Merge branch 'master' into chat-command-builder-2

This commit is contained in:
AFCMS 2021-07-12 20:54:54 +02:00
commit 2d7ee83d3e
17 changed files with 110 additions and 36 deletions

View file

@ -1,5 +1,3 @@
# (Currently in feature freeze)
# MineClone 2
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB.
@ -77,15 +75,16 @@ To install MineClone 2 (if you haven't already), move this directory into the
“games” directory of your Minetest data directory. Consult the help of
Minetest to learn more.
## Reporting bugs
Please report all bugs and missing Minecraft features here:
## Useful links
The MineClone2 repository is hosted at Mesehub. To contribute or report issues, head there.
<https://git.minetest.land/MineClone2/MineClone2/issues>
## Chatting with the community
Join our discord server at:
<https://discord.gg/xE4z8EEpDC>
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
* Discord: <https://discord.gg/xE4z8EEpDC>
* YouTube <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
* IRC: <https://web.libera.chat/#mineclone2>
* Matrix: <https://app.element.io/#/room/#mc2:matrix.org>
* Reddit: <https://www.reddit.com/r/MineClone2/>
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
## Project description
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.

View file

@ -207,6 +207,10 @@ end
function mcl_autogroup.can_harvest(nodename, toolname)
local ndef = minetest.registered_nodes[nodename]
if not ndef then
return false
end
if minetest.get_item_group(nodename, "dig_immediate") >= 2 then
return true
end

View file

@ -1,23 +1,26 @@
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
mcl_credits = {
players = {},
}
mcl_credits.description = "A faithful Open Source clone of Minecraft"
mcl_credits.description = S("A faithful Open Source clone of Minecraft")
-- Sub-lists are sorted by number of commits, but the list should not be rearranged (-> new contributors are just added at the end of the list)
mcl_credits.people = {
{"Creator of MineClone", 0x0A9400, {
{ S("Creator of MineClone"), 0x0A9400, {
"davedevils",
}},
{"Creator of MineClone2", 0xFBF837, {
{ S("Creator of MineClone2"), 0xFBF837, {
"Wuzzy",
}},
{"Maintainers", 0xFF51D5, {
{ S("Maintainers"), 0xFF51D5, {
"Fleckenstein",
"kay27",
"oilboi",
}},
{"Developers", 0xF84355, {
{ S("Developers"), 0xF84355, {
"bzoss",
"AFCMS",
"epCode",
@ -30,7 +33,7 @@ mcl_credits.people = {
"Code-Sploit",
"NO11",
}},
{"Contributors", 0x52FF00, {
{ S("Contributors"), 0x52FF00, {
"Laurent Rocher",
"HimbeerserverDE",
"TechDudie",
@ -64,7 +67,7 @@ mcl_credits.people = {
"NO11",
"j45",
}},
{"Original Mod Authors", 0x343434, {
{ S("Original Mod Authors"), 0x343434, {
"Wuzzy",
"Fleckenstein",
"BlockMen",
@ -96,12 +99,12 @@ mcl_credits.people = {
"jordan4ibanez",
"paramat",
}},
{"3D Models", 0x0019FF, {
{ S("3D Models"), 0x0019FF, {
"22i",
"tobyplowy",
"epCode",
}},
{"Textures", 0xFF9705, {
{ S("Textures"), 0xFF9705, {
"XSSheep",
"Wuzzy",
"kingoscargames",
@ -110,7 +113,7 @@ mcl_credits.people = {
"yutyo",
"NO11",
}},
{"Translations", 0x00FF60, {
{ S("Translations"), 0x00FF60, {
"Wuzzy",
"Rocher Laurent",
"wuniversales",
@ -142,7 +145,7 @@ function mcl_credits.show(player)
ids = {
player:hud_add({
hud_elem_type = "image",
text = "menu_bg.png",
text = "credits_bg.png",
position = {x = 0, y = 0},
alignment = {x = 1, y = 1},
scale = {x = -100, y = -100},
@ -150,13 +153,22 @@ function mcl_credits.show(player)
}),
player:hud_add({
hud_elem_type = "text",
text = "Sneak to skip",
text = S("Sneak to skip"),
position = {x = 1, y = 1},
alignment = {x = -1, y = -1},
offset = {x = -5, y = -5},
z_index = 1001,
number = 0xFFFFFF,
})
}),
player:hud_add({
hud_elem_type = "text",
text = " "..S("Jump to speed up (additionally sprint)"),
position = {x = 0, y = 1},
alignment = {x = 1, y = -1},
offset = {x = -5, y = -5},
z_index = 1002,
number = 0xFFFFFF,
}),
},
}
add_hud_element({
@ -216,13 +228,22 @@ end)
minetest.register_globalstep(function(dtime)
for _, huds in pairs(mcl_credits.players) do
local player = huds.player
if not huds.new and player:get_player_control().sneak then
local control = player:get_player_control()
if not huds.new and control.sneak then
mcl_credits.hide(player)
else
local moving = {}
local any
for id, y in pairs(huds.moving) do
y = y - 1
if control.jump then
y = y - 2
if control.aux1 then
y = y - 5
end
end
if y > -100 then
if id == huds.icon then
y = math.max(400, y)

View file

@ -0,0 +1,13 @@
# textdomain: mcl_credits
3D Models=3D Modelle
A faithful Open Source clone of Minecraft=Ein treuer Open-Source-Klon von Minecraft
Contributors=Mitwirkende
Creator of MineClone=Schöpfer von MineClone
Creator of MineClone2=Schöpfer von MineClone2
Developers=Entwickler
Jump to speed up (additionally sprint)=Springen, um zu beschleunigen (zusätzlich sprinten)
Maintainers=Betreuer
Original Mod Authors=Original-Mod-Autoren
Sneak to skip=Schleichen zum Überspringen
Textures=Texturen
Translations=Übersetzungen

View file

@ -0,0 +1,14 @@
# textdomain: mcl_credits
3D Models=
A faithful Open Source clone of Minecraft=
Contributors=
Creator of MineClone=
Creator of MineClone2=
Developers=
Jump to speed up (additionally sprint)=
Maintainers=
MineClone5=
Original Mod Authors=
Sneak to skip=
Textures=
Translations=

Binary file not shown.

After

Width:  |  Height:  |  Size: 62 KiB

View file

@ -27,10 +27,9 @@ local function replace_enchanted_books(tbl)
end
end
--[[ Populate all the item tables. We only do this once. Note this mod must be
loaded after _mcl_autogroup for this to work, because it required certain
groups to be set. ]]
do
--[[ Populate all the item tables. We only do this once. Note this code must be
executed after loading all the other mods in order to work. ]]
minetest.register_on_mods_loaded(function()
for name,def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then
local function is_redstone(def)
@ -108,7 +107,7 @@ do
table.sort(to_sort)
replace_enchanted_books(to_sort)
end
end
end)
local function filter_item(name, description, lang, filter)
local desc

View file

@ -1,6 +1,5 @@
name = mcl_inventory
author = BlockMen
description = Adds the player inventory and creative inventory.
depends = mcl_init, mcl_formspec, mcl_player
optional_depends = _mcl_autogroup, mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide
depends = mcl_init, mcl_formspec, mcl_enchanting
optional_depends = mcl_armor, mcl_brewing, mcl_potions, mcl_enchanting, mcl_craftguide, mcl_player

View file

@ -129,8 +129,13 @@ local dispenserdef = {
dropitem:set_count(1)
local stack_id = stacks[r].stackpos
local stackdef = stack:get_definition()
if not stackdef then
return
end
local iname = stack:get_name()
local igroups = minetest.registered_items[iname].groups
local igroups = stackdef.groups
--[===[ Dispense item ]===]

View file

@ -25,6 +25,8 @@ mcl_player.player_register_model("mcl_armor_character.b3d", {
sit_mount = {x=484, y=484},
die = {x=498, y=498},
fly = {x=502, y=581},
bow_walk = {x=650, y=670},
bow_sneak = {x=675, y=695},
},
})
@ -55,6 +57,8 @@ mcl_player.player_register_model("mcl_armor_character_female.b3d", {
sit_mount = {x=484, y=484},
die = {x=498, y=498},
fly = {x=502, y=581},
bow_walk = {x=650, y=670},
bow_sneak = {x=675, y=695},
},
})

View file

@ -6,6 +6,7 @@ local text_color = "#313131"
local itemslot_bg = mcl_formspec.get_itemslot_bg
mcl_crafting_table = {}
function mcl_crafting_table.show_crafting_form(player)
player:get_inventory():set_width("craft", 3)
player:get_inventory():set_size("craft", 9)
@ -30,7 +31,6 @@ function mcl_crafting_table.show_crafting_form(player)
)
end
local show_crafting_form = mcl_crafting_table.show_crafting_form --cache function for better performances
minetest.register_node("mcl_crafting_table:crafting_table", {
description = S("Crafting Table"),
_tt_help = S("3×3 crafting grid"),
@ -43,7 +43,9 @@ minetest.register_node("mcl_crafting_table:crafting_table", {
paramtype2 = "facedir",
groups = {handy=1,axey=1, deco_block=1, material_wood=1,flammable=-1},
on_rightclick = function(pos, node, player, itemstack)
show_crafting_form(player)
if not player:get_player_control().sneak then
mcl_crafting_table.show_crafting_form(player)
end
end,
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 2.5,

View file

@ -212,6 +212,10 @@ minetest.register_globalstep(function(dtime)
player_set_animation(player, "swim_walk_mine", animation_speed_mod)
elseif not controls.sneak and head_in_water and is_sprinting == true then
player_set_animation(player, "swim_walk", animation_speed_mod)
elseif string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and controls.sneak then
player_set_animation(player, "bow_sneak", animation_speed_mod)
elseif string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB then
player_set_animation(player, "bow_walk", animation_speed_mod)
elseif is_sprinting == true and get_mouse_button(player) == true and not controls.sneak and not head_in_water then
player_set_animation(player, "run_walk_mine", animation_speed_mod)
elseif get_mouse_button(player) == true and not controls.sneak then

View file

@ -51,6 +51,15 @@ local function player_collision(player)
return {x,z}
end
local function walking_player(player, control)
if control.up or control.down or control.left or control.right then
return true
else
return false
end
end
-- converts yaw to degrees
local function degrees(rad)
return rad * 180.0 / math.pi
@ -217,8 +226,9 @@ minetest.register_globalstep(function(dtime)
player_velocity_old = player:get_velocity() or player:get_player_velocity()
-- controls right and left arms pitch when shooting a bow
if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB and not control.LMB and not control.up and not control.down and not control.left and not control.right then
if string.find(wielded:get_name(), "mcl_bows:bow") and control.RMB then
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
-- when punching