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[mcl_spawn] Ignore 'ignore' nodes when checking the point, fix https://git.minetest.land/MineClone2/MineClone2/issues/1230
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1 changed files with 11 additions and 4 deletions
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@ -497,10 +497,17 @@ function mcl_spawn.shadow_worker()
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mcl_spawn.search()
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mcl_spawn.search()
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minetest.log("action", "[mcl_spawn] Started world spawn point search")
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minetest.log("action", "[mcl_spawn] Started world spawn point search")
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end
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end
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if success and ((not good_for_respawn(wsp)) or (not can_find_tree(wsp))) then
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success = false
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if success then
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minetest.log("action", "[mcl_spawn] World spawn position isn't safe anymore: "..minetest.pos_to_string(wsp))
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local wsp_node = minetest.get_node(wsp)
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mcl_spawn.search()
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if wsp_node and wsp_node.name == "ignore" then
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-- special case - respawn area unloaded from memory - it's okay, skip for now
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elseif ((not good_for_respawn(wsp)) or ((no_trees_area_counter >= 0) and not can_find_tree(wsp))) then
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success = false
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minetest.log("action", "[mcl_spawn] World spawn position isn't safe anymore: "..minetest.pos_to_string(wsp))
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mcl_spawn.search()
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end
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end
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end
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minetest.after(respawn_search_interval, mcl_spawn.shadow_worker)
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minetest.after(respawn_search_interval, mcl_spawn.shadow_worker)
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