Create node entity

This commit is contained in:
teknomunk 2024-05-04 09:37:30 +00:00 committed by the-real-herowl
parent 3b1c55c234
commit 2fc283a42a
2 changed files with 42 additions and 0 deletions

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local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
vl_node_entity = {}
local mod = vl_node_entity
local cube_node_entity = {
initial_properties = {
hp_max = 1,
physical = true,
pointable = false,
collide_with_objects = true,
collision_box = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
},
visual = "wielditem",
textures = { "mcl_core:dirt_with_grass" },
}
function cube_node_entity:on_activate(staticdata, dtime_unloaded)
local staticdata = minetest.deserialize(staticdata)
self._staticdata = staticdata
local props = {
visual = "wielditem",
textures = { staticdata.nodename },
}
self.object:set_properties(props)
end
function cube_node_entity:get_staticdata()
return minetest.serialize(self._staticdata)
end
minetest.register_entity("vl_node_entity:cube_node", cube_node_entity)
function mod.create_node_entity(pos, nodename)
local staticdata = {
nodename = nodename
}
return minetest.add_entity(pos, "vl_node_entity:cube_node",minetest.serialize(staticdata))
end

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name = vl_node_entity
author = teknomunk
description = An entity that duplicates a registered node
depends = mcl_core