce_door",
["door_dark_oak"] = "dark_oak_door",
["door_birch"] = "birch_door",
["door_acacia"] = "acacia_door",
["door_iron"] = "iron_door",
}
for oldname, newname in pairs(doornames) do
minetest.register_alias("doors:"..oldname, "mcl_doors:"..newname)
minetest.register_alias("doors:"..oldname.."_t_1", "mcl_doors:"..newname.."_t_1")
minetest.register_alias("doors:"..oldname.."_b_1", "mcl_doors:"..newname.."_b_1")
minetest.register_alias("doors:"..oldname.."_t_2", "mcl_doors:"..newname.."_t_2")
minetest.register_alias("doors:"..oldname.."_b_2", "mcl_doors:"..newname.."_b_2")
end
minetest.register_alias("doors:trapdoor", "mcl_doors:trapdoor")
minetest.register_alias("doors:trapdoor_open", "mcl_doors:trapdoor_open")
minetest.register_alias("doors:iron_trapdoor", "mcl_doors:iron_trapdoor")
minetest.register_alias("doors:iron_trapdoor_open", "mcl_doors:iron_trapdoor_open")

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-- Registers a door
-- name: The name of the door
-- def: a table with the folowing fields:
-- description
-- inventory_image
-- groups
-- tiles_bottom: the tiles of the bottom part of the door {front, side}
-- tiles_top: the tiles of the bottom part of the door {front, side}
-- If the following fields are not defined the default values are used
-- node_box_bottom
-- node_box_top
-- selection_box_bottom
-- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can
-- open it
-- only_redstone_can_open: if true, the door can only be opened by redstone,
-- not by rightclicking it
function mcl_doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1
def.groups.dig_by_piston = 1
def.groups.door = 1
if not def.sound_open then
def.sound_open = "doors_door_open"
end
if not def.sound_close then
def.sound_close = "doors_door_close"
end
local box = {{-8/16, -8/16, -8/16, 8/16, 8/16, -5/16}}
if not def.node_box_bottom then
def.node_box_bottom = box
end
if not def.node_box_top then
def.node_box_top = box
end
if not def.selection_box_bottom then
def.selection_box_bottom= box
end
if not def.selection_box_top then
def.selection_box_top = box
end
local longdesc, usagehelp
longdesc = def._doc_items_longdesc
if not longdesc then
if def.only_redstone_can_open then
longdesc = "This door is a 2-block high barrier which can be opened or closed by hand or by redstone power."
else
longdesc = "This door is a 2-block high barrier which can only be opened by redstone power, not by hand."
end
end
usagehelp = def._doc_items_usagehelp
if not usagehelp then
if def.only_redstone_can_open then
usagehelp = "To open or close this door, send a redstone signal to its bottom half."
else
usagehelp = "To open or close this door, rightclick it or send a redstone signal to its bottom half."
end
end
minetest.register_craftitem(name, {
description = def.description,
_doc_items_longdesc = def._doc_items_longdesc,
_doc_items_usagehelp = def._doc_items_usagehelp,
inventory_image = def.inventory_image,
stack_max = 64,
groups = { mesecon_conductor_craftable = 1 },
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" or not placer or not placer:is_player() then
return itemstack
end
local pn = placer:get_player_name()
if minetest.is_protected(pointed_thing.above, pn) and minetest.is_protected(pointed_thing.under, pn) then
return itemstack
end
local ptu = pointed_thing.under
local nu = minetest.get_node(ptu)
-- Pointed thing's rightclick action takes precedence, unless player holds down the sneak key
if minetest.registered_nodes[nu.name].on_rightclick and not placer:get_player_control().sneak then
return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
end
local pt
if minetest.registered_nodes[minetest.get_node(ptu).name].buildable_to then
pt = pointed_thing.under
else
pt = pointed_thing.above
end
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
pt2.y = pt2.y+1
if
(not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to) or
(not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to)
then
return itemstack
end
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
if p2 == 0 then
pt3.x = pt3.x-1
elseif p2 == 1 then
pt3.z = pt3.z+1
elseif p2 == 2 then
pt3.x = pt3.x+1
elseif p2 == 3 then
pt3.z = pt3.z-1
end
if not string.find(minetest.get_node(pt3).name, name.."_b_") then
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
else
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
end
if def.sounds and def.sounds.place then
minetest.sound_play(def.sounds.place, {pos=pt})
end
if def.only_placer_can_open then
local meta = minetest.get_meta(pt)
meta:set_string("doors_owner", "")
meta = minetest.get_meta(pt2)
meta:set_string("doors_owner", "")
end
-- Save open state. 1 = open. 0 = closed
local meta = minetest.get_meta(pt)
meta:set_int("is_open", 0)
meta = minetest.get_meta(pt2)
meta:set_int("is_open", 0)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})
local tt = def.tiles_top
local tb = def.tiles_bottom
local function on_open_close(pos, dir, check_name, replace, replace_dir, params)
local meta1 = minetest.get_meta(pos)
pos.y = pos.y+dir
local meta2 = minetest.get_meta(pos)
if not minetest.get_node(pos).name == check_name then
return
end
local p2 = minetest.get_node(pos).param2
local np2 = params[p2+1]
local metatable = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace_dir, param2=np2})
minetest.get_meta(pos):from_table(metatable)
pos.y = pos.y-dir
metatable = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace, param2=np2})
minetest.get_meta(pos):from_table(metatable)
local door_switching_sound
if meta1:get_int("is_open") == 1 then
door_switching_sound = def.sound_close
meta1:set_int("is_open", 0)
meta2:set_int("is_open", 0)
else
door_switching_sound = def.sound_open
meta1:set_int("is_open", 1)
meta2:set_int("is_open", 1)
end
minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16})
end
local function on_mesecons_signal_open (pos, node)
on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
local function on_mesecons_signal_close (pos, node)
on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
local function check_player_priv(pos, player)
if not def.only_placer_can_open then
return true
end
local meta = minetest.get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
local on_rightclick
-- Disable on_rightclick if this is a redstone-only door
if not def.only_redstone_can_open then
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
end
end
minetest.register_node(name.."_b_1", {
tiles = {tt[2].."^[transformFY", tt[2], tb[2].."^[transformFX", tb[2], tb[1], tb[1].."^[transformFX"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
_mcl_hardness = def._mcl_hardness,
sounds = def.sounds,
after_destruct = function(bottom, oldnode)
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
if minetest.get_node(bottom).name == "air" and minetest.get_node(top).name == name.."_t_1" then
minetest.remove_node(top)
end
end,
on_rightclick = on_rightclick,
mesecons = { effector = {
action_on = on_mesecons_signal_open
}},
can_dig = check_player_priv,
})
if def.only_redstone_can_open then
on_rightclick = nil
else
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_open_close(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
end
end
end
minetest.register_node(name.."_t_1", {
tiles = {tt[2].."^[transformFY", tt[2], tt[2].."^[transformFX", tt[2], tt[1], tt[1].."^[transformFX"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
_mcl_hardness = def._mcl_hardness,
sounds = def.sounds,
after_destruct = function(top, oldnode)
local bottom = { x = top.x, y = top.y - 1, z = top.z }
if minetest.get_node(top).name == "air" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then
minetest.dig_node(bottom)
end
end,
on_rightclick = on_rightclick,
can_dig = check_player_priv,
})
if def.only_redstone_can_open then
on_rightclick = nil
else
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
end
end
minetest.register_node(name.."_b_2", {
tiles = {tt[2].."^[transformFY", tt[2], tb[2].."^[transformFX", tb[2], tb[1].."^[transformFX", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
_mcl_hardness = def._mcl_hardness,
sounds = def.sounds,
after_destruct = function(bottom, oldnode)
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
if minetest.get_node(bottom).name == "air" and minetest.get_node(top).name == name.."_t_2" then
minetest.remove_node(top)
end
end,
on_rightclick = on_rightclick,
mesecons = { effector = {
action_on = on_mesecons_signal_close
}},
can_dig = check_player_priv,
})
if def.only_redstone_can_open then
on_rightclick = nil
else
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_open_close(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
end
end
end
minetest.register_node(name.."_t_2", {
tiles = {tt[2].."^[transformFY", tt[2], tt[2].."^[transformFX", tt[2], tt[1].."^[transformFX", tt[1]},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
_mcl_hardness = def._mcl_hardness,
sounds = def.sounds,
after_destruct = function(top, oldnode)
local bottom = { x = top.x, y = top.y - 1, z = top.z }
if minetest.get_node(top).name == "air" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then
minetest.dig_node(bottom)
end
end,
on_rightclick = on_rightclick,
can_dig = check_player_priv,
})
-- Add entry aliases for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("craftitems", name, "nodes", name.."_b_1")
doc.add_entry_alias("craftitems", name, "nodes", name.."_b_2")
doc.add_entry_alias("craftitems", name, "nodes", name.."_t_1")
doc.add_entry_alias("craftitems", name, "nodes", name.."_t_2")
end
end

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---- Trapdoor ----
function mcl_doors:register_trapdoor(name, def)
local function update_door(pos, node)
minetest.set_node(pos, node)
end
if def.groups == nil then
def.groups = {}
end
def.groups.door = 2
if not def.sound_open then
def.sound_open = "doors_door_open"
end
if not def.sound_close then
def.sound_close = "doors_door_close"
end
local function punch(pos)
local meta = minetest.get_meta(pos)
local state = meta:get_int("state")
local me = minetest.get_node(pos)
local tmp_node
local tmp_node2
local oben = {x=pos.x, y=pos.y+1, z=pos.z}
if state == 1 then
state = 0
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 16})
tmp_node = {name=name, param1=me.param1, param2=me.param2}
else
state = 1
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 16})
tmp_node = {name=name.."_open", param1=me.param1, param2=me.param2}
end
update_door(pos, tmp_node)
meta:set_int("state", state)
end
local on_rightclick
if not def.only_redstone_can_open then
on_rightclick = function(pos, node, clicker)
punch(pos)
end
end
-- Default help texts
local longdesc, usagehelp
longdesc = def._doc_items_longdesc
if not longdesc then
if def.only_redstone_can_open then
longdesc = "Trapdoors are floor covers which can be opened or closed. This trapdoor can only be opened or closed by redstone power."
else
longdesc = "Trapdoors are floor covers which can be opened or closed. This trapdoor can only be opened by hand and by redstone power."
end
end
usagehelp = def._doc_items_usagehelp
if not usagehelp and not def.only_redstone_can_open then
usagehelp = "To open or close this door, rightclick it or send a redstone signal to it."
end
minetest.register_node(name, {
description = def.description,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
drawtype = "nodebox",
tiles = def.tiles,
inventory_image = def.inventory_image,
wield_image = def.wield_image,
is_ground_content = false,
paramtype = "light",
stack_max = 64,
paramtype2 = "facedir",
sunlight_propagates = true,
groups = def.groups,
_mcl_hardness = def._mcl_hardness,
sounds = def.sounds,
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, -5/16, 8/16},},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("state", 0)
end,
mesecons = {effector = {
action_on = (function(pos, node)
punch(pos)
end),
}},
on_place = function(itemstack, placer, pointed_thing)
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:getpos()
if placer_pos then
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
end
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local fpos = finepos.y % 1
local origname = itemstack:get_name()
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
on_rightclick = on_rightclick,
})
minetest.register_node(name.."_open", {
drawtype = "nodebox",
tiles = def.tiles,
is_ground_content = false,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
pointable = true,
groups = def.groups,
_mcl_hardness = def._mcl_hardness,
sounds = def.sounds,
drop = name,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 5/16, 0.5, 0.5, 0.5}
},
on_rightclick = on_rightclick,
mesecons = {effector = {
action_on = (function(pos, node)
punch(pos)
end),
}},
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", name, "nodes", name.."_open")
end
end

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-- Trapdoor crafting
minetest.register_craft({
output = 'mcl_doors:trapdoor 2',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
minetest.register_craft({
output = 'mcl_doors:iron_trapdoor',
recipe = {
{'mcl_core:iron_ingot', 'mcl_core:iron_ingot'},
{'mcl_core:iron_ingot', 'mcl_core:iron_ingot'},
}
})
-- Note: Door crafting is already done by door registration function
-- Fuel
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:wooden_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:jungle_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:dark_oak_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:birch_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:acacia_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:spruce_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:trapdoor",
burntime = 15,
})

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local init = os.clock() local init = os.clock()
mcl_doors = {} mcl_doors = {}
-- Registers a door local this = minetest.get_current_modname()
-- name: The name of the door local path = minetest.get_modpath(this)
-- def: a table with the folowing fields:
-- description dofile(path.."/api_doors.lua") -- Doors API
-- inventory_image dofile(path.."/api_trapdoors.lua") -- Trapdoors API
-- groups dofile(path.."/register.lua") -- Register builtin doors and trapdoors
-- tiles_bottom: the tiles of the bottom part of the door {front, side} dofile(path.."/crafting.lua") -- Additional crafting recipes and fuel
-- tiles_top: the tiles of the bottom part of the door {front, side} dofile(path.."/alias.lua") -- Legacy aliases
-- If the following fields are not defined the default values are used
-- node_box_bottom
-- node_box_top
-- selection_box_bottom
-- selection_box_top
-- only_placer_can_open: if true only the player who placed the door can
-- open it
-- only_redstone_can_open: if true, the door can only be opened by redstone,
-- not by rightclicking it
function mcl_doors:register_door(name, def)
def.groups.not_in_creative_inventory = 1
def.groups.dig_by_piston = 1
def.groups.door = 1
if not def.sound_open then
def.sound_open = "doors_door_open"
end
if not def.sound_close then
def.sound_close = "doors_door_close"
end
local box = {{-8/16, -8/16, -8/16, 8/16, 8/16, -5/16}}
if not def.node_box_bottom then
def.node_box_bottom = box
end
if not def.node_box_top then
def.node_box_top = box
end
if not def.selection_box_bottom then
def.selection_box_bottom= box
end
if not def.selection_box_top then
def.selection_box_top = box
end
local longdesc, usagehelp
longdesc = def._doc_items_longdesc
if not longdesc then
if def.only_redstone_can_open then
longdesc = "This door is a 2-block high barrier which can be opened or closed by hand or by redstone power."
else
longdesc = "This door is a 2-block high barrier which can only be opened by redstone power, not by hand."
end
end
usagehelp = def._doc_items_usagehelp
if not usagehelp then
if def.only_redstone_can_open then
usagehelp = "To open or close this door, send a redstone signal to its bottom half."
else
usagehelp = "To open or close this door, rightclick it or send a redstone signal to its bottom half."
end
end
minetest.register_craftitem(name, {
description = def.description,
_doc_items_longdesc = def._doc_items_longdesc,
_doc_items_usagehelp = def._doc_items_usagehelp,
inventory_image = def.inventory_image,
stack_max = 64,
groups = { mesecon_conductor_craftable = 1 },
on_place = function(itemstack, placer, pointed_thing)
if not pointed_thing.type == "node" or not placer or not placer:is_player() then
return itemstack
end
local pn = placer:get_player_name()
if minetest.is_protected(pointed_thing.above, pn) and minetest.is_protected(pointed_thing.under, pn) then
return itemstack
end
local ptu = pointed_thing.under
local nu = minetest.get_node(ptu)
-- Pointed thing's rightclick action takes precedence, unless player holds down the sneak key
if minetest.registered_nodes[nu.name].on_rightclick and not placer:get_player_control().sneak then
return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
end
local pt
if minetest.registered_nodes[minetest.get_node(ptu).name].buildable_to then
pt = pointed_thing.under
else
pt = pointed_thing.above
end
local pt2 = {x=pt.x, y=pt.y, z=pt.z}
pt2.y = pt2.y+1
if
(not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to) or
(not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to)
then
return itemstack
end
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
local pt3 = {x=pt.x, y=pt.y, z=pt.z}
if p2 == 0 then
pt3.x = pt3.x-1
elseif p2 == 1 then
pt3.z = pt3.z+1
elseif p2 == 2 then
pt3.x = pt3.x+1
elseif p2 == 3 then
pt3.z = pt3.z-1
end
if not string.find(minetest.get_node(pt3).name, name.."_b_") then
minetest.set_node(pt, {name=name.."_b_1", param2=p2})
minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
else
minetest.set_node(pt, {name=name.."_b_2", param2=p2})
minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
end
if def.sounds and def.sounds.place then
minetest.sound_play(def.sounds.place, {pos=pt})
end
if def.only_placer_can_open then
local meta = minetest.get_meta(pt)
meta:set_string("doors_owner", "")
meta = minetest.get_meta(pt2)
meta:set_string("doors_owner", "")
end
-- Save open state. 1 = open. 0 = closed
local meta = minetest.get_meta(pt)
meta:set_int("is_open", 0)
meta = minetest.get_meta(pt2)
meta:set_int("is_open", 0)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})
local tt = def.tiles_top
local tb = def.tiles_bottom
local function on_open_close(pos, dir, check_name, replace, replace_dir, params)
local meta1 = minetest.get_meta(pos)
pos.y = pos.y+dir
local meta2 = minetest.get_meta(pos)
if not minetest.get_node(pos).name == check_name then
return
end
local p2 = minetest.get_node(pos).param2
local np2 = params[p2+1]
local metatable = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace_dir, param2=np2})
minetest.get_meta(pos):from_table(metatable)
pos.y = pos.y-dir
metatable = minetest.get_meta(pos):to_table()
minetest.set_node(pos, {name=replace, param2=np2})
minetest.get_meta(pos):from_table(metatable)
local door_switching_sound
if meta1:get_int("is_open") == 1 then
door_switching_sound = def.sound_close
meta1:set_int("is_open", 0)
meta2:set_int("is_open", 0)
else
door_switching_sound = def.sound_open
meta1:set_int("is_open", 1)
meta2:set_int("is_open", 1)
end
minetest.sound_play(door_switching_sound, {pos = pos, gain = 0.5, max_hear_distance = 16})
end
local function on_mesecons_signal_open (pos, node)
on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
local function on_mesecons_signal_close (pos, node)
on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
local function check_player_priv(pos, player)
if not def.only_placer_can_open then
return true
end
local meta = minetest.get_meta(pos)
local pn = player:get_player_name()
return meta:get_string("doors_owner") == pn
end
local on_rightclick
-- Disable on_rightclick if this is a redstone-only door
if not def.only_redstone_can_open then
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_open_close(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
end
end
minetest.register_node(name.."_b_1", {
tiles = {tt[2].."^[transformFY", tt[2], tb[2].."^[transformFX", tb[2], tb[1], tb[1].."^[transformFX"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
_mcl_hardness = def._mcl_hardness,
sounds = def.sounds,
after_destruct = function(bottom, oldnode)
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
if minetest.get_node(bottom).name == "air" and minetest.get_node(top).name == name.."_t_1" then
minetest.remove_node(top)
end
end,
on_rightclick = on_rightclick,
mesecons = { effector = {
action_on = on_mesecons_signal_open
}},
can_dig = check_player_priv,
})
if def.only_redstone_can_open then
on_rightclick = nil
else
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_open_close(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
end
end
end
minetest.register_node(name.."_t_1", {
tiles = {tt[2].."^[transformFY", tt[2], tt[2].."^[transformFX", tt[2], tt[1], tt[1].."^[transformFX"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
_mcl_hardness = def._mcl_hardness,
sounds = def.sounds,
after_destruct = function(top, oldnode)
local bottom = { x = top.x, y = top.y - 1, z = top.z }
if minetest.get_node(top).name == "air" and minetest.get_node(bottom).name == name.."_b_1" and oldnode.name == name.."_t_1" then
minetest.dig_node(bottom)
end
end,
on_rightclick = on_rightclick,
can_dig = check_player_priv,
})
if def.only_redstone_can_open then
on_rightclick = nil
else
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_open_close(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
end
end
minetest.register_node(name.."_b_2", {
tiles = {tt[2].."^[transformFY", tt[2], tb[2].."^[transformFX", tb[2], tb[1].."^[transformFX", tb[1]},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = name,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
_mcl_hardness = def._mcl_hardness,
sounds = def.sounds,
after_destruct = function(bottom, oldnode)
local top = { x = bottom.x, y = bottom.y + 1, z = bottom.z }
if minetest.get_node(bottom).name == "air" and minetest.get_node(top).name == name.."_t_2" then
minetest.remove_node(top)
end
end,
on_rightclick = on_rightclick,
mesecons = { effector = {
action_on = on_mesecons_signal_close
}},
can_dig = check_player_priv,
})
if def.only_redstone_can_open then
on_rightclick = nil
else
on_rightclick = function(pos, node, clicker)
if check_player_priv(pos, clicker) then
on_open_close(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
end
end
end
minetest.register_node(name.."_t_2", {
tiles = {tt[2].."^[transformFY", tt[2], tt[2].."^[transformFX", tt[2], tt[1].."^[transformFX", tt[1]},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
groups = def.groups,
_mcl_hardness = def._mcl_hardness,
sounds = def.sounds,
after_destruct = function(top, oldnode)
local bottom = { x = top.x, y = top.y - 1, z = top.z }
if minetest.get_node(top).name == "air" and minetest.get_node(bottom).name == name.."_b_2" and oldnode.name == name.."_t_2" then
minetest.dig_node(bottom)
end
end,
on_rightclick = on_rightclick,
can_dig = check_player_priv,
})
-- Add entry aliases for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("craftitems", name, "nodes", name.."_b_1")
doc.add_entry_alias("craftitems", name, "nodes", name.."_b_2")
doc.add_entry_alias("craftitems", name, "nodes", name.."_t_1")
doc.add_entry_alias("craftitems", name, "nodes", name.."_t_2")
end
end
local wood_longdesc = "Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."
local wood_usagehelp = "To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."
--- Normal Door ---
mcl_doors:register_door("mcl_doors:wooden_door", {
description = "Oak Door",
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "door_wood.png",
groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3,
tiles_bottom = {"door_wood_b.png", "door_wood_b.png"},
tiles_top = {"door_wood_a.png", "door_wood_a.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:wooden_door 3",
recipe = {
{"mcl_core:wood", "mcl_core:wood"},
{"mcl_core:wood", "mcl_core:wood"},
{"mcl_core:wood", "mcl_core:wood"}
}
})
--- Accacia Door --
mcl_doors:register_door("mcl_doors:acacia_door", {
description = "Acacia Door",
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "door_acacia.png",
groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3,
tiles_bottom = {"door_acacia_b.png", "door_acacia_b.png"},
tiles_top = {"door_acacia_a.png", "door_acacia_a.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:acacia_door 3",
recipe = {
{"mcl_core:acaciawood", "mcl_core:acaciawood"},
{"mcl_core:acaciawood", "mcl_core:acaciawood"},
{"mcl_core:acaciawood", "mcl_core:acaciawood"}
}
})
--- birch Door --
mcl_doors:register_door("mcl_doors:birch_door", {
description = "Birch Door",
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "door_birch.png",
groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3,
tiles_bottom = {"door_birch_b.png", "door_birch_b.png"},
tiles_top = {"door_birch_a.png", "door_birch_a.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:birch_door 3",
recipe = {
{"mcl_core:birchwood", "mcl_core:birchwood"},
{"mcl_core:birchwood", "mcl_core:birchwood"},
{"mcl_core:birchwood", "mcl_core:birchwood"},
}
})
--- dark oak Door --
mcl_doors:register_door("mcl_doors:dark_oak_door", {
description = "Dark Oak Door",
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "door_dark_oak.png",
groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3,
tiles_bottom = {"door_dark_oak_b.png", "door_dark_oak_b.png"},
tiles_top = {"door_dark_oak_a.png", "door_dark_oak_a.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:dark_oak_door 3",
recipe = {
{"mcl_core:darkwood", "mcl_core:darkwood"},
{"mcl_core:darkwood", "mcl_core:darkwood"},
{"mcl_core:darkwood", "mcl_core:darkwood"},
}
})
--- jungle Door --
mcl_doors:register_door("mcl_doors:jungle_door", {
description = "Jungle Door",
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "door_jungle.png",
groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3,
tiles_bottom = {"door_jungle_b.png", "door_jungle_b.png"},
tiles_top = {"door_jungle_a.png", "door_jungle_a.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:jungle_door 3",
recipe = {
{"mcl_core:junglewood", "mcl_core:junglewood"},
{"mcl_core:junglewood", "mcl_core:junglewood"},
{"mcl_core:junglewood", "mcl_core:junglewood"}
}
})
--- spruce Door --
mcl_doors:register_door("mcl_doors:spruce_door", {
description = "Spruce Door",
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "door_spruce.png",
groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3,
tiles_bottom = {"door_spruce_b.png", "door_spruce_b.png"},
tiles_top = {"door_spruce_a.png", "door_spruce_a.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:spruce_door 3",
recipe = {
{"mcl_core:sprucewood", "mcl_core:sprucewood"},
{"mcl_core:sprucewood", "mcl_core:sprucewood"},
{"mcl_core:sprucewood", "mcl_core:sprucewood"}
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:wooden_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:jungle_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:dark_oak_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:birch_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:acacia_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:spruce_door",
burntime = 10,
})
--- Door in Iron ---
mcl_doors:register_door("mcl_doors:iron_door", {
description = "Iron Door",
_doc_items_longdesc = "Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.",
_doc_items_usagehelp = "To open or close an iron door, supply its lower half with a redstone signal.",
inventory_image = "door_steel.png",
groups = {pickaxey=1, mesecon_effector_on=1},
_mcl_hardness = 5,
tiles_bottom = {"door_steel_b.png^[transformFX", "door_steel_b.png^[transformFX"},
tiles_top = {"door_steel_a.png^[transformFX", "door_steel_a.png^[transformFX"},
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
only_redstone_can_open = true,
})
minetest.register_craft({
output = "mcl_doors:iron_door 3",
recipe = {
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"}
}
})
---- Trapdoor ----
function mcl_doors:register_trapdoor(name, def)
local function update_door(pos, node)
minetest.set_node(pos, node)
end
if def.groups == nil then
def.groups = {}
end
def.groups.door = 2
if not def.sound_open then
def.sound_open = "doors_door_open"
end
if not def.sound_close then
def.sound_close = "doors_door_close"
end
local function punch(pos)
local meta = minetest.get_meta(pos)
local state = meta:get_int("state")
local me = minetest.get_node(pos)
local tmp_node
local tmp_node2
local oben = {x=pos.x, y=pos.y+1, z=pos.z}
if state == 1 then
state = 0
minetest.sound_play(def.sound_close, {pos = pos, gain = 0.3, max_hear_distance = 16})
tmp_node = {name=name, param1=me.param1, param2=me.param2}
else
state = 1
minetest.sound_play(def.sound_open, {pos = pos, gain = 0.3, max_hear_distance = 16})
tmp_node = {name=name.."_open", param1=me.param1, param2=me.param2}
end
update_door(pos, tmp_node)
meta:set_int("state", state)
end
local on_rightclick
if not def.only_redstone_can_open then
on_rightclick = function(pos, node, clicker)
punch(pos)
end
end
-- Default help texts
local longdesc, usagehelp
longdesc = def._doc_items_longdesc
if not longdesc then
if def.only_redstone_can_open then
longdesc = "Trapdoors are floor covers which can be opened or closed. This trapdoor can only be opened or closed by redstone power."
else
longdesc = "Trapdoors are floor covers which can be opened or closed. This trapdoor can only be opened by hand and by redstone power."
end
end
usagehelp = def._doc_items_usagehelp
if not usagehelp and not def.only_redstone_can_open then
usagehelp = "To open or close this door, rightclick it or send a redstone signal to it."
end
minetest.register_node(name, {
description = def.description,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
drawtype = "nodebox",
tiles = def.tiles,
inventory_image = def.inventory_image,
wield_image = def.wield_image,
is_ground_content = false,
paramtype = "light",
stack_max = 64,
paramtype2 = "facedir",
sunlight_propagates = true,
groups = def.groups,
_mcl_hardness = def._mcl_hardness,
sounds = def.sounds,
node_box = {
type = "fixed",
fixed = {
{-8/16, -8/16, -8/16, 8/16, -5/16, 8/16},},
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("state", 0)
end,
mesecons = {effector = {
action_on = (function(pos, node)
punch(pos)
end),
}},
on_place = function(itemstack, placer, pointed_thing)
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
local placer_pos = placer:getpos()
if placer_pos then
param2 = minetest.dir_to_facedir(vector.subtract(p1, placer_pos))
end
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local fpos = finepos.y % 1
local origname = itemstack:get_name()
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end,
on_rightclick = on_rightclick,
})
minetest.register_node(name.."_open", {
drawtype = "nodebox",
tiles = def.tiles,
is_ground_content = false,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
pointable = true,
groups = def.groups,
_mcl_hardness = def._mcl_hardness,
sounds = def.sounds,
drop = name,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, 5/16, 0.5, 0.5, 0.5}
},
on_rightclick = on_rightclick,
mesecons = {effector = {
action_on = (function(pos, node)
punch(pos)
end),
}},
})
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", name, "nodes", name.."_open")
end
end
mcl_doors:register_trapdoor("mcl_doors:trapdoor", {
description = "Wooden Trapdoor",
_doc_items_longdesc = "Wooden trapdoors are floor covers which can be opened and closed by hand or a redstone signal.",
_doc_items_usagehelp = "To open or close the trapdoor, rightclick it or send a redstone signal to it.",
tiles = {"door_trapdoor.png"},
wield_image = "door_trapdoor.png",
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
_mcl_hardness = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = 'mcl_doors:trapdoor 2',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:trapdoor",
burntime = 15,
})
mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", {
description = "Iron Trapdoor",
_doc_items_longdesc = "Iron trapdoors are floor covers which can only be opened and closed by redstone signals, but not by hand.",
tiles = {"iron_trapdoor.png"},
wield_image = "iron_trapdoor.png",
groups = {pickaxey=1, mesecon_effector_on=1},
_mcl_hardness = 5,
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
only_redstone_can_open = true,
})
minetest.register_craft({
output = 'mcl_doors:iron_trapdoor',
recipe = {
{'mcl_core:iron_ingot', 'mcl_core:iron_ingot'},
{'mcl_core:iron_ingot', 'mcl_core:iron_ingot'},
}
})
-- Register aliases
local doornames = {
["door"] = "wooden_door",
["door_jungle"] = "jungle_door",
["door_spruce"] = "spruce_door",
["door_dark_oak"] = "dark_oak_door",
["door_birch"] = "birch_door",
["door_acacia"] = "acacia_door",
["door_iron"] = "iron_door",
}
for oldname, newname in pairs(doornames) do
minetest.register_alias("doors:"..oldname, "mcl_doors:"..newname)
minetest.register_alias("doors:"..oldname.."_t_1", "mcl_doors:"..newname.."_t_1")
minetest.register_alias("doors:"..oldname.."_b_1", "mcl_doors:"..newname.."_b_1")
minetest.register_alias("doors:"..oldname.."_t_2", "mcl_doors:"..newname.."_t_2")
minetest.register_alias("doors:"..oldname.."_b_2", "mcl_doors:"..newname.."_b_2")
end
minetest.register_alias("doors:trapdoor", "mcl_doors:trapdoor")
minetest.register_alias("doors:trapdoor_open", "mcl_doors:trapdoor_open")
minetest.register_alias("doors:iron_trapdoor", "mcl_doors:iron_trapdoor")
minetest.register_alias("doors:iron_trapdoor_open", "mcl_doors:iron_trapdoor_open")
-- Debug info -- Debug info
local time_to_load= os.clock() - init local time_to_load= os.clock() - init
minetest.log("action", (string.format("[MOD] "..minetest.get_current_modname().." loaded in %.4f s", time_to_load))) minetest.log("action", (string.format("[MOD] "..this.." loaded in %.4f s", time_to_load)))

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--[[ Doors ]]
local wood_longdesc = "Wooden doors are 2-block high barriers which can be opened or closed by hand and by a redstone signal."
local wood_usagehelp = "To open or close a wooden door, rightclick it or supply its lower half with a redstone signal."
--- Oak Door ---
mcl_doors:register_door("mcl_doors:wooden_door", {
description = "Oak Door",
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "door_wood.png",
groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3,
tiles_bottom = {"door_wood_b.png", "door_wood_b.png"},
tiles_top = {"door_wood_a.png", "door_wood_a.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:wooden_door 3",
recipe = {
{"mcl_core:wood", "mcl_core:wood"},
{"mcl_core:wood", "mcl_core:wood"},
{"mcl_core:wood", "mcl_core:wood"}
}
})
--- Acacia Door --
mcl_doors:register_door("mcl_doors:acacia_door", {
description = "Acacia Door",
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "door_acacia.png",
groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3,
tiles_bottom = {"door_acacia_b.png", "door_acacia_b.png"},
tiles_top = {"door_acacia_a.png", "door_acacia_a.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:acacia_door 3",
recipe = {
{"mcl_core:acaciawood", "mcl_core:acaciawood"},
{"mcl_core:acaciawood", "mcl_core:acaciawood"},
{"mcl_core:acaciawood", "mcl_core:acaciawood"}
}
})
--- Birch Door --
mcl_doors:register_door("mcl_doors:birch_door", {
description = "Birch Door",
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "door_birch.png",
groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3,
tiles_bottom = {"door_birch_b.png", "door_birch_b.png"},
tiles_top = {"door_birch_a.png", "door_birch_a.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:birch_door 3",
recipe = {
{"mcl_core:birchwood", "mcl_core:birchwood"},
{"mcl_core:birchwood", "mcl_core:birchwood"},
{"mcl_core:birchwood", "mcl_core:birchwood"},
}
})
--- Dark Oak Door --
mcl_doors:register_door("mcl_doors:dark_oak_door", {
description = "Dark Oak Door",
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "door_dark_oak.png",
groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3,
tiles_bottom = {"door_dark_oak_b.png", "door_dark_oak_b.png"},
tiles_top = {"door_dark_oak_a.png", "door_dark_oak_a.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:dark_oak_door 3",
recipe = {
{"mcl_core:darkwood", "mcl_core:darkwood"},
{"mcl_core:darkwood", "mcl_core:darkwood"},
{"mcl_core:darkwood", "mcl_core:darkwood"},
}
})
--- Jungle Door --
mcl_doors:register_door("mcl_doors:jungle_door", {
description = "Jungle Door",
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "door_jungle.png",
groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3,
tiles_bottom = {"door_jungle_b.png", "door_jungle_b.png"},
tiles_top = {"door_jungle_a.png", "door_jungle_a.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:jungle_door 3",
recipe = {
{"mcl_core:junglewood", "mcl_core:junglewood"},
{"mcl_core:junglewood", "mcl_core:junglewood"},
{"mcl_core:junglewood", "mcl_core:junglewood"}
}
})
--- Spruce Door --
mcl_doors:register_door("mcl_doors:spruce_door", {
description = "Spruce Door",
_doc_items_longdesc = wood_longdesc,
_doc_items_usagehelp = wood_usagehelp,
inventory_image = "door_spruce.png",
groups = {handy=1,axey=1, material_wood=1},
_mcl_hardness = 3,
tiles_bottom = {"door_spruce_b.png", "door_spruce_b.png"},
tiles_top = {"door_spruce_a.png", "door_spruce_a.png"},
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = "mcl_doors:spruce_door 3",
recipe = {
{"mcl_core:sprucewood", "mcl_core:sprucewood"},
{"mcl_core:sprucewood", "mcl_core:sprucewood"},
{"mcl_core:sprucewood", "mcl_core:sprucewood"}
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:wooden_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:jungle_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:dark_oak_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:birch_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:acacia_door",
burntime = 10,
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:spruce_door",
burntime = 10,
})
--- Door in Iron ---
mcl_doors:register_door("mcl_doors:iron_door", {
description = "Iron Door",
_doc_items_longdesc = "Iron doors are 2-block high barriers which can only be opened or closed by a redstone signal, but not by hand.",
_doc_items_usagehelp = "To open or close an iron door, supply its lower half with a redstone signal.",
inventory_image = "door_steel.png",
groups = {pickaxey=1, mesecon_effector_on=1},
_mcl_hardness = 5,
tiles_bottom = {"door_steel_b.png^[transformFX", "door_steel_b.png^[transformFX"},
tiles_top = {"door_steel_a.png^[transformFX", "door_steel_a.png^[transformFX"},
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
only_redstone_can_open = true,
})
minetest.register_craft({
output = "mcl_doors:iron_door 3",
recipe = {
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"},
{"mcl_core:iron_ingot", "mcl_core:iron_ingot"}
}
})
--[[ Trapdoors ]]
mcl_doors:register_trapdoor("mcl_doors:trapdoor", {
description = "Wooden Trapdoor",
_doc_items_longdesc = "Wooden trapdoors are floor covers which can be opened and closed by hand or a redstone signal.",
_doc_items_usagehelp = "To open or close the trapdoor, rightclick it or send a redstone signal to it.",
tiles = {"door_trapdoor.png"},
wield_image = "door_trapdoor.png",
groups = {handy=1,axey=1, mesecon_effector_on=1, material_wood=1},
_mcl_hardness = 3,
sounds = mcl_sounds.node_sound_wood_defaults(),
})
minetest.register_craft({
output = 'mcl_doors:trapdoor 2',
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
}
})
minetest.register_craft({
type = "fuel",
recipe = "mcl_doors:trapdoor",
burntime = 15,
})
mcl_doors:register_trapdoor("mcl_doors:iron_trapdoor", {
description = "Iron Trapdoor",
_doc_items_longdesc = "Iron trapdoors are floor covers which can only be opened and closed by redstone signals, but not by hand.",
tiles = {"iron_trapdoor.png"},
wield_image = "iron_trapdoor.png",
groups = {pickaxey=1, mesecon_effector_on=1},
_mcl_hardness = 5,
sounds = mcl_sounds.node_sound_metal_defaults(),
sound_open = "doors_steel_door_open",
sound_close = "doors_steel_door_close",
only_redstone_can_open = true,
})
minetest.register_craft({
output = 'mcl_doors:iron_trapdoor',
recipe = {
{'mcl_core:iron_ingot', 'mcl_core:iron_ingot'},
{'mcl_core:iron_ingot', 'mcl_core:iron_ingot'},
}
})