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Replace usages of get_node_group by get_item_group
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4 changed files with 4 additions and 4 deletions
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@ -210,7 +210,7 @@ function boat.on_step(self, dtime, moveresult)
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if moveresult and moveresult.collides then
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for _, collision in ipairs(moveresult.collisions) do
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local pos = collision.node_pos
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if collision.type == "node" and minetest.get_node_group(minetest.get_node(pos).name, "dig_by_boat") > 0 then
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if collision.type == "node" and minetest.get_item_group(minetest.get_node(pos).name, "dig_by_boat") > 0 then
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minetest.dig_node(pos)
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end
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end
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@ -617,7 +617,7 @@ minetest.register_entity("mcl_experience:bottle",{
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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local n = node.name
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if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and minetest.get_node_group(n, "liquid") == 0 then
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if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and minetest.get_item_group(n, "liquid") == 0 then
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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mcl_experience.throw_experience(pos, math.random(3, 11))
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self.object:remove()
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@ -142,7 +142,7 @@ minetest.register_entity(id.."_flying",{
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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local n = node.name
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local g = minetest.get_node_group(n, "liquid")
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local g = minetest.get_item_group(n, "liquid")
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local d = 4
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if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
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minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
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@ -64,7 +64,7 @@ function mcl_potions.register_splash(name, descr, color, def)
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local pos = self.object:get_pos()
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local node = minetest.get_node(pos)
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local n = node.name
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local g = minetest.get_node_group(n, "liquid")
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local g = minetest.get_item_group(n, "liquid")
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local d = 0.1
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local redux_map = {7/8,0.5,0.25}
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if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and g == 0 or mcl_potions.is_obj_hit(self, pos) then
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